Combining magic items into 1


Advice


1 person marked this as a favorite.

As a DM I'm currently checking my character's magic item creation and while some of it is the standard fare, some other starts to spiral rather out of control.

They don't buy anything new anymore, simply upgrading what they have at wildly cheaper costs or combining effects from various magic items into 1. Now I'm all ok with them making a cloak of resistance + elvenkind + lifestoring. I just need to know if they can just tack the price of all 3 items into 1 and call it a day. It makes for 1 very pricey cloak to craft, but they have the means and skills to do it. Same thing for a belt of physical might +2 that also has the belt of blinkback effects.


The cheaper effect(s) costs are multiplied by 1.5


You can add a new effect if you add a 50% cost to it , so i dont see how they are doing this cheap.


Isn't it +50% for each effect already on the item?

Thats why +2 stat belts are:
4000 for 1 stat
4000 + 6000 = 10000 for 2 stats
4000 + 6000 + 8000 = 18000 for 3 stats

Right?

Grand Lodge

BigCoffee wrote:

As a DM I'm currently checking my character's magic item creation and while some of it is the standard fare, some other starts to spiral rather out of control.

They don't buy anything new anymore, simply upgrading what they have at wildly cheaper costs or combining effects from various magic items into 1. Now I'm all ok with them making a cloak of resistance + elvenkind + lifestoring. I just need to know if they can just tack the price of all 3 items into 1 and call it a day. It makes for 1 very pricey cloak to craft, but they have the means and skills to do it. Same thing for a belt of physical might +2 that also has the belt of blinkback effects.

Hike up the multiplier severely for each item function they want to cram. Or simply disallow it altogether. As long as money pours into the characters' pockets you're going to see major power creep if you let them pile multiple functions into every body slot.


Sometimes, lack of funds or time make it impossible for a
magic item crafter to create the desired item from scratch.
Fortunately, it is possible to enhance or build upon an existing
magic item. Only time, gold, and the various prerequisites
required of the new ability to be added to the magic item
restrict the type of additional powers one can place.
The cost to add additional abilities to an item is the same as
if the item was not magical, less the value of the original item.
Thus, a +1 longsword can be made into a +2 vorpal longsword,
with the cost to create it being equal to that of a +2 vorpal sword
minus the cost of a +1 longsword.
If the item is one that occupies a specific place on a
character’s body, the cost of adding any additional ability to
that item increases by 50%. For example, if a character adds
the power to confer invisibility to her ring of protection +2, the
cost of adding this ability is the same as for creating a ring of
invisibility multiplied by 1.5.


shiiktan wrote:

Isn't it +50% for each effect already on the item?

Thats why +2 stat belts are:
4000 for 1 stat
4000 + 6000 = 10000 for 2 stats
4000 + 6000 + 8000 = 18000 for 3 stats

Right?

It is:

1:4000
2:10000
3:16000 (not 18000)

So : 4000 + 6000 + 6000


Ah, that's what i get for trying to remember item prices while at work.


Nox Aeterna wrote:
If the item is one that occupies a specific place on a character’s body, the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.

Since it seems it's always the price of the new ability that gets increased by 50% it would be most efficient to buy the most expensive item for that slot first. Right?

For example: Suppose I want to combine a Quick Runner's Shirt(1k), Shirt of Immolation (8k), and Tunic of Careful Casting(5k). The cheapest way to do this would be to buy the Shirt of Immolation for 8k, then add the Tunic and Quick Runner's Shirt for 7.5k and 1.5k respectively.


Come to think of it, I wonder about magic items that can be improved, such as the Amulet of Natural Armor.

Could I give a Hand of Glory the ability of a +1 Amulet of Natural Armor for 3k (normally costs 2k) and then upgrade the AoNA to +5 later for the usual price?


bump


What we always do is everytime it is upgraded.. recalcualte what is the msot expensive part and figure the price.

For example a +1 Amulet of Natural armor costs 2000.

Upgrading it to a +1 Amulet of Natural armor, that also works as an Amulet of proof agaisnt detection and location (35000) means the cost would be 38000 = (35000 + 2000 x 1.5).

Upgrading it again to change the +1 nat armor to +5 would mean it would have a new value of 102500 =(50000 + 1.5 x 35000)

So to upgrade the last step would take (102500 - 38000) or 64500. Half that if doing the enchanting oneself.


Ughbash wrote:
What we always do is everytime it is upgraded.. recalcualte what is the msot expensive part and figure the price.

That was the 3.5 rule. PF is first enchantment is normal and all others are 1.5 times. Makes looking at 2 times for slotless more interesting.

/cevah


Someone has skipped some of the rules. I make items like this a lot. There are three types of stacking when creating magical items.

1) When the item takes up a body slot and the enchants are radically different from each other: +attribute and +stealth for 1 item is an example of this.

The Book says: "For items that take up a space on a character's body, each additional power not only has no discount but instead has a 50% increase in price." *the intended meaning is the cheapest does not get the 50% bonus price tag, but every other enchant does get +50% price.

2) When the item does not take up a body slot and the enchants are similar to each other: +attack and +attack for 1 item is an example of this.

The Book says: "Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus 1/2 the value of any other abilities"

3) So the book has covered multiple similar abilities on an item that does not take up a slot and multiple different abilities on an item that does take up a slot. What happens when multiple similar abilities occur on an item that does take up a slot? The book does not specifically say whether there is an increase or a decrease in price. Are we to assume there is no price adjustment for this example?

Other bullshi... to be aware of:

Players can create items that are for a certain skill only at a 10% reduction in price (this also affects the sale value of the item).

Players can create items that are for their class/alignment only at a 30% reduction in price (this also affects the sale value of the item).

If players start abusing either of these two things, I strongly suggest the monsters start doing the same - except making magical items specific alignments and classes that the players are not.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Combining magic items into 1 All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice