New Homebrew Classes


Homebrew and House Rules


Hey everyone, I've never actually posted anything before but I've read a lot of threads on the forums and have been a GM for Pathfinder for awhile now. But to the real subject, in my next campaign I want to implement more choices for my players with new classes that I am creating, balancing and fleshing out at the moment.

I'm looking for anyone willing or wanting to help me come up with more ideas and even help me play test these classes. I'm sure similar classes have been made somewhere but that's alright. If any of these have been copied in any way I have not intentionally stolen or used pre-made material besides the spells, equipment and layout of Pathfinder.

I want at least 6 classes and then some prestige classes. So far I have 4 "Basic" classes:
-Arms Master
-Sacrifician
-Semblancist
-Engineer

And 1 prestige class in mind:
-Blood Artificer

Again, I'm looking for any input on this and even play testing volunteers later on. At the moment I only have the Arms Master and Sacrifician roughly finished. I will provide details to anyone wanting to know. Thank you for your time reading this, I'll be happy to receive your input.


Sounds cool and way weird on the Semblancist/Sacrifician - I can imagine what they are, but I'm keen to find out!

So are those 4 your replacement Base Classes? I do note that you mention you want to provide more choices.

I'm interested.


Thank you! And no, they are not replacing the Base Classes or Core Classes. I want to add them to the list and eventually post them on the forums so if anyone wants to use them they can!

So, the Sacrifician. Basically it is a casting class that uses thier own blood and pain as components for thier spells. I already have a few spells and most of the stats (BAB, Saves, etc.) done.

The Semblancist is going to be a pure illusionist. From making clones, to eventually affecting enemies minds so intensely that the enemies will cause pain to themselevs because their minds believe they are being inflicted by pain.

I'm also just opening up an idea to a Psychic type class (not psyconics). And even a Leech/Copy Cat class.


Will Sacrifician be a martyr like divine spellcaster or more like a pain /bloody sorcerer ? Will he cast using Constitution such as the Scarred Witch Doctor ?


No not a martyr but cool idea! More like a pain/bloody sorcerer. No their main spell stat is INT but CON is an important part of the class as you will cause damage to yourself to effect others.

So you understand somewhat better what the Sacrifician is:

The Sacrifician is a master of Blood Magic, a very rare and in some parts taboo way of magic. Usually casting their spells from afar and dowsing their opponents in blood, the Sacrifician can do a multitude of things such as heal, damage and control their enemies through manipulation of their own blood. Such casters have a deep understanding of DNA, life force from blood and some Arcana. By mixing that knowledge together, the Sacrifician is able to cast Blood Magic.


Is there a link to your draft classes, or are these just "flavor text" at present? With just the names and hints posted, I could easily see the Arms Master being a fighter archetype, and the Sacrifician a sorcerer bloodline.


I do have a draft class built for the Sacrifician. But not a link... It's on my computer which I'm not by at the moment but I will get a link and more drafts done by the weekend.

And I was hoping the classes weren't going to fall into other classes.. I want them to be seperate from the others. Not an archetype to any.

The Arms Master is two extremes of either offense or defense. The player picks the Offensive Path or the Defensive Path.


So I've worked on the Sacrifician a bit. But.. I guess I'm dumb, haha. How do I link an image to you guys?


Not dumb at all Ashmit.

Check the box below your posting window titled "How to formate your text".

Use the url formatting...

[ url ]http....[ /url ] but remove the spaces in the [brackets]


Have you seen Deadman Wonderland? I can see a character casting Black tentacles or shield made of blood red energy. All the summon spells would be available, but the creatures will look like they are made of clotted blood.
I'm going to mention my Savage Mage that I'm going to give it's own topic. It's like a sorcerer, but all it's bonus spells have lists of random effects that can be added to.


[IMG]http://i197.photobucket.com/albums/aa198/squ4sh/SacrificianClassChart.png[/IMG]


@ Goth Guru:

No I have not, but I'll look it up. I'm not to sure about the Sacrafician having summoning spells just yet. It's focus more on binding spells and determining how much you want to use a spell because of the life you have to give up.

@ Everyone: I'll post a few of the spells I've came up with (unbalanced at the moment) and what the feats and special abilities are on the chart.


Sacrifician

The Sacrifician is a master of Blood Magic, a very rare and in some parts taboo way of magic. Usually casting their spells from afar and dowsing their opponents in blood, the Sacrifician can do a multitude of things such as heal, damage and control their enemies through manipulation of their own blood. Such casters have a deep understanding of DNA, life force from blood and some Arcana. By mixing that knowledge together, the Sacrifician is able to cast Blood Magic.

Alignment: Any
Hit Dice: d8

[Chart]

Weapon and Armor Proficiency
The Sacrifician is proficient with all simple weapons and light armor and medium armor. (Blood magic is treated as Arcane Magic for the purpose of determining Arcane Failure chance with armor.)

ABILITIES

• Temperate DNA
Sacrafician is not effected by heat or cold due to the adaptability of their blood. From warm blooded to cold blooded or vice-versa.

• Sufficient Unlife
For the purpose of spells and abilities used on the Sacrifician, they are treated as an undead sub-type. Positive spells damage them while negative spells heal them.

• Pathogenic
Any disease that the Sacrifician has is transfered to anyone or anything that consumes their blood or if their blood is absorbed unless they make a Fortitude Save of DC 10.

• Self Sufficiency
The Sacrifician gains fast healing equal to their Constitution modifier.

• Dissolving Potency
The Sacrifician's blood can never be stored and used at a later time that's more than 30 seconds later.

SPELLS

(I'm not sure wheither to have uses for spells or just only have 1 prepared spells and unlimited uses because of the price they pay with HP.)

The Sacrifician must meditate and prepare spells before using them. They must meditate for 8 hours to fully restore their uses of spells. They may only prepare 1 spell per each different level of spell.

(Rough Ideas)

Level 9 spell
Ultimate Sacrifician
The user and the target immediately die. They cannot be revived until 48 hours later. If the caster dies this way, they take a perminant -2 levels. The negative levels cannot be taken away by any means except by Meditational Healing.

Level ? Spell
• Blood Bound Mortality
The caster binds themselves to the target with a large amount of blood. -X health for the component. When ever damage is dealt by any means to the caster or the target, it is mirrored to one-another. If one target dies, the other does not and the spell ends.

• Blood Bound Destinies
The caster binds themselves to the target with a large amount of blood. -X health for the component. If either the caster or target dies, the other takes a Fortitude Save or Will Save to try to negate dying with them.

• Acidic Blood
The caster spills blood on a target, causing acid damage immidieatly and for 1 round after.

• Binding Ceremony
After 12 hours of a blood ceremony, any who participated can mentally feel the emotions and fragments of thoughts of the Sacrifician, becoming Blood-kins perminantly.

• Crimson Healing
The Sacrifician takes any amount of self inflicted damage and gives the lost life in life force in blood for someone to consume. How ever much damage they take is healed to the target. The Sacrifician cannot use this ability on themselves or other Sacrificians.

• Blood Crescent
A crescent slash of sharp blood slashes a target.

• Binding Puddle
The user leaves a puddle of blood in the 5ft from where this spell was used. Anything that touches the puddle of blood left on the ground must make a Reflex Save or be bound to the blood by grasping hands for a number of turns, becoming grappled.

• Animated Crimson
The user spills blood that becomes animated around the caster. This blood can be used to protect the caster, harm targets or hold certain items.

• Ultimate Kinship
Target: Any person who is Blood-kin to the user.
The user kills themselves and any Blood-kin who are dead immidieatly come back to life with half their maximum Health Points and any unconscious Blood-kin stabilize, awaken and heal for an amount. The Sacrifician cannot be resurrected by any means until 48 hours later. They take -1 level for 48 hours after they are alive again.

• Red Puppet Strings
The user controls the movement and physical actions of their target for an amount of rounds. This does not control their mind, thoughts or speech.

• Blood Darts
A varied amount of darts made of blood hits and drills the target for damage.

• Blood Reading
The user can tell by a small amount of blood what race, sex and type of creature the thing was by reading the DNA. Also vaguely how the person looked and small details such as eye color, hair color, etc.

• Meditational Healing
Target: You
The user meditates for 24 hours, restoring any negative levels gained from Ultimate Sacrifician.


Please note that all the spells are ROUGH. They all still need schools, durations, targets, saves, etc. They are a quick description of what the spell entails. Also, this is not all of the spells that will be available to the Sacrifician.

Again, I'm looking for in put on this. Balancing and fleshing it out. As well as my other classes. I've come up with two more that I have not yet roughed in.

The Clairvoyant and the Caricaturist.


Should I just make a new thread with the "completed" classes?


I would make one thread for each class, the conversations for each might get somewhat disparate, and it might get hard to follow if you were talking about several at once.


Alright, good idea. Ill start posting them then.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / New Homebrew Classes All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules