| Dosgamer |
| 1 person marked this as a favorite. |
To add to what Big D said, I would consider an adventure path a campaign (albeit a prewritten one). A campaign in my mind is where you take an overarching story line and play it out from beginning to end. That is what adventure paths do, so I consider them campaigns.
My personal campaigns don't use adventure paths, however. I create the content for them myself, although I incorporate the use of published modules in them to make things easier on myself.
But, basically, a campaign is a meta story. An adventure path is a published campaign in 6 chapters (at least those that I have seen for Pathfinder). A module is a single adventure published piece. Good luck!
| gamer-printer |
Adventure paths take players through 15-18 levels or are for levels 15-18?
1st level through 15th/18th level (some have enough content for a few levels past 15th).
Many modules are only 1 level of adventuring.
To me, Adventure Path is Paizo's phrase for what I'd call a 'campaign' before the existence of Pathfinder. Campaigns being the story created by a particular party of adventures that may go to 20th level and beyond, or where ever the group decides to end the campaign.
the David
|
An adventurepath is a set of 6 modules that should take 4 players from level 1 up to level 15-18. They are essentially a complete campaign, although a campaign doesn't have to be an adventurepath. A campaign could just as well be a random set of modules, or a campaign could be completely made up by the games master.
| idilippy |
Modules are shortish (between less than 1 and 6 levels worth of advancement in length so far for Paizo's modules) self contained adventure scenarios which provide all the information required to run the scenario inside. They can range from a short "one-shot" that might take a single session to longer scenarios that might take months of play. Examples of modules: The Haunting of Harrowstone (Carrion Crown book 1), The Village of Hommlet (TSR module T1), The Dragon's Demand.
Adventure Paths mean two different things. Specifically, they refer to the sets of 6 linked adventure modules Paizo produces which start with level 1 PCs and advance to levels 12-17 (soon to be 20 with the Mythic AP) as well as the linked Dungeon Magazine Adventures Paizo produced for 3.5e that I think went up to level 20 from level 1 and which were spread out over more than 6 magazine articles. Each AP follows a common theme and while the individual module books can be used on their own as independent adventures in some cases common story threads, NPCs, enemies, and goals link the individual modules into a coherent whole. Examples of Adventure Paths: Carrion Crown, Kingmaker, Rise of the Runelords, Savage Tide.
Adventure Paths can also refer to any set of linked or semi-linked adventure modules that can be played in sequence to provide a coherent campaign. They span multiple levels, generally have links or link ideas to draw PCs from 1 adventure into the next one, and outside of format differences are basically the same general idea as Paizo Adventure Paths. Example Adventure Paths: Queen of the Spiders (TSR modules G1-3, D1-3, and Q1 module or Q1-7 supermodule), the Forgotten Realms 3.5e module series (Cormyr: The Tearing of the Weave, Shadowdale: The Scouring of the Land, and Anauroch: The Empire of the Shade linked modules).
Finally, the term Campaign is the most broad of the lot. A Campaign is simply the term to refer to a continuing series of adventures that a single group goes upon before they stop adventuring together. This overlaps somewhat with Adventure Paths, which are meant to provide a group enough adventuring to make for a full campaign, letting them end the campaign at the conclusion of the Adventure Paths, but this does not need to be the case. A campaign can vary in length to include any number of modules or adventure paths, from a single module played over a couple weeks to a decades long series of adventures. Example Campaigns: Knights of Myth Drannor (The adventures of the Knights, run by Ed Greenwood in the Forgotten Realms setting for years (decades?) following a single adventuring group), Merciel's Rise of the Runelords campaign (Found Here, the adventures of one adventuring party as they go through the Rise of the Runelords Adventure Path), any of the campaigns found on the Play by Post forum, Any adventures or sets of adventures you or any DM runs with an adventuring party.
This got a little long and, as with most things in language, the terminologies have overlap and corner cases, especially where Campaign is concerned. Hope this helped!
| Dosgamer |
Got it, thanks! I was looking into the Adventure Path Subscription but I'm confused about how much it costs each month. Is it $13.99 each month or is it $13.99 one time? Or is it something else?
I'm not a subscriber, but it appears that you get a 30% discount off the cover price of that month's Adventure Path (they provide one book a month = 2 APs per year since each AP is 6 books long) and a free PDF version of that month's AP. It's a good deal if you're into APs. I hope that helps.
Edit to say that you pay each month. What exactly that monthly charge is I cannot say for certain, but it should be the price of that month's AP chapter less 30% of the cover price. But for that price you also get the PDF.
| leo1925 |
WNxTyr4el wrote:Got it, thanks! I was looking into the Adventure Path Subscription but I'm confused about how much it costs each month. Is it $13.99 each month or is it $13.99 one time? Or is it something else?I'm not a subscriber, but it appears that you get a 30% discount off the cover price of that month's Adventure Path (they provide one book a month = 2 APs per year since each AP is 6 books long) and a free PDF version of that month's AP. It's a good deal if you're into APs. I hope that helps.
Edit to say that you pay each month. What exactly that monthly charge is I cannot say for certain, but it should be the price of that month's AP chapter less 30% of the cover price. But for that price you also get the PDF.
It's a very good deal if you are into APs and you are a USA customer, because if you are a european customer the shipping costs and the extra potential taxes might make it not worthy.
Anyway you forgot to say that adventure path subscribers get 15% discount on anything Paizo-made (other than adventure paths, for them they get 30% discount).| Dosgamer |
The current APs are running at $22.99 per book. I'm guessing you would pay $16.09 with your discount, but you also get the free PDF (a $16 value in and of itself) plus the additional 15% discount on other Paizo material that Leo mentioned.
I think the $13.99 you mention may be the old value of the PDF? I think the APs used to run $19.99 a month instead of the current $22.99.
| leo1925 |
@Dosgamer
Yes the 13.99$ is the old value of the pdf.
@WNxTyr4el
If you become an adventure path subscriber you are going to be paying either 16.09$ plus shipping or 22.99+shipping minus 30%, i am not sure if the discount goes before or after shipping but i think that it goes before.
I am sure that you can get a staff response if you post your question on this section of the forum.