| Unruly |
I'm preparing myself for running Rappan Athuk sometime in the future, and as part of my planning I'm setting up a prerolled loot list for just about every commonly encountered creature in the campaign that actually has a treasure listing. For most of the enemies, it's fairly straightforward and you can see that most of their loot would be carried on their person or could be stacked somewhere near the encounter. But I'm running into an issue with incorporeal creatures and figuring out their loot.
As an example, there's the Shadow, a CR 2 incorporeal, intelligent undead. These things are littered throughout the wandering monster tables of RA. Using the treasure tables in Ultimate Equipment, you'd see that their loot would probably be a fair amount of coins, a couple gems, and maybe a few potions. But when I start to think about it, I don't really know how they'd have that treasure. They're incorporeal, so they can't touch it to take it anywhere, can't carry it with them, etc. It's one thing to say that the party finds a couple adventurer corpses nearby while inside the dungeon itself, but the shadows are also encountered in the wilderness outside.
So how do you guys handle the loot from incorporeal creatures?
| yeti1069 |
The loot doesn't have to be FROM the creature killed: it could be the loot dropped by past victims, or items that were in the area the incorporeal creature now haunts.
For example, you're in a dungeon previously inhabited by dwarves. The players are making their way through a market district, with a smithy and armorer's to their right, a general store, and a jeweler's to their left. As they approach the area, some number of shadows (either the creatures that killed off the dwarves, or the remnants of the deceased dwarves themselves) emerge and attack the players. After being defeated, the PCs are likely to go investigate these derelict shops, finding some useful oddments, maybe some armor or weapons, some gems and precious metals (possibly in both crafted and raw form), and some coinage in the registers, or on the corpses of the dead proprietors (and even patrons).
As another, the players enter the dormitory of a commander of the city watch, now believed to be haunted by his vengeful spirit. True to the rumors, a wraith emerges from the dust-covered bed and attacks. After eradicating the thing, the players rummage through the ex-commander's dust-covered possessions, finding his old armor and weapons, a half-full coin purse, a ring of Charm Person and a journal noting how stumbling across this beauty of an item turned his career around, and a safe hidden beneath the floorboards containing the man's savings, a deed to a farmstead he was planning on retiring to, and some emergency potions of Cure Light Wounds, Alchemist's Kindness, and Remove Disease.
| Unruly |
Yea, it's easy when you're in a building or dungeon or something. That's somewhere you'd expect to find various remains from previous victims or items that belonged to the shadow in its previous life.
The issue comes with wilderness encounters. Specifically, wandering monsters in a wilderness. How would you handle loot when the shadows jump the party while they're walking down the road at night?
| Lyee |
I wouldn't give any loot.
Not every encounter needs loot. As long as the PCs maintain enough items overall to keep up. I don't use XP, so encounters with utterly no mechanical reward aren't unusual in my campaigns and no-one complains. Usually the PCs discuss how they could have avoided the encounter or what story implications it has, if any.
| Unruly |
Not every encounter needs loot. As long as the PCs maintain enough items overall to keep up.
True enough, in most cases, but in my particular instance I'm getting ready to run Rappan Athuk. It's unforgiving already, to put it lightly, and I'd like to be able to reward the PCs for pretty much everything that they manage to survive, be it a lone goblin or a horde of over 100 kobolds, which is an actual possible encounter. So I'm looking for ideas on how to place the treasure from something like roaming Shadows at night.
| yeti1069 |
Yea, it's easy when you're in a building or dungeon or something. That's somewhere you'd expect to find various remains from previous victims or items that belonged to the shadow in its previous life.
The issue comes with wilderness encounters. Specifically, wandering monsters in a wilderness. How would you handle loot when the shadows jump the party while they're walking down the road at night?
That could apply in the wilderness as well--the players get attacked by the shadows, and afterwards they stumble across the remains of some unlucky adventurer, or a camp, wiped out by a shadow, which explains why there was more than one attacking them.
Or, just don't give loot for that encounter, then give more for another encounter that makes more sense to you.