Build advice - using homebrew archetypes


Advice


PDF of the custom archetypes

Vunderbar! I just spent 20-30 minutes typing up a topic, to have it disappear on me! So, here's round two...

I am making a character for a home game. It is using two homebrew archetypes I created and the DM approved (linky above). Essentially, the one is a white-haired witch, but alchemist instead of witch. The other is a drunken alchemist. And those very vague descriptions don't do anything to help you critique my build; however I just typed up synopsis of each without copy/pasting the full text, and it got eaten by teh interwebs. So, while I may come back later and edit in or post a reply with similar synopses... for now, here's the important bits;

- sneak attack as a vivisectionist
- can take rogue talents in place of discoveries (an option in addition to discoveries)
- prehensile hair more like the hex than the WHW; but a mandatory 2nd level discovery allows it to be extended [length depends on level, at my level, only up to 10']
- can brew alcohol with craft: alchemy, in half the time
- can apply +1 metamagic to potions and extracts, but I don't have any feats or rods selected so for me this is a wasted benefit (for now)
- can select two conditions (more or less from the paladin's mercies list) to which he is immune as long as he continually chugs alcohol every round
- can drink alcohol, potions, or extracts as a move action

Aside from that (gained from 4 levels as an alchemist with both archetypes), he has 6 levels of monk with the drunken master, qinggong, and weapon adept archetypes. His chosen weapon is his hair - free focus and specialization. His bonus feats are combat reflexes, dodge, and mobility. His leveled feats are feral combat training, boar style, combat expertise, spring attack, and whirlwind attack.

He is a duergar with the following stats (including level bonuses): 9/14/16/18/18/3. He can enlarge himself 1/day, and go invisible 1/day, in addition to his potions and extracts.

so, all that summarized (and in less than half the space/time as last time, sorry about any dropped details or lack of formatting), here are my concerns;

mainly - is the whirlwind chain a waste for this build? If enlarged, and his hair is extended, he can hit all foes in 20' of himself as a full round attack. but his AB is lower than flurry, he can't use ki for an extra attack like flurry, cannot hit one opponent more than once (so not likely to trigger boar style), and it is doubtful he would be able to make use of sneak attack while whirlwind attacking. As he gains levels, his reach will increase, depending on how much I focus on alchemist levels, potentially up to 25', 50' while enlarged. At that point, I would think it would definitely be worth the investment . . . but that would be at 20th level and if I focus purely on alchemist from here on out.

if whirlwind is not a trap, as I fear it may be, what extracts should I learn to best accompany both it and my flurrying? what items would be best suited (AoMF is a prerequisite, I know - but aside from that I don't know what I will get - nor exactly how I will enchant it).

on the other hand, if whirlwind IS a trap, as I fear it is... what feats should I swap out to focus on flurrying with his hair? What other changes would best suit this character concept?

Thanks!

[edit] two feats I plan on taking very soon are monastic legacy (use half of my non-monk levels towards unarmed damage) and improved natural attack (DM has ruled for this build, it will increase me to the next level of monk's unarmed damage; it was a headache to try and decide how it would interact with FCT and unarmed damage)... what other feats would you suggest I should have in the lineup over the next few levels, and what would be the order of importance?

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