Dwarven Monk / Barbarian (Druid / Cleric) build... looking for critiques / input


Advice


Okay, I have been fiddling with some stuff, between about 3 different builds I was working on, and it all merged into a fourth build as you will see below. I think this might be one I would really enjoy playing, it could be strong without being munchkin/optimized, and it would lend itself well to roleplay.

I am not fully satisfied with how late it is in the game before it really starts coming together; 6th (or a bit later depending on how you look at it). But that is not unreasonable in the scheme of things (I just love instant gratification, don't we all?)...

Concept:

Okay, so the basic concept is an Asian flavored dwarf who uses a mix of some martial arts (IUS) and his favorite weapon (the Shoge) in combat. He is a total drunkard, and prone to bouts of near incoherent rage (in and out of combat). He can 'hulk up' for short times, becoming large. He has a reach weapon, and can trip with it, but he is more about the pure damage. Even though he is taking druid and cleric levels, they will be flavored as part of his mystical martial arts abilities (along with quiggong ki powers). I have some concepts for more background/flavor, but there are a few and I am undecided which way I will go with it beyond the above.

So here is the build; there is a bit left up in the air for now, would love thoughts and input on that. Also critiques on flavor/viability would be welcome too.

This is, for now, a PFS build. If I get involved in a home game, I may revamp it for that.

Dwarf
(best flavor, requires the Adopted/Enlightened Warrior trait for alignment juggling)

14, 14, 18, 7, 16, 7
-or-
14, 14, 16, 10, 16, 8 (need +2 con by 5th for fast drinker)

Level Progression: Brb2, Mnk3, Clr1, Mnk3, Drd2, Brb1

Barbarian:

Barbarian 3 - Drunken Brute, Savage Barbarian
HP 26(+3con), AB +3, Frt +3, Ref +1, Will +1 Skills 12(+3int)

1st) Rage, Raging Drunk
2nd) Rage Power (Internal Fortitude), Uncanny Dodge
3rd) Naked Courage


Cleric:

Cleric 1 - Divine Strategist
HP 5(+con), AB +0, Frt +2, Ref +0, Will +2, Skills 2(+int)

1st) Aura, Domain (Plant/Growth Subdomain), Spells, Master Tactician, Caster Support


Druid:

Druid 2 - Menhir Savant
HP 10(+2con), AB +1, Frt +3, Ref +0, Will +3, Skills 8(+2int)

1st) Nature Bond (Plant/Growth Subdomain), Spells, Spirit Sense
2nd) Place Magic


Monk:

Monk 6 - Drunken Master, Quiggong, Weapon Adept
HP 30(+6con), AB +4, Frt +5, Ref +5, Will +5, Skills 24(+6int)

1st) Bonus Feat (Combat Reflexes), Flurry of Blows (-1), Improved Unarmed Strike, Unarmed Damage 1d6, Wisdom to AC, Perfect Strike
2nd) Bonus Feat (Dodge), Weapon Focus (Shoge)
3rd) Maneuver Training, Drunken Ki (1)
4th) Ki Pool (magic), Unarmed Damage 1d8, +1 AC, Ki Power (Scorching Ray)
5th) Flurry of Blows (+0), Ki Power (Barkskin)
6th) Bonus Feat (Improved Trip), Drunken Ki (2), Drunken Strength, Weapon Specialization (Shoge)

Everything Else:

Traits:
Adopted/Elightened Warrior (Aasimar) - required

Berserker of the Society (is it needed, w/ drinking?)
Fortified Drinker
Glory of Old
Quain Martial Artist (he is not focused on unarmed strikes, but they are there...)
Wisdom in the Flesh (which skill? probably Acrobatics...)
Suggestions???

Feats:
EWP: Kyoketsu Shoge
Fast Drinker
Suggestions???

Skills:
Acrobatics
Perception
Profession(?)
Sense Motive(?)
Use Magic Device(?)
Suggestions???


Questions:
* Deity - for flavor and domain, I am leaning towards Daikitsu. Any other suggestions for a N or NG asian flavored dwarf monk/barbarian?
* Feats - is Extra Rage Power worth it? I am considering the following rage powers; staggering drunk, elemental rage (lesser), or spirit totem (lesser). What other feats should I invest in?
* I like having 6+(2WIS) uses of enlarge person for 1 round as a swift action. That is 12-16 uses/day. I thought about swapping those 3 levels for one level of Living Monolith; less than 1/3 the uses, but each use lasts for minutes. However the flavor as well as the requirements turned me off of that approach. But I am still open to that option, which gives me 2 levels free for other classes (probably more monk or barbarian). Thoughts?
* Skills - depending on intelligence, I either have 2 or 4 skills most levels, with 1 or 2 for the cleric level. Acrobatics won't require keeping maxed, but at least halfway there. Perception I want maxed. Not sure how much to use for Sense Motive, UMD, and Profession (day jobs, yay!). Any other skills I should nab for this build?

Dark Archive

Adopted gives you a trait (from any race, kinda defeats the purpose of "Racial Traits"), not a racial bonus (otherwise everyone would be adopted by dwarve :)). To pull off this build legally, you have to:

*Be a martial arist (which can combine with Weapon Master but NOT drunken brute)
*Be an Aasimar in the first place; which of course is REALLY bad for stats (I believe the one with Enlightened warrior is a Dex/Chr guy)

The accelerated drinker trait would be a raw necessity here if you do stay drinking.

Kyoketsu Shoge it is not necessary to take a feat; all monks are proficient with it.

Don't bother with day jobs, they don't gain enough points to get skills.

You don't get to double-dip the allotment of Enlarges here sadly. For what it is worth in mid-to-high levels you could take a level of alchemist instead and Move-action enlarge person yourself up (in addition to using mutagens and other useful things).

Dark Archive

Adopted gives you a trait (from any race, kinda defeats the purpose of "Racial Traits"), not a racial bonus (otherwise everyone would be adopted by dwarves :)). To pull off this build legally, you have to:

*Be a martial arist (which can combine with Weapon Master but NOT drunken brute)
*Be an Aasimar in the first place; which of course is REALLY bad for stats (I believe the one with Enlightened warrior is a Dex/Chr guy)

The accelerated drinker trait would be a raw necessity here if you do stay drinking.

Kyoketsu Shoge it is not necessary to take a feat; all monks are proficient with it.

Don't bother with day jobs, they don't gain enough points to get skills.

You don't get to double-dip the allotment of Enlarges here sadly. For what it is worth in mid-to-high levels you could take a level of alchemist instead and Move-action enlarge person yourself up (in addition to using mutagens and other useful things).


No, Enlightened Warrior is a RACE TRAIT, not a RACIAL TRAIT.

A Race Trait is a background trait anyone of a specific race can select.
A Racial Trait is what you refer to as a 'bonus' - they are features of a given race, and are not available via background traits or the Additional Trait feat.
Adopted lets a member of one race select a trait as if they were a member of another race.

Enlightened Warrior, a race trait, can be selected as a trait; but usually only by Aasimar (and specifically, by Idyllkin Aasimar - one of the reasons I prefer Dwarf w/adopted, as Idyllkin would not be my choice of Aasimar type for this build; also the flavor is much more Dwarven, what with him drinking as much as he does).

Adopted lets me select a race trait normally restricted to another race. Thus, being Adopted (by Aasimar) lets me select the trait.

Also, in PFS (this is being built for PFS play), Adopted doesn't work with anything from the Advanced Race Guide, as most things from that book are restricted to the specific race they are printed for. However, this is from Blood of Angels, and thus is PFS legal as an Adopted trait.

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