A question for James; Flurry of Blows with 4 arms?


Rules Questions

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

A friend recently purchased Bestiary 4 and I must say, AMAZING JOB!
Inside, I found an amazing race that makes for a great monk build: The Kasatha.

Bonus to dex and wisdom, additional bonuses to AC, fantastic!
However, my question is this:
Under monk's flurry of blows it states~
as if using the Two-Weapon Fighting feat(even if the monk does not
meet the prerequisites for the feat).

BUT~! under multi-weapon fighting it declares:
Special: This feat replaces the Two -Weapon Fighting
feat for creatures with more than two arms.
putting the emphasis on REPLACES.

Now, would this mean that you would instead gain the extra attacks as if
multiweapon fighting or would it stay as two-weapon fighting?

As a rules question, they are both 1 feat, if you have 2 arms, go TWF.
if you have 3+, go MWF and power wise they would be the same, except for
base races that happen to have 4 arms or synthesist multi-classing.

Any help here? Would also like the feedback of the community on their
oppinions as well.

The Exchange

I would think, for balance purposes, that no matter how many arms you have, you get the same number of attacks while using a Flurry of Blows.

Let's take a human, for instance. A human monk has two arms and two legs. He can make a flurry of blows at first level using any combination of his anatomy, pretty much, and make two attacks. He could punch twice, kick once and elbow once, smack someone with a kama once and headbutt them, etc. Bottom line, you get two attacks.

So even if you had four arms and two legs, you'd still get your two attacks.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

ok, so in that instance, it would be better combat wise to go with a fighter and just take multi-weapon fighting?

Liberty's Edge

Mechanically it is pretty much always better to go fighter as opposed to monk.

Grand Lodge

When you Flurry, it matters not, how many limbs you have.

Twelve, or none, you get the same amount of attacks from Flurry.


BBT is correct, however in my home game if someone played this race as a monk I would let them take multi-weapon and add two attacks to their flurry routine.

Grand Lodge

If you multiweapon fight, then you are not using Flurry.

Not the same.

Grand Lodge

If you want to multiply your flurries, you don't add arms, you add heads.

One of the last Living City modules featured an Ettin Monk with the Vow of Poverty. Each head was essentially it's own monk, controlling the one leg and arm on it's side.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Thanks everyone for the responses! was concerned with the difference between "replaces" and "as if using". Time to go fighter apparently :P
If flurry does not work with the 4 arms, what kind of build would you fine folks suggest? Currently delving into the wrath of the righteous adventure path, and I am currently playing an angel-blooded aasimar, but our GM can, and has, been known to play very harsh. If my current character were to bite the dust before we get resurrection magic, I was looking into a backup character and thought this race would be pretty cool to try out.
Any suggestions?

p.s. we have a gunslinger, a paladin, a synthesist summoner(tank, not dps)
and a ranger. was thinking of a melee character with as high an AC as i can get, for a backup tank. Everything has to be PF compatible(and by compatible I am reffering to PF, all the companion books, wayfinder, pretty much anything with the pathfinder logo on it, no D&D stuff)
Some suggestions were multi-weapon fighting, tower shield fighter with 3 1handers, and even if it is not this race, throw me some powergaming ideas(the entire group<gm included> are min-maxers)

Grand Lodge

If looking for advice, then I suggest starting a new thread in the Advice Forum.


blackbloodtroll wrote:

If you multiweapon fight, then you are not using Flurry.

Not the same.

I understand that BBT, that's why I said "home game" and "let" after I mentioned you had correctly quoted the rules.

Grand Lodge

I was trying to let it be known that two-weapon fighting, and Flurry, are actually very different things.

I just did want anyone to get confused.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Thanks everyone :)


I often think it would have been easier and better to just give the monk explicitly TWF, ITWF, GTWF feat chains at appropriate levels. It would have cleaned up confusion, allowed four armed monks, allowed monks to qualify for other feats that have TWF for pre-req, etc. Then just allow them to use their level as BAB for it. Easy, concise, and would save a ton of space that could be used to errata some other monk stuff.


ShadowcatX wrote:
Mechanically it is pretty much always better to go fighter as opposed to monk.

It is also pretty much always better to go caster than melee class from the same perspective.


blackbloodtroll wrote:

When you Flurry, it matters not, how many limbs you have.

Twelve, or none, you get the same amount of attacks from Flurry.

All Hail Gelatinous Cube Monk!


mdt wrote:
I often think it would have been easier and better to just give the monk explicitly TWF, ITWF, GTWF feat chains at appropriate levels. It would have cleaned up confusion, allowed four armed monks, allowed monks to qualify for other feats that have TWF for pre-req, etc. Then just allow them to use their level as BAB for it. Easy, concise, and would save a ton of space that could be used to errata some other monk stuff.

You know, I may just try that.

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