[PFS-Online Gameday] The Cypher Neb Dilemma (Inactive)

Game Master Nebten

In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, Pathfinders find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port.
Battle Map


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Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym moves to J 12, again trying to take out a guard.

Attack 1d20 + 4 ⇒ (3) + 4 = 7

Damage 2d6 + 4 ⇒ (5, 3) + 4 = 12

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Your wounds were deeper than I expected, friend.

Cast another Cure Light Wounds: 1d8 + 2 ⇒ (7) + 2 = 9

Dark Archive

Haraldir's arrow thuds squarely in LG4's chest, nearly knocking him over. He looks down at the fetching in shock.

Grazden methodically moves forward to attack the lone pirate, but misses

Hagrym moves around his dwarven companion as he tries to find a place within the fallen boxes. In doing so he has to move around the hard corner of the box stacks, leaving himself open to LG2 for an attack.

AoO LG2 vs Hagrym AC: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 3 ⇒ (1) + 3 = 4

The heaven glow radiates more brightly in Narvik's hands as he presses them upon Aerodus's chest. The tieflings eyes flicker open as he awakes.

Aerodus & Ash are up.

Dark Archive

Male Tiefling Cleric 1 | HP 8/8 |
Magics:
Guidance, Detect Magic, Stabilize. Cure Light Wounds 2/2. Domain: Burning Hands1/1 | Fire Bolt 6/6, Hand of the Acolyte 6/6, Channel Negative 4/4

Aerodus stands and pulls out his crossbow. [b]"Thank you, friend." he says to Narvik.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash moves a bit closer to his target before he unleases another burst of flame from his still burning hand, this time at the only thug standing on top of the crates

To hit touch AC of LG-4: 1d20 + 5 ⇒ (13) + 5 = 18
Fire Damage: 1d6 + 7 ⇒ (4) + 7 = 11

Edited to include me moving first

Dark Archive

Fully healed, Aerodus is ready to rejoin the fight.

Ash finishes off the LG4 with another spit of flame.

LG2 is feeling pretty saucy being able to stand up to two dwarves. He tries to cut down Hagrym with his cutlass.

LG2 cutlass vs Hagrym AC: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 3 ⇒ (6) + 3 = 9

Hagrym dodges left when he should have juked right. The pirate's blade bites the warrior's bone. With a muffled cry of pain, Hagrym falls to the floor unconsciousness.

LG2 then tries to tumble away from the entangled Grazden.

LG2 Acrobatics vs Grazden's CMD: 1d20 + 6 ⇒ (14) + 6 = 20

Don't know why you are still here. We're out manned, mate." can be heard across the stacks.

"I can't let you have all the fun," a new voice calls out in return.

Suddenly the pile full of boxes tumble and fall down upon Ash.

Ash Reflex: 1d20 + 3 ⇒ (3) + 3 = 6
Dmg: 1d4 + 3 ⇒ (1) + 3 = 4

Ash is unable to get out of the way of the toppled crates. He is crushed and knocked prone by their weight. Through the stacks, another grunt can be seen slapping his knee and giggling to himself.

Round 6

All Heroes Can Go

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

"Oh no, you don't!" - seeing another of his comrades falling to the floor, ranger goes into a cold rage. He could feel his pulse pumping faster and a familiar warmth spreading through his veins. His ears were pounding, but his hands were steady. Walking slowly he cocked another arrow, looking straight in the eyes of the pirate who felled Hagrym. His voice is even, almost detached: "We will kill every single last one of you, starting with this bastard here, unless you drop your weapons and surrender now."

And he let his arrow loose...

Move to I11
longbow att. vs LG2: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
potential dmg. vs LG2: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9

Haraldir's "macho-talk" is only for show, he does not have Intimidate, and I am not expecting any effect - I just like the look of that scene.


Male Bear Burglar 1

I'm going to go ahead and dot this, because otherwise I'll forget I'm supposed to push boxes on player's... characters.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash stands up, shaking a bit to clear his head from the impact. Seeing the person behind the stack of boxes which is giggling at his expends he snarls a bit and let's loose another burst of flame from his hand.

To hit touch AC LG5 with cover: 1d20 + 1 ⇒ (10) + 1 = 11
Fire damage: 1d6 + 7 ⇒ (6) + 7 = 13


Male Bear Burglar 1

Mini-update! Note: I do little posts between big-and-fluffy posts to let people know when stuff hits, doesn't hit, enemies go down, transform into Time Dragons, etc. etc. I'll add fluff in the big post, but here, it's all mechanics.

  • Ash misses, due to cover
  • Haraldir connects. Goon does not go down.

  • Scarab Sages

    Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

    Narvik will quickly limp over to the fallen Hagrym and this time will use his wand of Cure Light Wounds since it seems he'll be needing it often.

    CLW: 1d8 + 1 ⇒ (3) + 1 = 4

    Grand Lodge

    F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

    Hagrym is now at 1 HP.

    The dwarf opens his eyes and looks around. Without any hesitation, he casts one of his healing spells upon himself. If he can stand without drawing an AoO, he will do so. He rises to his feet, ready to get back in the battle.

    CLW 1d8 + 1 ⇒ (3) + 1 = 4

    Used first 1st level spell of the day.


    Male Bear Burglar 1

    Action and see who still has actions mini update! Stikeout'd stuff has been applied to the map (though I can't edit colors)!

    Haraldir hit!
    Hagrym stands and heals himself! He only provokes from his friends!
    Grazden
    Aerodus
    Narvik steps over to heal Hagrym!
    Ash missed!

    Grand Lodge

    Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

    How long is Grazden entangled for from the tanglefoot bag?

    Still raging, Grazden lumbers forward towards LG2.


    Male Bear Burglar 1

    Huh, Neb never rolled the 2d4. What a 1-star mistake. 2d4 ⇒ (1, 4) = 5

    -Posted with Wayfinder

    Dark Archive

    Male Tiefling Cleric 1 | HP 8/8 |
    Magics:
    Guidance, Detect Magic, Stabilize. Cure Light Wounds 2/2. Domain: Burning Hands1/1 | Fire Bolt 6/6, Hand of the Acolyte 6/6, Channel Negative 4/4

    Aerodus moves 20 feet through the maze of crates next to Hagrym and casts cure light wounds on his ally.

    CLW: 1d8 + 1 ⇒ (6) + 1 = 7


    Male Bear Burglar 1

  • Haraldir connects with an arrow, sinking it into his shoulder!
    ---
  • Hagrym returns the the standing position and heals himself in the process!
    ---
  • Grazden plods forward, still entangles by the goop! 2 round left
    ---
  • Aerodus moves closer to his archer companion and heals him!
    ---
  • Narvik joins in on the dwarf-healing bonanza and steps over to heal Hagrym as well!
    ---
  • Ash fires a ray of fire through boxes, though only connects with an inconvenient barrel of clean water! The hole pours out the valuable, untainted agua.
    ---
  • LG2 winces from his new shoulder wound and speaks up first. "Yeah, I ain't dyin' for this job." He drops his cutlass and backs up against the wall and looks to the entangled dwarf. "After you."

  • LG5 gets irritated by his companions will to live cowardice. "Bah! We've got 'em on the ropes! Th' hell you guys doin'? I gotta do this by myself?" He tries to lob a stone from his belt over the crates in his way!

    Ash's square, cover, distance: 1d20 + 2 - 4 - 2 ⇒ (15) + 2 - 4 - 2 = 11
    Ash Fort: 1d20 + 5 ⇒ (15) + 5 = 20

    The stone lands a few feet away from Ash and bursts into a blast of sound, though Ash's eardrums are only affected momentarily! No effect with the passed save.
    ---
    Party is back up!

  • The Exchange

    Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

    Ash takes a few steps away from the crates then aims his burning hand at the grinning thug again

    To hit touch AC of LG5 with cover: 1d20 + 2 ⇒ (1) + 2 = 3 Ash suddendly realizes that he his small sized and should be better at aiming because of that
    Fire damage: 1d6 + 7 ⇒ (5) + 7 = 12


    Male Bear Burglar 1

    12 would have missed touch anyways, so no loss there.

    Haraldir
    Hagrym
    Grazden
    Aerodus
    Narvik
    Ash missed critically!

    Grand Lodge

    F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

    "Thanks, all. I'm tip top again! Let's go finish this bugger off," he says, pointing at LG 5.

    Hagrym starts climbing the crates, heading for LG 5 as quickly as possible.

    Climb 1d20 + 3 ⇒ (12) + 3 = 15

    Grand Lodge

    Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

    Seeing that pirate in front of him is seriously wounded, and that he dropped his weapon, ranger decides he is not "dangerous" at the moment, so he refocuses his attention on making his threat true.

    "You, lie down!" - he barks to the wounded man in front of him (LG2) and then moves away towards Ash, readying another arrow while moving.

    Free action - Speak (if possible, if not please disregard)
    Move action - Move to M14

    Longbow att. vs LG5: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
    potential damage: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10

    Grand Lodge

    Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

    Bearing down on the cornered man Grazden raises his axe to carve him in two. However at the last second the dwarf notices the dropped cutlass and raised hands and pulls the swing sideways, coming within a fingers-width of the pirate.

    As he pulls his swing, the rage deflates in Grazden like a balloon, and he shakes his head to clear it. Pushing the man to the floor he stalks past him in pursuit of the remaining pirates.

    4/8 rage used, fatigued for 4 rounds.


    Male Bear Burglar 1

    Yup; speaking is a free action that can be done out of turn, so you're good on that, Haraldir.

    Haraldir - near miss due to cover
    Hagrym
    Grazden moves
    Aerodus
    Narvik
    Ash missed critically!

    Scarab Sages

    Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

    Having completed his healing, Narvik will fire a crossbow bolt at the enemy (LG5)!

    XBow: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1
    Bolt: 1d8 ⇒ 5

    Apparently he forgot to aim over the boxes.


    Male Bear Burglar 1

    Ha, good thing you guys aren't Gunslingers; that'd make this situation even worse.

    Haraldir - near miss due to cover
    Hagrym
    Grazden moves
    Aerodus
    Narvik missed critically!
    Ash missed critically!

    Dark Archive

    Male Tiefling Cleric 1 | HP 8/8 |
    Magics:
    Guidance, Detect Magic, Stabilize. Cure Light Wounds 2/2. Domain: Burning Hands1/1 | Fire Bolt 6/6, Hand of the Acolyte 6/6, Channel Negative 4/4

    Aerodus continues his trek through the labrynth of wooden containers.

    Grand Lodge

    F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

    Hagyrm posted his action earlier, dm.


    Male Bear Burglar 1

  • Haraldir fires off an arrow, though his target has just enough opportunity to duck behind a crate!
    ---
  • Hagrym moves to the closest boxes, but gets only a few feet off the ground with his reduced speed.
    ---
  • Grazden starts to circle around the towering boxes!
    ---
  • Aerodus joins him in his travels through the box forest path!
    ---
  • Narvik finds a perfect opening to fire on the last remaining mook! He takes the opportunity. He seizes the moment and takes the shot!
    ---
  • ... however Ash also finds the perfect moment to fire off a fire ray! Unfortunately for the both of them, their projectiles collide with one another mere inches from the man's head! The melted bolt veers off course and flies past his face!
    ---
  • "Besmara's busty lifeboats, that was close!" The man notes on the near-miss. "The tide's turnin' for ol' Mikhail!" He takes advantage of the climbing dwarf by taking a step back and firing his crossbow! Crossbow, sneak, no dex from climb, cover: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 61d8 + 1d6 ⇒ (5) + (4) = 9 ... though barely hits the general area of the climber himself!
    ---
    Party Up!

  • The Exchange

    Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

    Ash moves a bit closer to the thug and releases the last burning embers of the flame around his hand as he takes aim.

    To hit touch AC of LG5 with cover: 1d20 + 2 ⇒ (12) + 2 = 14
    Fire damage: 1d6 + 7 ⇒ (4) + 7 = 11


    Male Bear Burglar 1

  • Ash's quick return of fire, however, finally connects with the man and takes him down and out in a single blast!
    ---
    END COMBAT!

    What do?

  • Grand Lodge

    F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

    Hagrym drops back to the ground. "Good job everyone. Is everyone alive," he laughs as he looks around and counts off the members. "We've got one of them alive. Let's find out what he can tell us about our Pirate."

    The Exchange

    Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

    Ash makes sure that all the pirates are secured; that their weapons and other items they have on them are removed before taking a look around the warehouse, letting the others do the talking for now.

    Perception+Guidance: 1d20 + 12 ⇒ (8) + 12 = 20
    Taking 10 for a 22 perception if allowed


    Male Bear Burglar 1

    If anyone has Heal, a few are more "bleeding out" than "dead," technically. The conscious guy is responsive immediately, though!

    "So, yeah, you said you wanted to be pirates before, right? Well, I'd say you passed," the man on the ground notes, coughing up a little blood. "We here are lit'rl'y bottom of th' bar'l in rank, though I'm sure they've got us sittin' on some fancy stuff to plunder, if you get my meanin' cap'n."

    Ash:
    T10 (or even 20 if you wanted) is totally allowed. You find, digging through crates mostly useless stuff, rusted from time spent around the ocean. However, you're able to pick out a few notable things; 3 acid flasks, a masterwork longsword, and an unconscious woman of Chelish/Taldane descent. Additionally, underneath one of the crates in the back, you notice a secret compartment in the floor.

    Scarab Sages

    Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

    Narvik can use his Sacred Touch to stabilize any of the pirates that need it. He'll tend to these men as the other question the conscious.

    The Exchange

    Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

    "Guys..I found a woman! Can we keep her? She seems unconscious, wonder what's wrong with her. Oh and there is a secret compartment in the floor over there. And I found some some flasks of acid (Ash holds up 3 flasks and a masterwork long sword) and a shiney sword a bit long for me though,I don't think it's magical though. Does anyone want any of this?"

    Ash casts detect magic to take a look around, first at the compartment and then the woman before he tries to see what's wrong with the woman (assuming there is no magic aura surrounding her)

    Heal check on the unconsious woman: 1d20 + 7 ⇒ (10) + 7 = 17


    Male Bear Burglar 1

    Narvik makes his way around and stabilizes each of your attackers, while Ash goes off to check the items, then the woman!

    Ash:
    No magic. You are able to identify that she is likely tired and thirsty, though (using any drinkable water) should solve both the latter and the former.

    Grand Lodge

    F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

    "I don't suppose we got lucky and that little lady is Vudran, is she? If Alejia Netrav's crew turned against her and knocked her out, that might make the rest of our mission much easier."

    Grand Lodge

    Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

    Grazden stalks back to their prisoner and stares him down, rattling off questions without preamble.

    How many more of you around? Where is your captain? What's in the secret hatch? Who's the woman?

    Grand Lodge

    Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

    "I could use one of those acid flasks Ash. You never know when one might need it" - ranger responds to gnomish druid, fetching one of the flasks (unless anyone mind). Small bottle quickly dissappears in one of his pockets, while the bow wielding human approaches unconcious woman.

    He proceeds to pretend help Ash check on the woman, all the while paying close attention to the answers provided by a pirate Grazden was questioning.

    Sense motive: 1d20 + 9 ⇒ (7) + 9 = 16


    Male Bear Burglar 1

    #2 speaks up, still being conscious. "Aah! The four of us 'ere was all I knew of, barrin' any stowaways or pris'ners we've been neglected to be told 'bout! Cap'n might out of 'nother raid or somep'tin, not sure. 'S 'bove our pay grade. Any collectables you found back 'ere are above our heads; we're just paid to skulk the place and take our any s'pishous folk like yerselves. Heck, you, uh, take anything you find that's not junk, and, uh, we'd neve' know! If yeh, uh, get my drift..."

    Grand Lodge

    F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

    "We need a bit more than that, Sparky. We need to find your Captain. Captain Netrav's been causing some trouble and we need to talk her into lying low for a bit."


    Male Bear Burglar 1

    "Sor'y, I wouldn't know how ta find'er. 'S why I'm still a dock man." He says, with a smattering of fear. "She both sinks and burgles boats with no pattern, makin' her a slippery snake lady. If she's got any recent catches, then, askin' them might help...?" He suggests, obviously hoping to divert anger from himself.

    The Exchange

    Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

    Ash casts create water and gathers some of the water in a cup in his hands which he pours gently down the woman's troath, slowly so she doesn't choke...hoping to make her feel better and able to answer any questions we might want to ask her.

    Grand Lodge

    F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

    Sense Motive on the thug's words 1d20 + 8 ⇒ (19) + 8 = 27

    Scarab Sages

    Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

    If needed, Narvik will use his wand of cure light wounds on the woman if it is needed to help revive or reserve any damage she has taken.


    Male Bear Burglar 1

    Hagrym:
    This man seems honest in statements about his entry-level pirate employment and how little he is told. He's also trying really hard to get you guys to not ask him questions out of fear of your weapons.

    The combination of giving the woman water and any amount of healing brings her to the world of the conscious. She speaks with an Andoran-accented Taldane as she tries to crawl backwards; "Aah! Mor- more pirates! S-stay back! I know magic! What... what do you want?"

    -Posted with Wayfinder

    The Exchange

    Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

    " That's nice, I know magic too!. Wait?! What?!, there's more pirates?! We just fought a bunch of those..where are they? where are they? Let me at them!!"

    Ash looks around the room and then back at the woman "Oh, you think we are pirates? Do you realy think I could look like a pirate? Don't you think I'm a little small to be a pirate? Maybe if I get an eyepatch? Do you think I'd look cool with an eyepatch?. Me and my friends are not pirates. My name is Ash, what is your name? Are you a pirate too?"

    Ash extends a small sooth covered hand at the woman holding the cup he used to give her some water with in his other hand.

    Grand Lodge

    Dwarf - 56434-5 FIghter 1/Barbarian 1 | AC 19 T 11 FF 18 | HP 27/27 | F +9 R +2 W +2 | Init +1 | Perc +5

    Still angry at himself for letting two of his comrades fall, Grazden smiles in spite of it at the little gnome. That one certainly held his own.


    Male Bear Burglar 1

    "Oh... I'm no pirate. If you're not pirates, then who are you guys?" she says, accepting the hand up. She makes her way to the barrel Ash shot earlier that is still leaving fresh water and helps herself. "I'm Iatha Oedricius; a researcher Avistani history. What are you doing here?"

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