| Misunderstood Monk |
I had a player use a pair of immovable rods a couple of very creative and actually pretty ingenious ways but it required him to activate them multiple times. RAW I know it would not be allowed but it was pretty harmless and pretty cool so I let him do it. So I was wondering what sort of handwaving other GMs may provide for other such circumstances.
| HaraldKlak |
I had a player use a pair of immovable rods a couple of very creative and actually pretty ingenious ways but it required him to activate them multiple times. RAW I know it would not be allowed but it was pretty harmless and pretty cool so I let him do it. So I was wondering what sort of handwaving other GMs may provide for other such circumstances.
Without knowing the details, I think this seems fine. Using the rods creatively is great, as long is it doesn't result in any instant-win solution that are repeated all the time.
As such it doesn't really become a question of allowing more move actions, but rather making slight changes to how the rod is activated.
| seebs |
That's why the immovable rod and the unseen servant are best friends. Yes, I know it's generally a "move-equivalent action" to direct a spell, but the conclusion our GM reached was that "giving orders to the unseen servant" talking-is-a-free-action, not "directing a spell" the way you'd control something like flaming sphere.
| HaraldKlak |
gourry187 wrote:Haste could give you up to 3Nope.
Unless you're proposing a house rule.
I think he is proposing Mythic Haste, which grant an extra move action.
Technically, I can see a character gaining up to 6 move action in one round:
Default: 1 move + 1 standard action.
Monk of the 4 winds: Trade 1 standard into 3 standard/move actions.
Mythic haste: +1 move action
Quick runners shirt: +1 move action.
Total: 3 move action + 3 standard action that can be used as move actions.
Zahir ibn Mahmoud ibn Jothan
RPG Superstar 2014 Top 16
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Matthew Downie wrote:gourry187 wrote:Haste could give you up to 3Nope.
Unless you're proposing a house rule.I think he is proposing Mythic Haste, which grant an extra move action.
Technically, I can see a character gaining up to 6 move action in one round:
Default: 1 move + 1 standard action.
Monk of the 4 winds: Trade 1 standard into 3 standard/move actions.
Mythic haste: +1 move action
Quick runners shirt: +1 move action.Total: 3 move action + 3 standard action that can be used as move actions.
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