The first reader requested entry from the gaming blog Improved Initiative, this one deals with how to avoid those situations where no one knows what the hell to do when the initiative order is decided.
Combat is (or at least usually is) one of the more exciting parts of any roleplaying game. But it's also one of the easiest places to lose focus, to mess up your math, and to get frustrated with. If parties on the whole can avoid some of these very easy traps, and take a few of these simple suggestions to heart, chances are that they'll be able to fight smarter instead of harder.
There is no "I" in "Party"