Tactical Monkey
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Hoard as much of your points if you have your essentials.
The most common and valid reason I have heard and I have experienced is your character might die.
Once you have the essentials like potions, alchemist fire and the like, air crystals, wand for infernal healing or wand of cure [insert] wounds. If you don't have these sorts of tools that is where you should spend your PP/Gold.
| downerbeautiful |
I have a level 3 cleric of Battle with 12 Prestige points. I was wondering if I should continue to hoard them or spend some on some new gear. Does anybody have any suggestions?
Once you hit somewhere between 5 and 7, you start having enough money on you to pay the 5500 or so for a raise, should you need it.
The game's about having fun; if hoarding for a potential death is fun then by all means do so. If that's not your cup of tea and you want a wand of some first level spell, spend 2pp instead. If saying you have a private house in Absalom is fun, get it. If joining a lodge to use an alternate skill for you day job is fun, go afford it. You're soon going to reach a point where the cert you earn affords a raise (depending on how far you got, I guess), but the fame you earn never scales.
Go, enjoy your character. It's a game, after all.
| downerbeautiful |
But the Shadow Lodge is all about protecting fellow Pathfinders, you know, opposing the Decemvirate because Pathfinders are sent out, poorly equipped, on all these missions. The Shadow Lodge would never harm another member of the Society...
Edit: The body recovery aspect is valid, and doesn't cost much pp (4pp, if I'm not mistaken). Right now, though, you may just be in a place where there's not much to buy with prestige or nothing you've earned yet that you want to buy with pp. That's normal, too. [I have characters who can't seem to keep their pp total above 10 and others who sit on 30 just because the things the characters want/need differs vastly.]
Jrcmarine
RPG Superstar 2014 Top 16
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Well even though I am a cleric, the character is heavily slanted to martial combat. He is afterall a cleric of Gorum. I was thinking of purchasing a magical weapon, armor or both. He can already cast cure spells so I am styaing away from the standard wand of healing. I would consider a magic item that would enhance strength or martial prowess as well. Any suggestions?
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Save yourself 16 for a raise, and use your money for the restorations.
After that, you can afford to burn some prestige if you really want to use it. I wouldn't consider spending unless I was really absolutely sure that a level 1 wand was going to save my life in that scenario, and even then, I'd consider burning my money before the prestige - you only need maybe 2 more scenarios to be "safe".
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The Shadow Lodge no longer exists.
Next, to the OP, I never burn any PP I don't have to. You might need a raise dead more than once in a row. And you never know if you'll wind up at a table of people who will do stupid stuff to get you killed. Never assume that someone else will Raise you from the dead.
Raise Dead costs 10,000gp that's just for the gem alone, don't know where people get their 5,500gp from.
| downerbeautiful |
You can spend a maximum of 2pp for one item worth up to 750gp. This item cannot be resold for gold.
That being said, a 2pp item to help with attacks or AC:
A masterwork, cold iron weapon
You won't be able to afford magical armor or weapons with 2pp, since the minimum enchantment cost is 1 000gp
Belt, body, eyes, feet, headbands, and neck slot: I found nothing under 800 gp, so those are all out.
Bandages of Recovery in the chest slot help speed up natural healing times.
Assisting Gloves in the hand slot may help you out since they can aid another with a successful roll
The head slot Mask of Stony Demeanor gives you a bonus to bluff, which helps you feint in battle.
Catching Cape in the shoulders slot is a one time use item that gives you a 20% miss chance on ranged attacks aimed at you for up to one minutes.
In the wrist slot, the Armbands of the Brawler give you a +1 to your grapple CMB/CMD and the Sleeves of Many Garments make your clothes look nice.
In the slotless slot there are many items that are under 750 gp. The feather token (whip) may be of use to you since it can attack on its own. It, too, is a one-time use item.
This is pretty much all I've found. Picking up a wayfinder for 2 pp or 250 gp and then spending the 2-10 pp to get guidance or daylight on it instead of light may not be a bad idea, either.
| downerbeautiful |
The Shadow Lodge no longer exists.
The Shadow Lodge comments were a joke, but also very real. Dissolving the Shadow Lodge doesn't retire many of the scenarios from seasons 0-4, primarily with seasons 2 and 3's rogue Shadow Lodge where I have seem PCs die to Shadow Lodge agents. Furthermore there's
From this season's guide, it appears that
Raise dead 5,450 gp
so I believe that's where people get the number.
Also, proactive healing is better than having to buy a raise and restorations. If 10 pp and 250 gp means that my wayfinder casts daylight, which overcomes darkness, allowing the party to make contact with the enemy and not die, then that seems like a wiser expenditure than burning pp on a raise.
If OP wants to buy stuff, then why shouldn't he? It's his character after all. If he wants to save his pp, then he can make that choice, too.
Jrcmarine
RPG Superstar 2014 Top 16
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Well I am an Aasimar so I can cast Daylight at will. I was looking at a wayfinder but I can't afford an ioun stone to put into it, so I was trying to hold off on getting one until I picked up an Ioun stone. I liked the idea of the masterwork cold iron weapon. If i have enough gold I should be able to enchant it to a +1 yes?
| downerbeautiful |
Yeah you could purchase the weapon enchantment with gold provided the weapon is masterwork quality.
Bear in mind that enchanting a cold iron weapon costs an additional 2 000 gp for the first enchantment. To make a mw cold iron weapon magical, it costs 4 000 gp instead of the usual 2 000 gp. This extra fee happens only once per weapon. If the weapon is light enough, you could see about a mithril item for under 750 gp.
Also, daylight is not at will on the aasimar; ARG states that the SLA may be used once per day with the caster level equal to the aasimar's class level. When you run into multiple creatures over multiple encounters, only one casting may not be enough. Then again, the dayfinder is once per day as well.
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Well I am an Aasimar so I can cast Daylight at will. I was looking at a wayfinder but I can't afford an ioun stone to put into it, so I was trying to hold off on getting one until I picked up an Ioun stone. I liked the idea of the masterwork cold iron weapon. If i have enough gold I should be able to enchant it to a +1 yes?
First of all, Aasimars can only cast Daylight once per day, not at will.
Also, wayfinders are also good as a way to prove your status as a Pathfinder (although you should probably keep it hidden in case that's not a good thing in present company).
Enchanting a cold iron weapon probably isn't a good idea, unless you have a good reason to want that to be your main weapon, since it costs extra to enchant cold iron. If it's just a backup weapon, you'd probably be better off keeping a scroll of magic weapon if you really need it to be magical (or once you hit level 8, keeping a greater magic weapon prepped).
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Raise Dead costs 10,000gp that's just for the gem alone, don't know where people get their 5,500gp from.
Raise Dead
School conjuration (healing); Level cleric 5
Casting Time 1 minute
Components V, S, M (diamond worth 5,000 gp), DF
And spellcasting services is Caster level × spell level × 10 gp.
or9 (caster level) x 5 (spell level) x 10 = 450gp. +5000 = 5450gp.
Also, it's in table 5-2 in the PFS guide.
I think you're looking at Resurrection.
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If you have Ultimate Equipment I recommend 2 PP for a snapleaf.
Going into a cold environment? Get a campfire bead and don't fear the frozen nights.
| Kydeem de'Morcaine |
I usually spend my first 2 prestige points on a wand of cure light wounds or a wand of infernal healing
If the PC has martial weapon proficiency and a str of 14 or better, my second 2 prestige points are for a masterwork composite strength bow. Even if it is primarily a melee character I sill do this. Sometimes you have to shoot at things you can't reach with your blade. It can be several levels before you feel like you have the spare cash to buy a good bow, but I get a lot of use out of them especially at low levels.
It always bugs me when I see a fighter with a +2 great axe bloodyhandedness and the only ranged thing he has is a normal dagger to throw. Then I can almost guarantee there will be something flying that shoots or casts at us and that guy won't be able to do anything.
But unless you picked the correct god, you probably do not have proficiency with bows.
So if you have been pumping your intimidate bonus, you might consider the perk that lets you use intimidate for your day job checks.
I've been seriously considering a wand of endure elements. The last several adventures have been on mountains, the frozen north, etc... Since it lasts all day, I can just activate it every adventuring day and the wand will last through most of my career.
A wand of protection from evil to give fellows a second save vs domination (or whatever mental control).
If you can't afford a +1 morning star at the moment, a wand of magic weapon can enchant everyone's weapon right before the fight with the wraith.
Jrcmarine
RPG Superstar 2014 Top 16
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As far as wand of endure elements I can just cast that (which I have to keep me and some others from freezing to death), so I don't really want a wand that duplicates an effect I can cast already. Yes I know having a wand means I don't need to waste a spell slot but metagaming is not this character's thing. I think I am gunning for a +1 Morning star. As for the bow I do have a crossbow on hand but you are correct I do not have proficiency with the bow. What about some Mithril Agile Breastplate?
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Well I am an Aasimar so I can cast Daylight at will. I was looking at a wayfinder but I can't afford an ioun stone to put into it, so I was trying to hold off on getting one until I picked up an Ioun stone. I liked the idea of the masterwork cold iron weapon. If i have enough gold I should be able to enchant it to a +1 yes?
Can Aasimars be raised?
Ryjel Tanvapyr
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Lemur- the character would rarely use the wand and would more likely give it to someone else to use. RL I prolly wouldn't give something so valuable to a stranger to use even if it meant helping the party. This character isn't very trusting of others and really wouldn't give a wand he owned to someone to use, even if they were going to use it on him. So the meta gaming comes in because I would really only be buying it because I the player see value in having but the character would not.