Vistigial arms, and magic items question


Rules Questions

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If you had a pair of vestigial arms, could you wear an additional set of magical bracers, pair of rings and gloves?

In 3.5, unless you had a feat letting you (which I don't see pathfinder having), I understand they wouldn't all work at the same time. (one set of bracers, gloves, and 2 rings)

Could you wear, for example, two sets of bracers of armor, each with a different property. Use a standard action to turn off the first set, standard action to enable the second set? (instead of a move action to get one, X-round(s) action to take the first set off, and the same to put the second set on, move action to put the first set away)

Or wear a ring of sustenance, and regeneration (on your off hands), while actively wearing a ring of jump/climbing.

When needed disable jumping, enact regeneration. etc...


I believe even with additional arms you do not get additional magic item slots. But I think you can wear additional items, but they do not function.

You are limited to having 2 rings active, 1 pair of bracers active, and 1 pair of gloves active. And I believe it would be fair to say that it requires a standard action to switch between items.

I think the was a thread and FAQ about weaing multiple amulet/neck slot items that provided this information. I'll see if I can find it.

The Exchange

Claxon wrote:
You are limited to having 2 rings active, 1 pair of bracers active, and 1 pair of gloves active.

Right, wasn't thinking it would allow for both to function. It took a feat in 3.5, and that feat doesn't exist in PF.

My question is could you wear multiple (4 rings, 2 sets of gloves) but then and swap between each with a quicker action than taking one (item) off, and putting on another?

My thought is that it's reasonable, and would cost two standard actions, because to enable (command word activation, like a ring) and disable a magic item requires a standard action that does not provoke an attack.

Like you said, It says in the magic item description that you are only allowed one active item per slot.

The magic item description goes on to state "Of course, a character may carry or possess as many items of the same type as he wishes. However, additional items beyond those in the slots listed above have no effect." This pretty much specifically says you can wear multiple items in slots.


Could you wear both of them at the same time? Yes.

Would they both apply? No, you will not receive any magical benefits from either pair of gloves/rings/belts/etc unless you unequip down to the maximum allowance of that type of magical item slot. I do know that in some older games, if you exceeded the magical item allowance it would just shut off all your magical items. But, I don't think Pathfinder has a "maximum bling" policy.

In other words, you can wear ten magical rings(one on each finger) but you'll only ever benefit from the 2 rings on the magical slots and will need to take the appropriate move actions to unequip and re-equip an item if you wish to swap between the magical items.

Edit: In terms of use, swapping between magical rings on your finger would essentially be the same way mechanically as you digging through your belongings to put on a ring. You'll provoke AoO, etc, etc.

The Exchange

Both replies to my question have indicated that I can not break the rules I quote, and have accepted. Then, almost dismissively, attempt to answer the post.

In the most simple form: If I am wearing one more than the active allowable slot specific item, what kind of action does it take to swap out an active one with an inactive one.

Could I ask for some more thought on the question? (and less on the specifics of wearing 3 rings, or two sets of gloves etc...)

Spoiler:
Rings: You can wear three rings, they all can be worn. The first two are active, the third is not. --Not all of them, just the third.

PRD wrote:
Magic Items on the Body <snip> It's possible for a creature with a humanoid-shaped body to wear as many as 15 magic items at the same time. However, each of those items must be worn on (or over) a particular part of the body, known as a “slot.” <snip> Of course, a character may carry or possess as many items of the same type as he wishes. However, additional items beyond those in the slots listed above have no effect. <snip>

I take the third off, the first two will continue to work (not begin to work). It's reasonable to assume, if I take the first off, the remaining two will "be active". (effectively swapping the first, and the third)

I can use a command word standard action to activate or deactivate a magic item.

Would it be fair to assume that if I left all three on, and used selective enabling and disabling, that I could switch between each?

What kind of action is that?

The Exchange

Anyone else?

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