Best Adventures to Purchase???


Advice


Ok, so I'm planning on building my own world/campaign but seeing as I'm new to all of this I'd like to purchase a good Adventure that I can use as an outline for creating my own. Things I'd like to focus on are the basics necessary to bring cities/politics to life and if anybody has advice on creating mysteries, puzzles, and other such things that bring about more social interaction/role playing would be greatly appreciated!

Basically I'm looking for the top three recommended so please add a brief description of how it can help me and post a link so that I may further review the details before deciding my purchase!


By adventure do you mean an adventure "path" or a "stand alone" adventure?

Liberty's Edge

I'd start with retribution by Raging Swan Press. Probably one of the best adventures ever written, IMO.

Spoiler:
It doesn't have a lot of tricks or traps, but it has more character depth than most adventures and the BBEG encounter can actually be ended through social skills.

Horn of Geryon is a neat adventure with different locals the pcs have to go to (all on an island). Can definitely inspire plenty of location based mechanics from this adventure alone. (I don't recall what company produced this one.)

I'm not sure what I'd recommend for the last one.


Pathfinder Adventure Path Subscriber

I have not played it, but Kingmaker seems to be more long the lines of what you are asking.


I would NOT recommend Kingmaker for what you are looking for. I am running it now, and while it is very good (excellent even), it is a sandbox framework made for a GM in insert and fill in their own stuff and give the players some freedom they don't normally have. It sounds like you have your own world/campaign to provide that framework and are looking for the fill it in bits to "make it come alive". Kingmaker is the opposite of this. It is all framework/playground, with very little in the way of "fill in bits".

Unfortunately I don't have much to recommend. But here are some suggestions.

1) Look at the community created stuff for part one of the Rise Of the Runelords campaign. There is a wealth on information on making the small town of Sandpoint come alive. And even if you don't use the whole path, Burnt Offerings (part one) has some social town stuff and mystery before it gets all dungeon crawley (not a bad thing).

2) look for some PFS adventures that focus on social. Maybe you can use the setups as a seed for a larger campaign plot.

3) I know you are using your own world, but perhaps the source books for Golarion (Magnimar? Varisia?) or Even the Inner Sea World Guide might give you some inspiration.

4) Maybe others can reccomend paizo modules that lend them selves to social and CSI (mystery).

Dark Archive

ShadowcatX wrote:
Horn of Geryon is a neat adventure with different locals the pcs have to go to (all on an island). Can definitely inspire plenty of location based mechanics from this adventure alone. (I don't recall what company produced this one.)

It's here:

http://paizo.com/products/btpy8x1u?The-Horn-of-Geryon

Richard

RPG Superstar Season 9 Top 16

Inner Sea World Guide is a good place to start.

I find the best way to learn how to develop a setting is look how others do it. Get the World Guide or a supplement book on one of the Golerion cities and see what you learn from it. River Kingdoms is also pretty good because they have many little towns and micronations, each of them having their own conflicts. All of these supplement books have adventure hooks.

Keep in mind that one option is using an existing campaign setting and changing some details in it to suit your campaign. I removed entire cities and replaced them with a town of my own invention. When my players showed interest in runelord lore, I threw in Thassilonian dungeons even though canonically, Thassilon is on the other side of the continent. I made up Thassilon lore.


ShadowcatX wrote:

I'd start with retribution by Raging Swan Press. Probably one of the best adventures ever written, IMO. ** spoiler omitted **

Horn of Geryon is a neat adventure with different locals the pcs have to go to (all on an island). Can definitely inspire plenty of location based mechanics from this adventure alone. (I don't recall what company produced this one.)

I'm not sure what I'd recommend for the last one.

Quick question about Raging Swan's products as I've recently started looking into them - do any of the adventures they have listed 'chain' so that a group could start at 1st level and play through them contigiously until whatever level?

Total novice here when it comes to their products, just having browsed product descriptions and having heard a lot of positive anecdotal reviews of them.

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