Mark Moreland
Developer
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| 2 people marked this as a favorite. |
Hey folks,
We're in the final stages of editing and development of Inner Sea Gods and I was thinking it might be cool to include a reference of rules elements from other sources that evoke the theme or flavor of the setting's core 20 deities. And while we're certainly capable of assembling such a list ourselves, it seems a waste of a perfectly helpful and knowledgable community not to ask for some suggestions.
So, Pathfinders, what archetypes, feats, spells, and magic item from hardcover, non-adventure products only really evoke the spirit of a specific deity? I'm curious to see what everyone can come up with. Who knows, your suggestion may even appear in the final book!
archmagi1
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The Weapon Master archetype for the fighter seems thematically appropriate for a lay follower of Gorum.
Beast Master rangers, Master Summoners, Beast Rider Cavaliers, and Beastmorph Alchemists could be priests of Lamashtu.
Bardic Masterpieces fall under the purview of Shelyn.
Chameleon rogues are ideal followers of Norgorber, while Pirate and Swashbuckler rogues are typical layfolk of Besmara.
Urban barbarians and rangers could be "civilized" followers of Abadar.
Burning Gaze has Asmodeus all over it.
Destruction is too easy of a fit to Rovagug
Chain of Perdition screams Zon-Kuthon.
| Tacticslion |
Not much time for later, honestly. If you have any rules elements you think are fitting for such an index in Inner Sea Gods, this is the time to add them, as it has to go to print soon soon soon.
Yep. Unfortunately, being as distracted as I am right now, most of the things I came up with were already taken. The things I subsequently came up with, John got off before I could. :)
Desna:
* bard (archeologist) - bold, exploring the dark ancient places, shedding light on them, and using his luck to get by
* stone of goodluck
* druid (worldwalker)
Erastil:
* ranger (groom) - if only Dungeoneer's Handbook was hardback, alas; I know it doesn't count, but it fits so well!
* Ranger - either spirit bond or hunting companions; also Archery Combat Style, and Warden
Besmara: (not technically part of the 20, I realize... oops)
* Ranger (freebooter)
* Fighter (cad, corsair, and viking)
* Rogue (pirate, rake, swashbuckler)
* Gunslinger (buccaneer)
* Witch (sea witch) - also related to Gozreh
Lamashtu:
* witch (beast bonded)
* antipaladin
Urgathoa:
* witch (gravewalker)
* oracle (juju)
Norgorber:
* ninja
* alchemist (vivisectionist)
Urg. Frustrating. I've linked so many things in the past, but currently, with little time and a sick toddler, I'm thinking of nothing but the most vague basics. And I know I'm forgetting a metric ton of spells. :(
Oh!
Nethys:
* cursed magic items (especially intelligent items) - especially those that have both good and bad elements to them
Rovagug:
* black-blood oracles
Zon-Kuthon:
* monk (martial artist) - becoming inured to pain while causing it to others
Asmodeus
* monk (hungry ghost monk) - taking what you want and using it for yourself through strict discipline
* cavalier (order of the cockatrice) - similar to the above
...
I guess that's all I have for now. :/
Sorry, not that much.