LG Zen Archer Backstory Help


Advice


Hello all! I was hoping for a little help with my character.

The character in question is a female human LG Zen Archer named Vetli.

The campaign she is a part of is homebrew. It's a transyvania-like (vampires werwolves etc) horror setting. The story is that it was once a prison island for dangerous creatures/humanoids that has fallen into disrepair and formed a pseudo-society of it's own.

Each character has their own goal and an over-arching plan; PVP is not disallowed, but players are expected to face the consequences of their actions. The characters start at 4th level.

Here is what I have so far: Vetli is an undercover agent from the Silver Crusade lodge of the pathfinder society. Her mission is to uncover the most powerful vampire coven(if one exists), and to report relevant information she sees back to the lodge, as not much is known about the island. Once she relays the information, the Silver Crusade will send in the cavalry, so to speak, and contain the threat. Or so they have promised. (I am a PFS player, so I felt that including the society in her back story would be right up my alley.)

I haven't come up with very much information on her history. An idea that I really like is that she is from Galt. She was the only child in a noble family, her parents being put to death when she was 8. She survived by hiding under her bed. Basically, Vetli has seen some of the absolute worst the world has to offer. She has slept on bloody mattresses and in alleys. She has survived on scraps and refuse, and personally experienced the dark side of human nature. Until she made it to Absolom, she had almost never seen kindness or pity. I feel like this is a good jumping off point and would like to stick with it.

Beyond that, not much. The traits she has are Reactionary and Fast-Talker, so I feel like that works well with this history. I had some ideas about her escaping to the River Kingdoms when she was in her teens, and how that wasn't much better. I was thinking that she would be robbed as soon as she got there, and would have to start all over with nothing. She has spent almost her whole life fighting for survival. It would make sense that she would have Improved Unarmed Strike from living on the street for such a long time.

A big problem I am facing is how to explain how she became a Zen Archer. I'd like to stick to true Inner Sea history as much as possible, and her discovering some random monastery that taught her mystical archery kung-fu doesn't seem very likely in the River Kingdoms or Galt. Of course, there can be other explanations besides monasteries or teachers, but none that I can think of. Hence the thread.

Any ideas would be awesome.


Maybe she took up archery as a form of meditation? Focusing on the shot - and only on the shot - might have helped her clearing her troubled mind.


Déjà vu, like I've seen this thread before.


Maybe she was orphaned as a teenager. She took of bow hunting simply to survive. Since she did that a lot, it sort of became calming for her.

Then the Capitol puts her in an arena to fight other teens. Oops, wrong setting.


Man, it would be great if I could get some actual advice, instead of snarky comments.

Thank you, VRMH, for actually trying.

I give up.


My second post was advice. Thank you for ignoring it.

Sczarni

I swear I posted in this thread already - but my post seems to be gone?

Sczarni

Long storey short: There is nothing that says a Zen Archer has to be "mystical archery kung-fu"

A cleric of Erastil has every reason to be lawful good and have a high wisdom... If your hung up on the word "Zen" just ignore it. Make a lawful good "Archer"

Heck, about 99% of my "Rogues" are actually "Rangers".

Your class is just a representation of how your character operates mechanically within the rules of the game - you can role play however you like.

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