| Jax Naismith |
Disclaimer: This game will be held on another website: Giants in the playground Unless I get more responses here than there. Last time I recruited for a 13th age game, I got a stronger response over there. Feel free to check out the (same recruiting as below) here
The (Un)Fortunate Adventures of the Iron Wraiths
The tales of the Iron Wraiths are not yet famous. Their escapades on the Sellen River are not sung in taverns. The treasures of Tol-Azansk's Ancient Crypt in Old Ioboria would not be in Pathfinder hands without the Iron Wraiths...and yet, nary a Pathfinder knows the name. You and your three companions have been adventurers for two years. Two years of protecting caravans and taking odd jobs from the Pathfinders. You've seen the forests of Iobaria and sailed across the Lake of Mists and Veils to Mendev. And yet, no one knows your name. This can get frustrating when trying to earn a fortune adventuring.
However, a recent escapade has earned you a unique opportunity. You were assisting Dante Vasseri in cleaning out a reputed gnoll encampment that was causing trouble for a mine near Restov. However, it turned out the gnolls had a surprise--two war trolls. You saved the young Lord from certain death and put down one of the trolls, although the other escaped south--presumably out of Brevoy however. In return, you were lauded as heroes and brought before the Council of Swordlords.
The Council offered you a charter. They were asking you to explore and tame an area of the Stolen Lands specifically, the Glenebon Uplands. So you head out, hearts filled with excitement at this prospect and heads held high for being individually chose--finally recognized.
[IMG]http://cdn.obsidianportal.com/assets/99973/Charter.jpg[/IMG]
System: 13th Age
Player Count: 4
Style of Play: Exploration with a hint of roleplay and combat.
Allowed Content: Any published 13th Age material (i.e. the core rulebook). For this group, I will allow any of the Page XX classes and will consider homebrew races and classes.
Character Creation:
- Backstory: You must have ties to one another and have seen several adventures together. Your party name is the Iron Wraiths.
- Ability Scores: Normal point buy as in the CRB
Other Notes: This game follows a group of adventurers mentioned in the kingmaker adventure path. It Will contain minor spoilers for that AP. Additionally, this game comes with the following disclaimer [u]most of you will die.[/u] Yes, a Dm usually doesn't attract players with that claim but it is intended to happen at some point. You won't know when it is coming and it won't be entirely planned out. The party will be put up against strong encounters from time to time that will start to kill them off one by one until either none of you survive, or only one of you does. There is the possibility you all survive these encounters and discover more secrets than intended though! However, investigating some of those secrets could spell your doom.
In the original path, none of you survive. I am open to the possibility that through sheer luck and intuition some or all of you survive.
| Third Mind |
I'm definitely interested as well. From what I read in your other thread it shows as 28 point buy, starting at 8 in each score like 3.5 correct? I assume starting level is 1st? Lastly are all classes (including summoner, alchemist, oracle, etc...), archetypes and 2 traits allowed? I apologize, I don't know much about the 13th, but it sounds interesting.