| Faust XIII |
Ok so my GM and I picked up Mythic Adventures awhile back and now we are finally getting around to making use of it. He plans to turn the campaign he has been running for me and the rest of our friends into a mythic campaign instead of starting a new one.
My character for this campaign is a level seven summoner. He's pretty much a support build who relies on his eidolon to fight. He's worked great so far but I can't find a good way to advance him into mythic so he'll still work as well.
Basically what I'm asking for is advice on which mythic path is best for this kind of summoner. I'd also be really happy if I could also get advice on the path abilities and mythic feats to take for the path. A sample build would be super great.
| Darth Grall |
I would recommend Trickster or Marshal, since they let you be even more the Utility guy for the team.
However, if you can convince your DM, consider trying your Eidolon as the mythic entity rather than yourself. Generally none of the other paths really add to a non Synthesist's martial potential since none of them aptly enhance the Eidolon. Not an ideal solution, but it can work really well.
| Wycen |
While your summoner is awesome in a non-mythic game, because of your eidolon, the mythic rules do very little to boost your eidolon. The summoner gets good stuff, but eidolons and druid animal companions don't get many choices to improve.
Thus, I suggest the guardian path and the Beast's Fury, Impervious Body, and Impervious Companion abilities.
I will note that my summoner did not do this. I took the dual path feat and went archmage and marshall, partly for story reasons.