Holding a punching dagger in a spiked gauntlet hand


Rules Questions

Sczarni

I imagine this question has probably come up so I apologize if I'm asking something that's already been answered, but I've sifted through the messageboards and FAQ's for about 2 hours now with no success. My question is: If I have a spiked gauntlet equipped and also ready a punching dagger in the same hand, if I make an attack how do I resolve the hit and damage? Since both weapons require the same maneuver of a punch to attack, would a successful hit deal damage from both the dagger and the gauntlet? I have read threads where using a touch spell with a spiked gauntlet strike (after a lengthy discussion) is considered ok, and the damage accumulates. Therefore would the same apply for a punch dealt with a spiked gauntlet holding a punching dagger? I understand that holding other weapons, by their very nature prohibit an attack with both the weapon and any form of spiked armor, but it seems like the punching dagger would be a special circumstance. Views?

Also, on a side note, should there be a bludgeoning component to the damage type dealt by the gauntlet, similar to the morningstar? If a standard gauntlet deals bludgeoning it seems to make sense that a gauntlet with spikes would bludgeon and pierce, correct?


No silly. The touch spell fiasco forgoes it's ability to make a touch attack for a much harder attack roll in order to add the measily damage of the gauntlet. In no case have we ever dealt damage from two different weapons in the same attack.

Plus as the very wording of making an attack you select a weapon with which to make the attack either Spiked Gauntlet OR Punching Dagger. You don't get to make an attack roll with 2 weapons.

I would houserule the bludgeoning damage in because that makes sense but RAW I dont think it works.


Yeah, no. You wont deal damage from both simultaneously.

Grand Lodge

You have to be kidding me.

No.

You attack with one, and deal damage with one.


if you need a mental image of how they do not stack, then imagine this: After the punching dagger pierces the body, it slows down you punching motion enough that the spikes on the gauntlet do negligible enough damage that it doesn't even make a point of lethal or nonleathal(much like scraping your knee)

But no, the way gloved weapons are designed gamewise do not allow for a Bludgeoning component. To see this, you must only look at the cestus (which seems fairly much like a spiked gauntlet with dagger statistics). It is a B OR P weapon, even though you could make an argument for B and P. So if Paizo did not add bludgeoning, then it was intentional.

Sczarni

Cool, thanks for the mental image lemeres, that helps. And thanks for clearing that up guys. I'm new to the game, and tabletop RPG's in general so this is all very foreign to me.


It also helps the image to remember that the punching dagger is a rather vague item. It can be a short, corkscrew like weapon with only a few inches of length, or it could be a full katar with over a foot long blade. Both technically seem to fit the description of the weapon.

Looking at the push dagger and katars on Wikipedia provides a decent set of pictures so you can see the designs of each.

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