Upside to the Hybrid Classes


Advanced Class Guide Playtest General Discussion

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I have read through the ACG PDF multiple times now. I have yet to be able to play any of them yet, as I have a job to go to during the week and if I want to continue to play Pathfinder I need to continue to make money.

However, I plan to test them when I can.

In the mean time I have come up with a few general thoughts.

1.) I don't quite see the point of a few of the classes. For example the Brawler. It does have a slightly better BAB than a Monk, and better saves than a Fighter. The insta-feat is rather nice. But I think my lack of excitement for this class is due to no interest in playing a Monk Character.

2.) I see a lot of people questioning what "Niche" do these things fill. I have the perfect answer for that. Not every gaming group has 6+ people playing in it. The group I game with has 4 people, myself included. So character selection is always a big quandary, and no one likes being stuck in a role they don't want to do (that's mostly the healer) I think the Hybrid's will give much more options to people in smaller groups to get the basics covered, and still be able to contribute how they want to. I think the Bloodrager, Warpriest, Hunter, Shaman, and Skald are prime choices for small groups.

3.) These are not for everyone, but perfect for others. I have read negative comments, I have read positive ones. The people at Paizo are doing a great job coming up with new things for us all, great creativity is a lot harder than you think. Look at the RPG Superstar contest for example. They don't need to make everyone happy with everything in the book. If there was just 1 thing in the book I like, I will probably buy it.

Anyway just a couple of thoughts. I look forward to trying out a few of these "Hybrids" in the game I am running to see how the flow.

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