| Rhal, the Styx Boatman |
Thank you to everyone who has been helping me in other posts over the last week or so. I have finally settled on a couple of builds and would like everyone's opinions. Now, I am not trying to min/max the build - as some of the feat choices will show. All builds are Lawful Evil. I will be the only arcane caster in the group. There is 2 divine - a Cleric going face/insurrection route (not a major caster - his words); a Druid.
Tattooed Sorcerer Archetype
Bloodline: Infernal
Beguiling Liar Alternate Racial Trait
Stats, 25 point buy (after modifiers)-
Level 1: Str 9, Dex 12, Con 14, Int 16, Wis 10, Cha 16
Level 4: Str 9, Dex 12, Con 14, Int 16, Wis 10, Cha 18
Level 8: Str 9, Dex 12, Con 14, Int 16, Wis 10, Cha 20
Level 12: Str 9, Dex 12, Con 14, Int 16, Wis 10, Cha 21
Level 16: Str 9, Dex 12, Con 14, Int 16, Wis 10, Cha 22
Level 20: Str 9, Dex 12, Con 14, Int 16, Wis 10, Cha 23
Feats:
Level 1: Spell Focus (Enchantment); Mage's Tattoo (Enchantment) - Class
Level 3: Spell Focus (Conjuration)
Level 5: Mage's Tattoo (Conjuration)
Level 7: Improved Familiar (Imp); Deceitful - Bloodline
Level 9: Inscribe Magical Tattoo
Level 11: Extend Spell
Level 13: Eschew Materials; Augment Summoning - Diabolist
Level 15: Improved Initiative
Level 17: Voice of the Sybil
Level 19: Expanded Arcana
Spells:
Level 0: Daze, Detect Magic, Mage Hand, Open/Close, Prestidigitation, Acid Splash, Ray of Frost, Haunted Fey Aspect, Message
Level 1: Charm Person, Sleep, Burning Hands, Shield, Infernal Healing, Protection from Good (Bloodline)
Level 2: Burning Gaze, Spontaneous Immolation, Hideous Laughter, Invisibility, Web, Scorching Ray (Bloodline)
Level 3: Fireball, Hold Person, Dispel Magic, Magic Circle Against Evil, Suggestion (Bloodline)
Level 4: Phantom Chariot, Dimensional Anchor, Greater Infernal Healing, Dimension Door, Charm Monster (Bloodline)
Level 5: Dominate Person, Dismissal, Lesser Planar Binding, Hold Monster
Level 6: Planar Binding, Summon Monster VI, Mass Suggestion
Level 7: Summon Monster VII, Hungry Darkness, Mass Hold Person
Level 8: Greater Planar Binding, Rift of Ruin, Mass Charm Monster
Level 9: Meteor Swarm, Dominate Monster, Summon Monster IX
With the Improved Familiar Feat, and Diabolist he will have 2 imps (one familiar, one animal companion)
Tattooed Sorcerer Archetype
Bloodline: Infernal
Truespeaker Alternate Racial Trait
Stats, 25 point buy (after modifiers)-
Level 1: Str 10, Dex 12, Con 14, Int 16, Wis 10, Cha 18
Level 4: Str 10, Dex 12, Con 14, Int 16, Wis 10, Cha 19
Level 8: Str 10, Dex 12, Con 14, Int 16, Wis 10, Cha 20
Level 12: Str 10, Dex 12, Con 14, Int 16, Wis 10, Cha 21
Level 16: Str 10, Dex 12, Con 14, Int 16, Wis 10, Cha 22
Level 20: Str 10, Dex 12, Con 14, Int 16, Wis 10, Cha 23
Feats:
Level 1: Spell Focus (Enchantment); Mage's Tattoo (Enchantment) - Class
Level 3: Angelic Blood
Level 5: Angelic Flesh (Steel)
Level 7: Improved Familiar (Imp); Deceitful - Bloodline
Level 9: Inscribe Magical Tattoo
Level 11: Angel Wings
Level 13: Metallic Wings; Augment Summoning - Diabolist
Level 15: Improved Initiative
Level 17: Voice of the Sybil
Level 19: Expanded Arcana
Spells:
Level 0: Daze, Detect Magic, Mage Hand, Open/Close, Prestidigitation, Acid Splash, Ray of Frost, Haunted Fey Aspect, Message
Level 1: Charm Person, Sleep, Burning Hands, Shield, Infernal Healing, Protection from Good (Bloodline)
Level 2: Burning Gaze, Spontaneous Immolation, Hideous Laughter, Invisibility, Web, Scorching Ray (Bloodline)
Level 3: Fireball, Hold Person, Dispel Magic, Magic Circle Against Evil, Suggestion (Bloodline)
Level 4: Phantom Chariot, Dimensional Anchor, Greater Infernal Healing, Dimension Door, Charm Monster (Bloodline)
Level 5: Dominate Person, Dismissal, Lesser Planar Binding, Hold Monster
Level 6: Planar Binding, Summon Monster VI, Mass Suggestion
Level 7: Summon Monster VII, Hungry Darkness, Mass Hold Person
Level 8: Greater Planar Binding, Rift of Ruin, Mass Charm Monster
Level 9: Meteor Swarm, Dominate Monster, Summon Monster IX
With the Improved Familiar Feat, and Diabolist he will have 2 imps (one familiar, one animal companion)
Bloodline: Abyssal
Truespeaker Alternate Racial Trait
Stats, 25 point buy (after modifiers)-
Level 1: Str 14, Dex 14, Con 14, Int 14, Wis 8, Cha 18
Level 4: Str 14, Dex 14, Con 14, Int 14, Wis 8, Cha 19
Level 8: Str 14, Dex 14, Con 14, Int 14, Wis 8, Cha 20
Level 9: Str 16 (Bloodline)
Level 12: Str 16, Dex 14, Con 14, Int 14, Wis 8, Cha 21
Level 13: Str 18 (Bloodline)
Level 16: Str 18, Dex 14, Con 14, Int 14, Wis 8, Cha 22
Level 17: Str 20 (Bloodline)
Level 20: Str 14, Dex 14, Con 14, Int 14, Wis 8, Cha 23
Feats:
Level 1: Angel Blood; Eschew materials - Class
Level 3: Angelic Flesh (Steel)
Level 5: Spell Focus (Conjuration)
Level 7: Superior Summoning ; Augment Summoning - Bloodline
Level 9: Leadership
Level 11: Angel Wings
Level 13: Metallic Wings; Empower Spell - Bloodline
Level 15: Toughness
Level 17: Improved Initiative
Level 19: Burning Spell; Great Fortitude - Bloodline
Spells:
Level 0: Daze, Detect Magic, Mage Hand, Open/Close, Prestidigitation, Acid Splash, Read Magic, Haunted Fey Aspect, Message
Level 1: Mage Armor, Identify, Protection from Good, Charm Person, Burning Hands, Cause Fear (Bloodline)
Level 2: Burning Gaze, Scorching Ray, Invisibility, Communal Protection from Good, Blur, Bull's Strength (Bloodline)
Level 3: Fireball, Hold Person, Ice Spears, Magic Circle Against Good, Rage (Bloodline)
Level 4: Ball Lightning, Black Tentacles, Greater Infernal Healing, Feshworm Infestation, Stoneskin (Bloodline)
Level 5: Hungry Pit, Acidic Spray, Hold Monster, Dominate Person, Dismissal - Bloodline
Level 6: Hellfire Ray, Summon Monster VI, Disintegrate, Transformation - Bloodline
Level 7: Hungry Darkness, Summon Monster VII, Banishment, Greater Teleport - Bloodline
Level 8: Rift of Ruin, Summon Monster VIII, Mass Charm Monster, Unholy Aure - Bloodline
Level 9: Meteor Swarm, Dominate Monster, Clashing Rocks, Summon Monster IX - Bloodline
The idea for this was basically an Aasimar who is descended from an Angel who fell, and somewhere in is ancestors is a demon. However, instead of following Heaven or the Abyss, he follows Hell. I was thinking he could do light melee, flank attacks and such - no meat shield. Claws, Metallic Wings, and whatever melee weapon he would have.