First time playing a summoner (master) what feat at level 1?


Advice


Per the title first time playing a summoner (master) and wondering what general ideas for a feat at level 1

thanks


Michael Dupler wrote:

Per the title first time playing a summoner (master) and wondering what general ideas for a feat at level 1

thanks

This is either in the wrong forum or you are playing an archetype that isn't allowed by additional resources. Sorry either way!

Shadow Lodge

Michael Dupler wrote:

Per the title first time playing a summoner (master) and wondering what general ideas for a feat at level 1

thanks

Yep, Master Summoner is not allowed in Pathfinder Society. To answer your question though (should this be for a home game, and posted in the wrong forum by accident), Spell Focus (Conjuration) is your go-to first level master summoner feat so you can take Augment Summoning at 3rd level. :)

Grand Lodge

Dixie Landoe wrote:
Michael Dupler wrote:

Per the title first time playing a summoner (master) and wondering what general ideas for a feat at level 1

thanks

Yep, Master Summoner is not allowed in Pathfinder Society. To answer your question though (should this be for a home game, and posted in the wrong forum by accident), Spell Focus (Conjuration) is your go-to first level master summoner feat so you can take Augment Summoning at 3rd level. :)

Master Summoner gets Augment Summoning as a bonus feat at level 2 anyway, so taking the Spell Focus (Conj) might be a waste.

Depending on if you want to focus on making your eidolons better or on summoning a ton of summon spell critters, Id think taking things that will help your Eidolons advance might be a smart way to go.

Grand Lodge

Extra Evolution for your Eidolon, or Varisian Tattoo (Conjuration) for your Summoning spells...


Pathfinder Adventure Path Subscriber

Well Master Summoner gets a gimped Eidolon and boosted SLA SM so I'd focus on the SLA or your casting.

The aforementioned Varisian Tattoo is a good choice. +1 CL with Conj is nice. So for example your Pit spells will start off better.

The Exchange

Summon Good monster is actually insane at level 1. more than doubles the HP of your early summons.

otherwise, improved init, and toughness are always great stand-by's.

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