
Master of the Dark Triad |
So, I'm going to be running a campaign soon where long story short the government has been run by the drow secretly for years without the people knowing. The PCs are senators in this "democracy," and they will figure it out then either join the drow (unlikely, though they'll have the option) or try and stop them.
Either way, I need help statting out a level 15 drow... Something.
I'm thinking fighter, so I can get all the feats I need along with the racial SLA feats I need. I want him to be agile and unarmed, and he needs to have the drow feats to get him deeper darkness at will.
He can't be wearing too heavy of armor or he won't be good at stealth like I need him to be.
The idea is for him to darken a room with deeper darkness and then make use of concealment to fight the PCs using his fists. He'll probably have a ring of spider climbing too so the PCs can't pinpoint him as easy.
So, what could I do better with this guy? Any PrCs that might help (a 1-level dip in shadowdancer comes to find for HiPS)?
Should I make him DEX-based or STR based? DEX seems better because he's a drow. We use a 20 pt buy, if you have any ideas on stat arrays. He needs to have AT LEAST a 10 CHA and at LEAST a 10 INT because nobody would keep rellecting an idiot. An idiot can't pretend to be human (the country the campaign is set in is pretty much all human) for decades.
All advice is welcome. Thanks in advance!

![]() |

If you need it to work as a GM, you could rule that he has See In Darkness monster quality as a special thing. Or for a slightly less GM fiat thing, you could rule that he can take 2-3 feats to improve his darkvision and give him it, being essentially him taking racial heritage(tiefling) and Fiendsight twice. Fiendsight grants a bonus to the darkvision tieflings have and then the second time you take it, See In Darkness.

CalethosVB |
1 person marked this as a favorite. |

I like the Two-Weapon Warrior archetype and the Unarmed Fighter archetype for this, though I would use a Gloom Blade in one hand. I'd almost say Free Hand Fighter, but that wouldn't work with the Gloom Blade and the unarmed combat prerequisite.
The reason I point out Gloom Blade is because it allows you to see in supernatural darkness, such as the kind you make with a Deeper Darkness spell or SLA. It is also a short sword, which, being a light weapon, qualifies for Weapon Finesse. Grab an Agile amulet of Mighty Fists and go to town on those fools.
Unarmed Fighter, grab Dragon Style as your free Style feat. You gain Improved Unarmed Strike for free as well. Your character is a Drow so he is already proficient in short swords (Gloom Blade). Work your way up the Two-weapon Fighting chain, picking up Drow Nobility feats as well. If you want, you could start this character as a Drow Noble, drop the nobility feats, and have space for other feats. You could, for instance, pick up a Skill Focus and Eldritch Heritage to net yourself a +4 to Strength, or some other benefit.
If you are willing to look back into 3rd edition books, "Drow of the Underdark" has a few really nice feats, though making them work with Deeper Darkness is up to GM discretion. Gift of the Spider Queen is a personal favorite, and gets really bad when you have free invisibility all day long due to endless SLA usage.

Master of the Dark Triad |
I like the Two-Weapon Warrior archetype and the Unarmed Fighter archetype for this, though I would use a Gloom Blade in one hand. I'd almost say Free Hand Fighter, but that wouldn't work with the Gloom Blade and the unarmed combat prerequisite.
The reason I point out Gloom Blade is because it allows you to see in supernatural darkness, such as the kind you make with a Deeper Darkness spell or SLA. It is also a short sword, which, being a light weapon, qualifies for Weapon Finesse. Grab an Agile amulet of Mighty Fists and go to town on those fools.
Unarmed Fighter, grab Dragon Style as your free Style feat. You gain Improved Unarmed Strike for free as well. Your character is a Drow so he is already proficient in short swords (Gloom Blade). Work your way up the Two-weapon Fighting chain, picking up Drow Nobility feats as well. If you want, you could start this character as a Drow Noble, drop the nobility feats, and have space for other feats. You could, for instance, pick up a Skill Focus and Eldritch Heritage to net yourself a +4 to Strength, or some other benefit.
If you are willing to look back into 3rd edition books, "Drow of the Underdark" has a few really nice feats, though making them work with Deeper Darkness is up to GM discretion. Gift of the Spider Queen is a personal favorite, and gets really bad when you have free invisibility all day long due to endless SLA usage.
I have considered dropping the nightmare fist stuff, adding the moonlight stalker feats, and TWF with something, so I'll definitely keep that gloom blade in mind.
Thanks.

![]() |

A Dex-Based Two-Weapon Warrior or Unarmed Fighter, or Brawler could do well, especially with a Master of Many Styles dip. Gloom Blade in your hand and use kicks and punches with unarmed strikes could do well. Agile Amulet of Mighty Fists. If you have the advanced playtest guide and are allowed/willing to use a brawler, it will net you free TWF and fighter feats (like weapon spec). Either way, light armor with brawling special armor quality gives an untyped +2 bonus to attack, damage, and grapple CMB (and I think CMD) will be something you want to have on him.

Vivianne Laflamme |

So, I'm going to be running a campaign soon where long story short the government has been run by the drow secretly for years without the people knowing. The PCs are senators in this "democracy," and they will figure it out then either join the drow (unlikely, though they'll have the option) or try and stop them.
Either way, I need help statting out a level 15 drow... Something.
One easy thing to do for the secret rulers of this drow-ocracy is to use the drow noble from the first Bestiary for them. Then you have all the racial SLAs without spending the feats on them. That opens up more class options for you as well.
The drow is level 15? For your planned encounter, does he have any backup? If the party is high enough level to throw a level 15 NPC at them, then encounters against a single foe end fast. An easy way to provide backup is summons. A drow noble druid would do a lot of what it looks like you want from the encounter. He can use his deeper darkness SLA to make the room dark. There's a feat (moonlight summons, I believe, though I could be misremembering) that gives your summons blind-fight. Along those lines, the darkness domain gives blind-fight as a bonus feat and there's a few ways for druids to have access to that. Back on the topic of summons, the spider summoning feat from ARG that adds some nice spider options for summoning. The party can be ambushed in the darkness by a bunch of huge spiders. There's about 5 feats you'd want for summoning (spell focus, augment summoning, superior summons, spider summoning, moonlight summons), which leaves you 2 feats for combat stuff. Or you can spend less feats on summoning to free up more feats. If you do this, you might want to just give him non-summoning backup and not focus at all on summoning.
As a bonus, druids of 13th level or higher have a constant alter self ability, which explains why he can successfully hide amongst human society.

lemeres |

I personally like to go moms 1/ranger x for this kind of thing. Ranger makes a nice chassis for a build since it allows you to get TWF feats (which is generally the style to use with unarmed strikes), and by level 14 you would have enough of them to more than allow you to pick whatever feats you want with the ones from level ups. It also has some spell casting, 6 skill points per level, and an animal companion if you like (the monk dip is just within range of boon companion).
I tend to go with Master of Many styles monk since it allows you to trade the typical flurry (which has rather harsh restrictions) in return for whatever style feat you want (dragon might be good for damage, but snake style is good for flavor...since you are stabbing people with your arms). Going monk also has another advantage, since their unarmed strikes are never off hand (so full strength and power attack bonuses on each strike; who doesn't like getting 50% more power attack damage than the 2handed fighter?).
Admittedly, with a somewhat recent FAQ, the Sohei archetype for monks allows you to flurry in light armor. That, their 4 skill points per level, and their weapon training more than makes them able to hold their own in various situations.
As far as strength vs dex: with that point buy, it is not too hard to make a half decent strength build despite the fact that you are not getting a bonus into that stat. The bonus to dex allows you to get a decent dex at a lower price, and the minimum requirements for CHA means you can still dump it ever so slightly.
Although, from what I am gleaming from the title and some of your fluff, this is for an enemy character, and an important one. You realize that you do not necessarily have to follow the same parameters as the players, right? Ramping it up to 25 points is not only normal, but it might be expected when you are in a high level campaign (especially if you do not have a ton of minions helping the character). It is not like villains always play by the rules when it comes to things like wealth by level either (I mean, trap filled castles cost a pretty penny, and the health insurance on the guards that get eaten by the gargoyles! It is down right highway robbery)

Master of the Dark Triad |
Alas, I found a way for him to "see" in magical darkness.
A doru div familiar see in darkness and telepathy. He can tell them where stuff is. That with the blind fight feats will probably be sufficient.
However, now he...
1. Needs to be a wizard/arcane sorcerer/witch (doesn't fit flavor though so not this) for the familiar or
2. He needs to have eldritch heritage arcane to get a familiar. He was already going to have fine CHA, but he's feat starved enough already.
I guess he's an arcane sorcerer now. It fits, though it wasn't what I intended. On the bright side, he'll eventually be able to take true seeing and see in darkness.
What school of magic is the least feat intensive?
@lemeres: thanks for all that advice :) this guy doesn't have to follow the rules, I know, and normally I'd be fine with that. However, I want to use this guy as a character in some campaign someday.

lemeres |

Ah, you want this to be a playable character. That makes sense.
Anyway, looking at it again, I am further going to suggest using Ranger as a chasis for this build, due to one spell in particular: bloodhound
This spell from APG gives you the scent special ability for 1 hour per level using only a 2nd level spell slot. By the level you are playing at, it would last all day with just one or two castings. (also, complete side note: I love the material components; I imagine the character snorting a wet powder made from cinnamon and blood in order to use this spell)
If that ability is good enough for facing invisible opponents, it is good enough for when no one can see. Combined with blindfighting feats, and I think that you can give the players a run for their money. It would probably work out easier than if you used a familiar for it anyway.

Master of the Dark Triad |
Ah, you want this to be a playable character. That makes sense.
Anyway, looking at it again, I am further going to suggest using Ranger as a chasis for this build, due to one spell in particular: bloodhound
This spell from APG gives you the scent special ability for 1 hour per level using only a 2nd level spell slot. By the level you are playing at, it would last all day with just one or two castings.
If that ability is good enough for facing invisible opponents, it is good enough for when no one can see. Combined with blindfighting feats, and I think that you can give the players a run for their money. It would probably work out easier than if you used a familiar for it anyway.
Now THAT is awesome.
I'm not familiar with ranger building though. What archetype would fit best?
Will rangers get enough feats for everything I need?

Ipslore the Red |

Like I said in your other thread, if you changed your mind from alchemist and don't mind being booed for a drow ranger, this ranger archetype will give you See in Darkness for free at level 12.

Kazaan |
Rangers get bonus feats applicable to their chosen fighting style; and sans-prereqs to boot. So, if you pick TWF style, you'll gradually get various TWF feats for free and don't have to worry about pumping Dex to qualify for them. This means you can combine TWF with high Str. That would couple very well with Dragon Style and Unarmed Strikes.

lemeres |

Well, rangers get 4 combat style feats by level 14 (still stuck on that monk/ranger thing..but that would also save you on take IUS as a feat, so 5 bonus feats that directly relate to how you do damage). That would cover TWF, ITWF, GTWF, and two weapon rend. Overall, these are the things you want most from TWF feats.
At level 15, you will have 8 feats from leveling. I assume one should generally go towards power attack/piranha strike. The drow nobility feats take up 3. That still leaves 4 open. That leaves enough room for some blind fight feats, maybe even leave one extra.
As far as ranger building... Hmmm.... This might be difficult since I must give advice for your build both as a BBEG and as a PC...Just looking at it, the vanilla ranger seems like a great choice over all.
The infiltrator archetype might be interesting thematically, and fits well since it trades favored terrain (which is one of the weaker abilities of the base class) for access to a selected bonus for 10 minutes/level. The bonuses under the 'human' list includes the basic save increasing feats and a skill focus of your choice (but you are locked into the choice once you decide on it...still disguise?)

XMorsX |
If you go ranger, consider the natural weapon style. It is the least feat intensive style and with one lvl dip in MoMS monk you can have dragon style and combine unarmed strikes with claws and bite, as the unarmed strike of the monk is considered a natural weapon as well as a manufactured. Using feral combat training is a bit feat intensive at early lvls but your BBEG will probably have enough lvls to pull it off.
If you go fighter, you could do smthing like MoMS monk 2 / brawler X , using dragon style (and boar style optionally) and having lots of bonus feats for the blind-fight and TWF feat trees you want.