| Remy Balster |
Archer Fighter archetype... short of that, not that I am aware of.
Trick Shot;
Though you 'could' argue that this ability still doesn't let them make ranged disarms.
Just because you can use a bow to make a disarm doesn't inherently mean you can do so with a ranged attack.
Just because it says you can do this within 30 feet doesn't inherently mean your bow or you are big enough or have enough reach to do so.
I know that RAI is to allow him to use ranged attacks to perform combat maneuvers, but it doesn't 'actually' say that he can.
| Douglas Muir 406 |
A whip is close.
Yes, a whip lets you make disarm attempts from 10' away. That's a step in the right direction, agreed.
But otherwise, the Trick Shot power is the *only* way to disarm someone at range? There's nothing that would let (for instance) a gunslinger shoot something out of someone's hand?
Doug M.
| ChainsawSam |
blackbloodtroll wrote:A whip is close.Yes, a whip lets you make disarm attempts from 10' away. That's a step in the right direction, agreed.
But otherwise, the Trick Shot power is the *only* way to disarm someone at range? There's nothing that would let (for instance) a gunslinger shoot something out of someone's hand?
Doug M.
There is something that specifically lets a Gunslinger shoot something out of someone's hand. It's a class feature.
Targeting (Ex): At 7th level, as a full-round action, the gunslinger can make a single firearm attack and choose part of the body to target. She gains the following effects depending on the part of the body targeted. If a creature does not have one of the listed body locations, that part cannot be targeted. This deed costs 1 grit point to perform no matter which part of the creature she targets. Creatures that are immune to sneak attacks are immune to these effects.
•Arms: On a hit, the target takes no damage from the hit but drops one carried item of the gunslinger’s choice, even if the item is wielded with two hands. Items held in a locked gauntlet are not dropped on a hit.
| Korthis |
(Exotic)
Light Melee Weapons Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source
Aklys 5 gp 1d6 1d8 ×2 20 ft. 2 lbs. B performance, trip
The aklys is a hooked throwing club with a 20-foot cord attached. Some aklys have holes drilled in them and whistle when thrown, making them ideal for throwing down long, dark tunnels.
Benefit: An aklys has a maximum range of 20 feet, allowing the user to retrieve the thrown aklys as a move action. The hook allows you to make trip attacks at range.
Features: trip
If you are large/have potion of enlarge person/can use a weapon that is larger than your size that's 25 ft
I was thinking of making an aklys using magus for truestrike disarming fun.
(get the returning property so you don't have to use a move action to retrieve the hooked throwing club)
| Kazaan |
A Called Shot to the hand, if it crits, will cause the target to drop a held item from that hand and Called Shots can be done at range (with a penalty). Even if it doesn't crit, the normal debuff it applies causes the target to drop their weapon on an attack roll of a natural 1. Note that if the object is held in both hands, it isn't dropped outright, they just lose grip with the targeted hand. If it's a debilitating hit, however, they drop the object even if it's held in both hands.