CAGM Barbarian Mythic Progression...


Advice


Has this been done yet? Kinda working on it myself, but was just curious. When I search for mythic barbarian I get a lot of results and haven't come across anything yet. Do some of the new mythic abilities make or replace old redundant abilities? Anyway, if there has been discussion on this already, a simple link will do ;) Thanks for all your input, always appreciate it.


Bump...:)


I would probably follow the Guardian path, seeing that you have the potential of sustaining massive damage from CAGM. Absorb Blow is probably the best ability. Mythic Power attack for more damage and negating the attack penalty seems the way to go, other than that extra path ability to pile on the defensive abilities you can get your hands on.


I have a question regarding rage cycling. Calain's post in this thread awhile back: http://paizo.com/threads/rzs2nuls?Any-CAGM-Barbarian-builds-out-there

He talks about Optimistic Gambler being super important. Is rage cycling possible to any good effect without this? In the game I'm playing, we can't use traits that are specific to other campaign paths.


Optimistic Gambler is great in extending you rage but has nothing to do with rage-cycling. For rage cycling, what you need is a way to ignore fatigue after the end of your rage, so that you can rage immediately again and take advantage of the 1/rage rage powers. There are quite a few ways to achieve this, other than the built-in Tireless Rage feature that you learn at the 17th lvl of Barbarian. What I would do is start as a Human with the Heart of the Fields alternate racial trait for ignoring fatigue 1/day (they also have the best favored class bonus) and buy a Cord of Stubborn Resolve when I could afford it. If you do not have easy access to magic items you can dip 1 lvl in Lame Oracle for fatigue immunity (see StreamoftheSky's build in the thread you linked). There might be a mythic ability that can grant you immunity to fatigue earlier and/or easier that I am not aware of.

There is also the Allnight drug until you can substitute it with one of the better options above.


Thanks very much for taking the time XmorsX. Really appreciate it.


Hm, XmorsX I'd like to ask as well, is there a good way to deal with the need for healing in combat since while raging my saves will be too high for casters to really heal me? Or is it like, at start of turn if i need it, free action out of rage, wait for healing, then go back into rage?


Pathfinder Adventure Path Subscriber
klevis69 wrote:
Hm, XmorsX I'd like to ask as well, is there a good way to deal with the need for healing in combat since while raging my saves will be too high for casters to really heal me? Or is it like, at start of turn if i need it, free action out of rage, wait for healing, then go back into rage?

Channeled healing does not have to be saved against.


You should not need heal in combat most of the times anyway, especially if you go the standard Invulnerable rager / Urban barbarian. Dip one lvl in Unbreakable fighter for the bonus feats, so that you can take Stalwart and Improved Stalwart and you are golden.


Maybe I'm newb but why shouldn't I need healing? DR is good but I'm still gonna get hit. Also, is urban barb worth? Seems to be giving up a fair amount of stats and the will save.


Hm. I see what you mean now about the stalwart and improved stalwart. Pretty nice. Though id have to delay getting pounce and cagm quite a bit to get that, no?

Grand Lodge

klevis69 wrote:
Hm. I see what you mean now about the stalwart and improved stalwart. Pretty nice. Though id have to delay getting pounce and cagm quite a bit to get that, no?

The stalwart path only delays the progression by one level, since it's a one level fighter dip, and it's pretty worth it if you want to be a tankier barbarian. It's pretty inevitable that as a barbarian you're gonna get whaled on, so you have to have a large HP pool/DR and kill them, then heal after.


Do you wanna go for the Champion Path or the Guardian Path?

Guardian- with Absorb Blow+ Stalwart + Invulnerable Ranger you might become nearly unkillable.
Ever Ready gives you your Mythic Tier on Attack and damage, when making AoOs(hello CaGM).
Indomitable allows you to Rage Cycle though, when reaching Tier 6 you might already have better ways to do so.

Champion-Unless you wanna Sunder this doesn't seem that useful.

Mythic Power Attack - Totally needed here.
Mythic Combat Reflexes - Maybe one could make some weird CaGM+Combat Maneuver build to use it, but don't think it's woth it.
Mythic Furious Focus - No Power Attack penalty on AoOs, might be worth it after getting CaGM.

Maybe leave out Reckless Abandon, since you can use Mythic Points to negate your Power Attack penalty.


Usually healing is not an effective in-combat standard action. As long as you can be healed between combats you will be fine. As Kiinyan said, you will delay the barbarian progression by one lvl, but the payback will be massive DR. Totally worth it.

Urban Barbarian is worth it for three reasons:

- You can raise your Str without droping your AC.
- Without the feat Raging Vitality, the extra health will probably get you killed.
- You can use Dex based skills while in focused rage like Acrobatics.


Thanks everyone!

Kiinyan, that would only net me Stalwart and not Improved Stalwart right? Would have to use one of my other feats for improved stalwart I think?

I3igAl, yeah good point, so far Guardian is looking way better than Champion. Thanks for weighing in ;)

XMors, so if I take raging vitality is it worth to just be normal barb? Or is it basically always worth to be Urban?


klevis69 wrote:

Thanks everyone!

Kiinyan, that would only net me Stalwart and not Improved Stalwart right? Would have to use one of my other feats for improved stalwart I think?

I3igAl, yeah good point, so far Guardian is looking way better than Champion. Thanks for weighing in ;)

XMors, so if I take raging vitality is it worth to just be normal barb? Or is it basically always worth to be Urban?

With Raging Vitallity and if you decide to neglect AC at all and you don't care for Dex-based skill sin battle then yes it can be worth it be vanilla Barb. But many barb builds are too feat-starved for having an early Raging Vitality incorporated, you should aim for a decent AC and being able to use dex based skills with rage is actually useful. Also, with focused rage you have the option of raising Dex for the times when you need to use a ranged weapon.

The specific build we are talking for example (Unbreakeble Fighter 1 / Barb X) needs Power Attack and Combat Experstise (combined with Threatening defender trait) as soon as possible, so that you are ready for talking advantage of Stalwart and also take on your proper time Combat Reflexes and Dazing Assault. Also some feats you have will essentially go to extra rage powers. Pretty difficult to fit in Raging Vitality adn probably would not worth it.


I see I see. Curious, do you have a link or an example build for this Unbreakable Fighter/Urban Barb build? Seems very practical.


There you go

Made by Wiggz and Damocles Guile.


XMorsX wrote:

There you go

Made by Wiggz and Damocles Guile.

Wow Thanks much.

Seems like I lose access to Spell Sunder stuff though eh? Is it worth?


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Also, impervious body grants DR, but I assume this doesn't stack with the already DR/- right? DR/5 for 1 path ability is pretty nice.


Yes it will not probably stack. You can still take Spell Sunder if you wish, maybe in place of Flesh Wound. Improved Sunder can be taken instead of Improved Initiative. They will come very late however. You need a major swift around if you want to take them at first lvls.

I say leave the dispels to the casters and focus on becoming an unkillable monster. If you don't have a caster in your team though, check this variation of CAGM that takes Spell Sunder early. You lose the massive DR of the first build though.

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