Can you capture Bonewrack Island?


Skull & Shackles


We survived it and keep trying to claim the island, but everything seems to be infested with the Ghoul Fever. Did anyone already manage to do so even after they completed that part of the AP?


Why would you even want to? It seems a bit pointless to me but I suppose if you had wiped everything out I would say you could, you're main trouble would be the insects that carry the fever.


I guess you could establish an outpost there, but Tide Rock and the Island of Empty Eyes are more appealing, permanent bases.


mikeawmids wrote:
I guess you could establish an outpost there, but Tide Rock and the Island of Empty Eyes are more appealing, permanent bases.

Its one thing to establish a hold over a group of islands that are all near to one another - beyond that, trying to manage 'properties' that are days or weeks apart by sea just gets impractical. Now, there's nothing wrong with, say, building a little hide-out with a cache of supplies to use as a safe harbor when you need to lay low or restock, but that's not the same thing as 'capturing the island'.

I could also see the appeal of trying to make the island your home base early on in the adventure if you didn't know that other better opportunities were on the horizon - its probably best for the GM to use the threat of ghoul fever infestation to steer them away from that idea, knowing what's coming up for them later in the AP.


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You could always turn Bonewrack Island into a sort of Australia-for-Golarion, anytime someone gets on the group's bad side or they simply to disappear someone, they could ship them off to Bonewrack Island to scratch a living from the ghoul-infested jungle.


Thanks. Didn't know we could get something else later.


Burn the place to the sand, then replant. Island should be good to go then.


Yes, you can. But not really ideal:
1. The ghoul fever-infected swarms on land.
2. Lack of harbour at sea. The island is surrounded by reefs for about 3/5 of a mile all around. Whether you anchor near C3 or C6, you still have a stretch of rowing to do and your ship is at the mercy of serious sea waves.

A stubborn and resourceful group can probably resolve both those issues. It would take effort but hey, free island right?


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ThunderMan wrote:
Burn the place to the sand, then replant. Island should be good to go then.

A member of our party/crew actually suggested trying to sell it to Chellish slavers, thinking they could use it to 'breed' Ghoulish troops.

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