
Mwahahaha!! |
Hi, I was wondering if anyone could give me a second oppinion ideas on building a multiclassed mysterious stranger/possibly pistolero/paladin half-elf. I'm hoping to play him in a session, but I'm having doubts on the effectiveness of the multiclassing and whether or not both pistolero and mysterious stranger can apply at the same time. I was thinking gunslinger 5 paladin the rest, focusing on being a mid-range heavy damage dealer and general badass, but I'm also considering being a full gunslinger, as being a paladin WILL end up giving me lots of juicy buffs and evil-fighting supernatural bits, but multiclassing with a paladin, and being a mysterious stranger(something I did mostly to reduce MAD and fit better with being a paladin, but also for a few cool abilities and flavour points) are making me second-guess my choices, as I actually lose a lot of gunslinger abilities that would be awesome to have, and are(at least in my mind) on par with the ones I'd otherwise get from the multiclassing dickery. Oh, also the paladin code and alignment, that's also a terrible barrier to my Clint-Eastwood potential and a factor in my considering straight gunslinger.
Any thoughts? What do?

Mwahahaha!! |
Ahh, okay, thanks guys! I re-read the holy gun alternate and it actually does look pretty close to what I want! The only things I'm really conflicted with now are that I can't use deeds until late levels, and I kinda cringe at the thought that for the first little while I'll only be able to use smite evil on a single attack sporadically in combat but with a slight damage boost, and not detect evil at all. :(

CWheezy |
No don't do holy gun, whatever you do DO NOT take holy gun, it is extremely awful.
Divine hunter is actually pretty bad, the aura you lose is much nicer than precise shot aura, since the other aura is on all the time AND ranged guys beside you probably already have precise shot.
Gunslinger 5/Paladin X is probably a better route. Really, the most important thing is getting your stat to damage, and getting quick clear. After that, the rest of your feats are gravy

XMorsX |
I will also suggest to avoid the Holy Gun archetype, the Smite evil replacement sucks.
You can go
Pistolero or Musket Master Gunslinger 5 / Oath of Vengence Paladin 15 (sacred servant with travel domain is a possibility too, or oath against fiends)
or
Mysterious Stranger Gunslinger 1 / Oath of Vengence (and Sacred Servant optionally) Paladin 19
For a similar texas ranger law-enforcing feeling with no paladin lvls you could go like this:
Pistolero Gunslinger 5 / Shieldmarshal 10 / Preacher Inquisitor (Black Powder Inquisition?) 5
You will need 12 Int or to be Human (recommended) in order to be able to take lvls in Shieldmarshal starting at 6th lvl.

Mwahahaha!! |
Ahh, okay, I thought that the smite evil replacement would just take a signature deed feat to fix, but a bunch of other good deeds(deadly shot and targeting, namely) take full round actions, which are still powerful, but can't work in concert with smiting shot in that situation. I'm now thinking more of a sniper (high damage shots/long range) and am thinking of using a musket to do it. I'm also considering a few more levels of gunslinger in order to snag those two deeds, because honestly those are a massive turning point in my power and versatility.
Oh, my DM is helping me too, I just wanna be comfortable with how my character/his class/the power progression fits together. :3 Sorry if I'm being picky~

XMorsX |
Did you check Shieldmarshal? It can give you the sheriff flavor without the code of contract.
Other than that, 5 lvls of Pistolero of Musket Master are enough, deadly shot and targeting shot do not synergise will with smite evil, as the latter increases the attack and the damage bonus of your iterative attacks, so you will want to make as many of them as possible. With oath of vengence you will not run out of smite evil too (eventually at least, as with every multiclassing build it takes a while to set up).
Myst. Strang. 1 / Pala x comes online faster, but then you never take Dex to damage. It all comes down to what lvls will you play your character.
If you go up to 5th-6th lvl, just take the Holy Gun archetype and call it a day.
If you intend to reach up to 12th-13th lvls, you should probably go Myst. Str. 1 / Paladin X, so that you obtain all the class features of Paladin in time (lots of smits, weapon bond or domain powers etc.)
If you are going to play all the way to lvl 20, going pistolero or musket master 5 (I prefer the latter) / Paladin X will be your best bet. You might feel your first few lvls of Paladin are a bit lacking, but overall you will become more effective in the long run.

Mwahahaha!! |
Did you check Shieldmarshal? It can give you the sheriff flavor without the code of contract.
Other than that, 5 lvls of Pistolero of Musket Master are enough, deadly shot and targeting shot do not synergise will with smite evil, as the latter increases the attack and the damage bonus of your iterative attacks, so you will want to make as many of them as possible. With oath of vengence you will not run out of smite evil too (eventually at least, as with every multiclassing build it takes a while to set up).
Myst. Strang. 1 / Pala x comes online faster, but then you never take Dex to damage. It all comes down to what lvls will you play your character.
If you go up to 5th-6th lvl, just take the Holy Gun archetype and call it a day.
If you intend to reach up to 12th-13th lvls, you should probably go Myst. Str. 1 / Paladin X, so that you obtain all the class features of Paladin in time (lots of smits, weapon bond or domain powers etc.)
If you are going to play all the way to lvl 20, going pistolero or musket master 5 (I prefer the latter) / Paladin X will be your best bet. You might feel your first few lvls of Paladin are a bit lacking, but overall you will become more effective in the long run.
I have no idea how high we're going, we're playing sandbox golarion, so we COULD eventually go to lvl 20 if we're lucky/smart enough! And I think I might even go straight/mostly musket master as that would simplify everything terrifically well. I THOUGHT that gunslinger/paladin would work well and compliment each other, but I think the weapon style just half-fits, or sticks together in some places, but not others. Any ideas on things like feats? Other races I could consider?

XMorsX |
Goblins make for excelent Gunslingers, as well as Gripplis, Tengus and Undines. Are they allowed in your campaign? If not, go human of Half-Elf.
An easy build could be Musket Master 5 / Trench Fighter 6 (double DEX to damage + weapon training + bonus feats) / Musket Master 9
If Trensh Fighter is not allowed, you could go Musket Master 5 / Weapon Master Fighter 15 for the weapon training and the bonus feats.
What lvl will you start?

XMorsX |
Some additional choices:
3 lvls of Luring cavalier lets you target Touch AC up to 2 range increments away at level 3
2 lvls of Trophy Hunter Ranger get the Amateur Gunslinger feat (trade it in for the +2 Grit), and the use of any 1st level Gunslinger deed (you can take back Gunslinger's Dodge).
3 lvls of sniper rogue will give you 2d6 sneak attack, evasion, a rogue talent and will increase your sneak attack range.
2 lvls of Inquisitor will give you some spellcasting, a domain power, a judgement and wisdom to initiative among else.
2 lvls of sohei monk will let you act in the surprise round. Monk of the sacred mountain will give you toughness. You will also take IUS for a melee backup weapon and will let you use Snake style for sense motive checks instead of AC or maybe Crane Style and Crane Wing.
You could go like this:
Musket Master Gunslinger 5 / Luring Musketeer cavalier 3 / Weapon Master fighter 4 / Musket Master Gunslinger 8
or
Musket Master Gunslinger 5 / Luring Musketeer cavalier 3 / Weapon Master fighter 3 / Trophy Hunter Ranger 2 / Sniper Rogue 3 / Inquisitor 2 (Travel domain) / Monk of the Sacred Mountain Master of Many Styles Monk 2 (take crane style and crane wing)

Mwahahaha!! |
Okay, thanks guys, I think I've made my decision, and I'm gonna focus on being a gunslinger, might multi-class into something like sniper rogue or weapon master for a few levels, or maybe just take a 2 level dip into paladin to gain smite evil's ability to penetrate all DR, but not get too much of a damage/to hit boost.
This was all really helpful!