Favorite Two-Player Combos: Care to Share?


Rules Questions and Gameplay Discussion


Hi Guys,

My daughter and I are real close to finishing the first adventure set with Valeros and Lini. They were a sensational combo (especially if you're playing with a younger son or daughter).

So of course we want to do it all over again with different characters. After reading Fromper's exceptional character summary post, I was leaning towards Lem and Harsk. However, I'm a little concerned about them fighting for the limited, available ranged weapons?

Here's that great thread for reference:
http://paizo.com/threads/rzs2q8iu?Evaluating-the-characters

Have you tried Lini and Harsk as a pair? How did it go? Did you make any tweaks to their starting decks? Got a better pair? I thought maybe Lem and Seoni. Lem and Merisiel also sounds like a fun combo.

Side Note: I would prefer to not play Ezren and Sajan as they are already in motion in other friends' campaigns.

Thanks in advance for sharing your thoughts,

Ben

Silver Crusade

I wouldn't worry about Lem and Harsk fighting over ranged weapons - Lem only gets one, and he's not proficient, so most of the good ranged weapons will go to Harsk.

I'd be more concerned that Harsk has a power that helps characters at other locations, while Lem's power helps characters at the same location. You'll constantly have to decide if they should stay at the same location or not to use those powers.

Although you could just have Harsk move to Lem's location at the start of his turn to benefit from Lem's power, then have Lem move away at the start of his turn, so he's at a different location to benefit from Harsk's power. In a two player game, that could actually work out well. It would be tougher to plan with more characters. I'm surprised I didn't think of that sooner.


Harsk and Meresiel make a really powerhouse combo in my experience. Other possibilities might include Ezren and Sajan (though this might be weak on acquiring allies) and Kyra and just about anyone else.


Last night we played Lem and Seoni, and it pretty much rocked our worlds.
Lem was loaded up with two Sleep and two Cure, and Seoni would pretty much nuke whatever was in our path with her Discard ability, while Lem kept both characters in the fully upright and locked position.


jonathonbarton wrote:

Last night we played Lem and Seoni, and it pretty much rocked our worlds.

Lem was loaded up with two Sleep and two Cure, and Seoni would pretty much nuke whatever was in our path with her Discard ability, while Lem kept both characters in the fully upright and locked position.

In the long term do you foresee a problem with the lack of skill variety? They have almost identical stats, so have pretty much the same weaknesses. They may both also want (and not care about) a lot of the same cards, meaning deck improvement could be slow. Then again, maybe it's not that big a deal, just something I thought about when choosing a character to pair up with Seoni.

Silver Crusade

If I was looking to evade with Lem, I'd probably use Sanctuary, rather than Sleep. Keeping the evaded card at the top of the deck, so you can plan for it, tends to make things easier than shuffling it back into the location deck.


I think I can talk my daughter into playing Merisiel so I can finally give Harsk a campaign go.

Anybody got any starting deck swaps for either character? The deck change suggestions I got from everyone on Lini were brilliant.

Silver Crusade

Cheez wrote:

I think I can talk my daughter into playing Merisiel so I can finally give Harsk a campaign go.

Anybody got any starting deck swaps for either character? The deck change suggestions I got from everyone on Lini were brilliant.

The starting deck for Harsk mistakenly starts with the starknife, which is non-basic. It also starts with two shortbows, which aren't that good. Start him with all three light crossbows, and maybe a sling, just so he has something bludgeoning when going against skeletons. Maybe throw in a dagger for his final weapon, since its 2d4 recharge power isn't half bad, or it can be used on top of another weapon to give himself a 1d4 boost.

I'm still torn on Merisiel's weapons myself. Since she's not proficient, her choices are pretty much dagger, dart, and sling. If she started with three, I'd probably give her one of each. Given the recharge power on daggers, starting with two of them is tempting. Again, the sling is tempting for skeletons.

I'm not a huge fan of the starting item and ally choices for these two, but they don't make or break the characters the way Lini's spell choices can. The one thing I do really like is the two thieves tools for Merisiel. Maybe give Harsk the third thieves tools. Maybe give one or both of them a potion of glibness, since they're not exactly great at charisma. With no magic weapons to start, holy water could actually be useful for these two.


I've chosen Lem and Valeros as my solo pair. Seems good so far...


Yea, ditch the star-knife... its pretty questionable in my view anyway. I actually find Merisiel works very well with light crossbow and or a sling. Using a crossbow on her means you lose out on its "discard for an extra 1d4" ability, but if she's at a location solo she's more than capable of making up the difference (not to mention that Harsk could help her out as well). I'd hesitate to use a dagger on her, simply because she has so few weapons to start with; getting a reveal to use weapon is big for her in my experience. The way I usually play her in combat is light crossbow + her power. It gives a roll of 1d12 + 1d8 + 1d6, for an expected value of 14.5 and a range of 3-26. It usually more than enough to clobber just about anything, and I find many of the items she has to have in her deck are better to recharge in this way than to actually use.

Decent item choices for her, in my view, include thieves' tools, a mattock or crowbar (to help with strength based item/weapon checks), potion of glibness to help acquire a key ally, caltrops or holy water (neither of which are great, but they do give you easy stuff to recharge for her power), and maybe a bracer of protection just in case. All in all, basic items are pretty unexciting, so there are not a lot of great choices either way. I mostly use items to cycle through the deck, with her power to add a combat die.

Allies that help with charisma/constitution/intelligence/wisdom all help to shore up her weaknesses slightly, especially if they can be discarded for an extra explore.


Harsk's build, on the other hand, is much more direct. You'll want ranged weapons, probably a thieve's tools (honestly having one on every character wouldn't be a bad idea if it were possible). Really, I found Harsk's published starting lineup to be pretty good, with the exception of the bad weapon choices of star-knife and shortbow. Light crossbows, slings and daggers would quite well on him, with slings possibly being the worst of those except against skeletons.


Killer info - thanks, guys.

I'll post up what we went with when we game on Saturday night.

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