Xakihn

Bloodydove's page

12 posts (33 including aliases). No reviews. No lists. No wishlists. 2 aliases.


Full Name

Barid Mithaan

Race

Human

Classes/Levels

Level 1 Bear Shaman

Gender

Male

Size

Medium

Age

17

Alignment

Lawful Neutral

Location

Tallenfur

Languages

Common Druidic

Strength 17
Dexterity 15
Constitution 15
Intelligence 10
Wisdom 18
Charisma 7

About Bloodydove

Favored class bonus - +1 Health

CMB: +3
CMD: 16
AC: 18 (16 without shield), Touch: 13, Flat-Footed: 14

Fortitude: +4
Reflex: +2
Will: +6

Initiative: +5
Speed: 30ft
Health: 14/14

Racial Traits:
Ability Score Racial Traits - Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature
Bonus Feat - Humans select one extra feat at 1st level.
Skills - Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Class Abilities:

Nature bond - A druid may begin play with any of the animals listed in Animal Choices. This animal is a loyal companion that accompanies the druid on her adventures.
Nature sense - A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild empathy - A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.

Feats:
Dodge - You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Toughness - You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Traits:
Reactionary - You gain a +2 trait bonus on initiative checks.
Tactician - You gain a +1 trait bonus on initiative checks. In addition, once per day when you make an attack of opportunity, you gain a +2 trait bonus on the attack roll.

Skills:
Heal - 8
Knowledge (geography) - 4
Knowledge (nature) - 6
Perception - 8
Survival - 7

Gear:

Weapons
Scythe 2d4, x4 crit, 10 lbs, 18 gp
Club 1d6, x2 crit, 10 range, 3lbs, - gp

Equipment
Hide Shirt +3 AC, +4 Max Dex Bonus, -1 AC Pen, 18 lbs, 20 gp
Heavy wooden shield +2 AC, -2 AC Pen, 10 lbs, 7 gp

Backpack - 2lbs, 2gp
Flint and Steel - 1gp
Rations, 7 days - 7lb, 35sp
Bedroll - 1sp
Pouch, Belt - 1/2 lb, 1gp
Rope, Hemp (50 ft.) - 5lbs, 1gp
Sack - 1/2 lb, 1sp
Spell Components Pouch - 2 lbs, 5 gp
Water skin - 4lbs, 1gp

Clothing:
Traveler's Outfit - 5lbs, 1gp

Wealth: 15 gp 63 cp

Weight Carried: 66 1/2 lbs

Bear Name: Orso (Italian Bear)
Companion

Size Small
Speed 40 ft.
AC 13: 10 Base + 3 natural armor
Attack bite (1d4), 2 claws (1d3)
Ability Scores: Str 15, Dex 15, Con 13, Int 2, Wis 12,Cha 6
Special Qualities low-light vision, scent.

HD: 2d8
BAB: 1
Fort: +3
Ref +3
Wil: +0

Skills: 2
Acrobatics - 6
Climb - 6

Feats:
Improved Natural Armor - The creature's natural armor bonus increases by +1.

Bonus Tricks:
Attack - The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals.

Specials: Link, share spells

Description:

Backstory: As part of a caravan, Bairid Mithaan and his parents were on a trip to visit their family in a relatively nearby city (Leaving that up to DM discretion.. not exactly sure where in the world Tallenfur is suppose to exist). One morning as the group of travelers was packing up to resume their journey, Bairid along with a couple other children who were all suppose to be asleep in their family wagons, got too involved in their game lost track of time.

After a shortly lived affirmation the children decided to return to the wagons, only to discover that the caravan had left and resumed its trip, unaware that the three kids were missing. They tried to follow the tracks that the wagon wheels had left in the dirt, hoping to catch up with the caravan instead of waiting for their parents to realize they're not there and come looking for them, but when they passed into dense patches of grass they lost their bearings.

They wandered for days, and the elements claimed one of the three children's lives. On the fifth day they found themselves being chased by wolves, who managed to seize one of the two, leaving Bairid fleeing for his life alone. When the situation reached its climax, the roar of a bear rung through the forest as the massive beast muscled its way in and intercepted the wolves. A tall man with a thick beard grabbed Bairid by the arm and yanked him to his feet, then told him to stand back while he chased the wolves off. Being a traveling man and not of the area, this tall and bearded individual (Lets say his name is Varron), was unable to find the caravan or return Bairid to Tallenfur. Bairid ended up staying with this man, who became his mentor in the ways of not only living, but living freely.

Years later, Bairid found himself unable to ignore the overpowering desire to return to Tallenfur and his parents, after speaking with a man who is on his way there himself. Once the two of them arrived in town, Bairid began asking around for anyone who may remember him or his parents, which he eventually found out had moved to the city shortly after returning from their trip, grieving and thinking Barid was dead… Thats where we are now!