Advice Wanted for 3 Builds for Way of the Wicked


Advice


Thank you to everyone who has been helping me in other posts over the last week or so. I have finally settled on a couple of builds and would like everyone's opinions. Now, I am not trying to min/max the build - as some of the feat choices will show. All builds are Lawful Evil. I will be the only arcane caster in the group. There is 2 divine - a Cleric going face/insurrection route (not a major caster - his words); a Druid.

Build 1 - Tielfling (Shackleborn) Sorcerer 10/Diabolist 10:

Tattooed Sorcerer Archetype
Bloodline: Infernal
Beguiling Liar Alternate Racial Trait

Stats, 25 point buy (after modifiers)-

Level 1: Str 9, Dex 12, Con 14, Int 16, Wis 10, Cha 16
Level 4: Str 9, Dex 12, Con 14, Int 16, Wis 10, Cha 18
Level 8: Str 9, Dex 12, Con 14, Int 16, Wis 10, Cha 20
Level 12: Str 9, Dex 12, Con 14, Int 16, Wis 10, Cha 21
Level 16: Str 9, Dex 12, Con 14, Int 16, Wis 10, Cha 22
Level 20: Str 9, Dex 12, Con 14, Int 16, Wis 10, Cha 23

Feats:

Level 1: Spell Focus (Enchantment); Mage's Tattoo (Enchantment) - Class
Level 3: Spell Focus (Conjuration)
Level 5: Mage's Tattoo (Conjuration)
Level 7: Improved Familiar (Imp); Deceitful - Bloodline
Level 9: Inscribe Magical Tattoo
Level 11: Extend Spell
Level 13: Eschew Materials; Augment Summoning - Diabolist
Level 15: Improved Initiative
Level 17: Voice of the Sybil
Level 19: Expanded Arcana

Spells:

Level 0: Daze, Detect Magic, Mage Hand, Open/Close, Prestidigitation, Acid Splash, Ray of Frost, Haunted Fey Aspect, Message

Level 1: Charm Person, Sleep, Burning Hands, Shield, Infernal Healing, Protection from Good (Bloodline)

Level 2: Burning Gaze, Spontaneous Immolation, Hideous Laughter, Invisibility, Web, Scorching Ray (Bloodline)

Level 3: Fireball, Hold Person, Dispel Magic, Magic Circle Against Evil, Suggestion (Bloodline)

Level 4: Phantom Chariot, Dimensional Anchor, Greater Infernal Healing, Dimension Door, Charm Monster (Bloodline)

Level 5: Dominate Person, Dismissal, Lesser Planar Binding, Hold Monster

Level 6: Planar Binding, Summon Monster VI, Mass Suggestion

Level 7: Summon Monster VII, Hungry Darkness, Mass Hold Person

Level 8: Greater Planar Binding, Rift of Ruin, Mass Charm Monster

Level 9: Meteor Swarm, Dominate Monster, Summon Monster IX

With the Improved Familiar Feat, and Diabolist he will have 2 imps (one familiar, one animal companion)

Build 2 - Aasimar (Angel-Blooded) Sorcerer 10/Diabolist 10:

Tattooed Sorcerer Archetype
Bloodline: Infernal
Truespeaker Alternate Racial Trait

Stats, 25 point buy (after modifiers)-

Level 1: Str 10, Dex 12, Con 14, Int 16, Wis 10, Cha 18
Level 4: Str 10, Dex 12, Con 14, Int 16, Wis 10, Cha 19
Level 8: Str 10, Dex 12, Con 14, Int 16, Wis 10, Cha 20
Level 12: Str 10, Dex 12, Con 14, Int 16, Wis 10, Cha 21
Level 16: Str 10, Dex 12, Con 14, Int 16, Wis 10, Cha 22
Level 20: Str 10, Dex 12, Con 14, Int 16, Wis 10, Cha 23

Feats:

Level 1: Spell Focus (Enchantment); Mage's Tattoo (Enchantment) - Class
Level 3: Angelic Blood
Level 5: Angelic Flesh (Steel)
Level 7: Improved Familiar (Imp); Deceitful - Bloodline
Level 9: Inscribe Magical Tattoo
Level 11: Angel Wings
Level 13: Metallic Wings; Augment Summoning - Diabolist
Level 15: Improved Initiative
Level 17: Voice of the Sybil
Level 19: Expanded Arcana

Spells:

Level 0: Daze, Detect Magic, Mage Hand, Open/Close, Prestidigitation, Acid Splash, Ray of Frost, Haunted Fey Aspect, Message

Level 1: Charm Person, Sleep, Burning Hands, Shield, Infernal Healing, Protection from Good (Bloodline)

Level 2: Burning Gaze, Spontaneous Immolation, Hideous Laughter, Invisibility, Web, Scorching Ray (Bloodline)

Level 3: Fireball, Hold Person, Dispel Magic, Magic Circle Against Evil, Suggestion (Bloodline)

Level 4: Phantom Chariot, Dimensional Anchor, Greater Infernal Healing, Dimension Door, Charm Monster (Bloodline)

Level 5: Dominate Person, Dismissal, Lesser Planar Binding, Hold Monster

Level 6: Planar Binding, Summon Monster VI, Mass Suggestion

Level 7: Summon Monster VII, Hungry Darkness, Mass Hold Person

Level 8: Greater Planar Binding, Rift of Ruin, Mass Charm Monster

Level 9: Meteor Swarm, Dominate Monster, Summon Monster IX

With the Improved Familiar Feat, and Diabolist he will have 2 imps (one familiar, one animal companion)

Build 3 - Aasimar (Angel-Blooded) Sorcerer 20:

Bloodline: Abyssal
Truespeaker Alternate Racial Trait

Stats, 25 point buy (after modifiers)-

Level 1: Str 14, Dex 14, Con 14, Int 14, Wis 8, Cha 18
Level 4: Str 14, Dex 14, Con 14, Int 14, Wis 8, Cha 19
Level 8: Str 14, Dex 14, Con 14, Int 14, Wis 8, Cha 20
Level 9: Str 16 (Bloodline)
Level 12: Str 16, Dex 14, Con 14, Int 14, Wis 8, Cha 21
Level 13: Str 18 (Bloodline)
Level 16: Str 18, Dex 14, Con 14, Int 14, Wis 8, Cha 22
Level 17: Str 20 (Bloodline)
Level 20: Str 14, Dex 14, Con 14, Int 14, Wis 8, Cha 23

Feats:

Level 1: Angel Blood; Eschew materials - Class
Level 3: Angelic Flesh (Steel)
Level 5: Spell Focus (Conjuration)
Level 7: Superior Summoning ; Augment Summoning - Bloodline
Level 9: Leadership
Level 11: Angel Wings
Level 13: Metallic Wings; Empower Spell - Bloodline
Level 15: Toughness
Level 17: Improved Initiative
Level 19: Burning Spell; Great Fortitude - Bloodline

Spells:

Level 0: Daze, Detect Magic, Mage Hand, Open/Close, Prestidigitation, Acid Splash, Read Magic, Haunted Fey Aspect, Message

Level 1: Mage Armor, Identify, Protection from Good, Charm Person, Burning Hands, Cause Fear (Bloodline)

Level 2: Burning Gaze, Scorching Ray, Invisibility, Communal Protection from Good, Blur, Bull's Strength (Bloodline)

Level 3: Fireball, Hold Person, Ice Spears, Magic Circle Against Good, Rage (Bloodline)

Level 4: Ball Lightning, Black Tentacles, Greater Infernal Healing, Feshworm Infestation, Stoneskin (Bloodline)

Level 5: Hungry Pit, Acidic Spray, Hold Monster, Dominate Person, Dismissal - Bloodline

Level 6: Hellfire Ray, Summon Monster VI, Disintegrate, Transformation - Bloodline

Level 7: Hungry Darkness, Summon Monster VII, Banishment, Greater Teleport - Bloodline

Level 8: Rift of Ruin, Summon Monster VIII, Mass Charm Monster, Unholy Aure - Bloodline

Level 9: Meteor Swarm, Dominate Monster, Clashing Rocks, Summon Monster IX - Bloodline

The idea for this was basically an Aasimar who is descended from an Angel who fell, and somewhere in is ancestors is a demon. However, instead of following Heaven or the Abyss, he follows Hell. I was thinking he could do light melee, flank attacks and such - no meat shield. Claws, Metallic Wings, and whatever melee weapon he would have.


Why do you have things like burning hands, burning gaze?

They seem like they would be mostly useless for your character, why not get something better


Basically just damaging spells, and fitting the character's connection to hell.


No other comments or suggestions?

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