Andrew Riebe
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Yeah, based off of the PRD (http://paizo.com/pathfinderRPG/prd/combat.html) we can see that confirming on a critical hit requires that the 'confirm' hits.
Earlier in the same document, it also says that a 'natural' 20 is always a hit.
I would say that RAW states that YES, two 20's in a row would confirm.
| SwiftyKun |
Yes, natural 20s will confirm a critical hit. A natural 20 is an auto hit no matter what your targets AC is, though there are things in the game to negate natural 20s. To confirm a critical hit you must hit your opponent again by beating his AC. Since 20s hit regardless of AC, it confirms. However, this doesn't apply to critical threats. If you're using a sword with a critical range of 19-20, rolling a 19 does not confirm an automatic hit like a 20 would.
| Aeris Fallstar |
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We have a house rule that states if you roll a natural 20, then roll to confirm and roll another natural 20, you get to roll a third time. If you roll a natural 20 on that third roll, that's it: Autokill, regardless of hit points,Mac, etc.
In three years, it hasn't actually happened yet. But we all hope to see it.
| robert best 549 |
We have a house rule that states if you roll a natural 20, then roll to confirm and roll another natural 20, you get to roll a third time. If you roll a natural 20 on that third roll, that's it: Autokill, regardless of hit points,Mac, etc.
In three years, it hasn't actually happened yet. But we all hope to see it.
My group uses that too, and I had a running streak of missing 5 or so attacks no matter how good my to hit was, but I would death blow the targets after that. It became a running joke in the game that I was a "head hunter" because of this.
| BigDTBone |
I'm sure that was an actual rule in 3.0? We had that rule kill 3 different high lvl monsters, two of which were meant to run away from...
it's also killed two pcs.
I'm fairly certain that rule fell by the wayside with ADnD. We still use it though, killed a PC the other night with it.
| fretgod99 |
lantzkev wrote:I'm fairly certain that rule fell by the wayside with ADnD. We still use it though, killed a PC the other night with it.I'm sure that was an actual rule in 3.0? We had that rule kill 3 different high lvl monsters, two of which were meant to run away from...
it's also killed two pcs.
It was an optional alternative rule in 3.0 or 3.5 (or both), like the massive damage rule.