
williamoak |

I've been wondering, what's the most effective way to lock down a teleporter? In one of my games we've been facing a particularly annoying drow that teleports away. While that is very appropriate for the enemy to do, I still want to stop them.
The "easiest" way is with dimensional anchor, but since that requires going through spell resistance (in my case), it is highly irritating. Any more effective ways?

williamoak |

The problem is, we are a caster-heavy party (me (magus), a summoner, a bard, a druid & a sorcerer), none of which know dimensional anchor... Not that they cant, they simply decide to not learn it. We're level 9. We've used scrolls of dimensional anchor before, but against SR we've wasted quite a few.

williamoak |

A lot of the methods proposed could work... but have their issues;
for one, the readied action assumes we know when they are going to cast, and generally they have enough minions attacking for us to be able to spare a member of the team.
Silence will cramp ALL our styles, since we are all casters; me & the summoner's eidolon are the frontliners, though the bard can be decent in the frontline.
I could start using frostbite on them to lower their strength, though again, there is still the SR problem.

EWHM |
The best counterspell in high level pathfinder is a high damage spell, preferably one that doesn't require SR. The best debuff is death. Perhaps you should just set up to burst him down before he can do anything? Maybe delay actions strategically so that he goes either before all of you or after all of you? After all you can't teleport if dead/unconscious.

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I've been wondering, what's the most effective way to lock down a teleporter? In one of my games we've been facing a particularly annoying drow that teleports away. While that is very appropriate for the enemy to do, I still want to stop them.
The "easiest" way is with dimensional anchor, but since that requires going through spell resistance (in my case), it is highly irritating. Any more effective ways?
Killing them always works. Otherwise what you want is an Anti-Magic field.

Moondragon Starshadow |

You have a level 9 druid that can't just transform into a dire tiger, charge the drow elf and use it's pounce ability to get all three attacks (some argue it's 5, but anyway), with each attack having the +grab ability, and get him grappled? Once you grapple him (hard to cast), just pin him the next round (makes it virtually impossible to cast).
What kind of level 9 druid is playing with you?

williamoak |

You have a level 9 druid that can't just transform into a dire tiger, charge the drow elf and use it's pounce ability to get all three attacks (some argue it's 5, but anyway), with each attack having the +grab ability, and get him grappled? Once you grapple him (hard to cast), just pin him the next round (makes it virtually impossible to cast).
What kind of level 9 druid is playing with you?
Our druid is a coward... he likes to turn into an elemental, hide in the scenery, and summon critters to do his work. He's a funny character, but his usefulness in combat is limited.
I will pick up some dweomer essence though. Would that work even if the spell is cast from a scroll?

blahpers |

williamoak wrote:Killing them always works. Otherwise what you want is an Anti-Magic field.I've been wondering, what's the most effective way to lock down a teleporter? In one of my games we've been facing a particularly annoying drow that teleports away. While that is very appropriate for the enemy to do, I still want to stop them.
The "easiest" way is with dimensional anchor, but since that requires going through spell resistance (in my case), it is highly irritating. Any more effective ways?
This. There's no metamagic feat for casting while dead.