Compiled Red Wizard prestigle class Pathfinder conversion


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CURRENT VERSION: https://dl.dropboxusercontent.com/u/3613210/Red%20Wizard%20of%20Thay.pdf

Hi everybody. I will soon be starting a run of Way of the Wicked with some cool people. As always, we plan on running the adventure in Forgotten Realms, more specifically we've all read up on Rashemen and I've decided to set the adventure there.

Naturally, one of my players wants to be a Red Wizard, which fits nicely into the frame of both the setting and the adventure. As we all more or less like the concept of the original 3.5 prestige class (http://dndtools.eu/classes/red-wizard/), I've decided to look at converting the prestige class and perhaps make it a bit more interesting.

I've read most of the talk of conversion on this forum, and with a basis in this thread: http://paizo.com/threads/rzs2pc2a?Red-Wizard-prestige-class-conversion-from -FR I've made this conversion.

I would really like some feedback, basically on whether it is "Pathfindery" enough and whether the power curve is cool beans.

Thanks in advance :)


No one? I'd really like some feedback before play begins :)


Looks alright, but "Enhanced Specialization" seems to only hamper the Red Wizard; there is no balancing benefit, not within that class feature anyway. I'd suggest either a name-change, a balancing benefit within that ability, or moving "spell power" to the same level as "Enhanced Specialization" or rolling "Spell Power" and "Specialist Defense" into "Enhanced Specialization".


Have you seen this? Might be a good place to start for a pathfinderized "Enhanced Specialization".


Sellsword2587 wrote:
Looks alright, but "Enhanced Specialization" seems to only hamper the Red Wizard; there is no balancing benefit, not within that class feature anyway.

The problem with this prestige class seems to be too high of a power level rather than the opposite, so I don't see anything wrong with the above :)

Detect Magic wrote:
Have you seen this? Might be a good place to start for a pathfinderized "Enhanced Specialization".

That's perfect! Added it as an entry requirement, and changed Enhanced Specialization to "you get an additional prohibited school."

The problem now of course is that this makes the Red Wizard even more powerful. What to do? I like all the features he gets. Perhaps simply remove the bonus feats?

Updated version is here, please comment: https://dl.dropboxusercontent.com/u/3613210/Red%20Wizard%20of%20Thay.pdf


Never being able to prepare spells from your opposition schools is a pretty big drawback, but the red wizard's class features are pretty good. Perhaps they balance each other out? I don't know.


I think you're better off just listing all three prohibited schools each time e.g. Abjuration - evocation, necromancy & illusion. You can always provide a link and copyright details for the Sin Mage rules to cover your including that text in your PDF.


I'd still like impressions on the power level above all :)

Detect Magic wrote:
Never being able to prepare spells from your opposition schools is a pretty big drawback, but the red wizard's class features are pretty good. Perhaps they balance each other out? I don't know.

Hmm, I just don't know. Is losing three schools really that bad? I mean, all your other spells are still as awesome, and your specialzied spells are super-mega-awesome... At the same time, you gain a bit (though not much) of semi-free meta-magic.

Arakhor wrote:
I think you're better off just listing all three prohibited schools each time e.g. Abjuration - evocation, necromancy & illusion. You can always provide a link and copyright details for the Sin Mage rules to cover your including that text in your PDF.

Perhaps. I'll take a look at it.


In the end, I took away the bonus metamagic/item creation feat. I also removed access to Arcane Bond/Familiar. It's supposed to be a prestige class offering new options, and so it shouldn't get what a standard wizard does.

Opinions on power level as well as the new "no arcane bond" clause are welcomed :)

This is the latest version: https://dl.dropboxusercontent.com/u/3613210/Red%20Wizard%20of%20Thay.pdf

Don't hesitate to comment.


That's not quite the same as removing options though. Since familiars are based on wizard level, you could just specify that the Red Wizard does not increase your familiar's power and that your ability to imbue your arcane bond is also limited by your wizard level. Killing those options altogether is rather heavy-handed.

Dark Archive

In 3.5 familiars ran off cl so a prestige wizards familiar still grew with him. Its how all thise wiz5 /rw7 s had imps and such lol.


Arakhor wrote:
That's not quite the same as removing options though. Since familiars are based on wizard level, you could just specify that the Red Wizard does not increase your familiar's power and that your ability to imbue your arcane bond is also limited by your wizard level. Killing those options altogether is rather heavy-handed.

It is already specified under the spellcasting sections that these things do not grow with pres class levels.

Also, I realise that it is a little hamfisted, but it does make sense that an "überspecialist" loses those things.


Are there plans for converting the Thayan Knight, from Complete Warrior? While the class was very lackluster, I really like the idea behind elite warriors specifically trained to fight alongside of and protect "their" wizard.

On the class...thematically, I would have the tattoos provide extra spell levels strictly for metamagic feats. Perhaps with a clause that says he can apply a metamagic feat with these levels on-the-fly.

Liberty's Edge

Gator the Unread wrote:
Are there plans for converting the Thayan Knight, from Complete Warrior? While the class was very lackluster, I really like the idea behind elite warriors specifically trained to fight alongside of and protect "their" wizard.

Just so you know, there is a Ranger archetype who is focused on protecting their witch ally.


Gator the Unread wrote:

Are there plans for converting the Thayan Knight, from Complete Warrior? While the class was very lackluster, I really like the idea behind elite warriors specifically trained to fight alongside of and protect "their" wizard.

On the class...thematically, I would have the tattoos provide extra spell levels strictly for metamagic feats. Perhaps with a clause that says he can apply a metamagic feat with these levels on-the-fly.

Makes senses. Will do that.

Also, yes. It will probably be done, but is not a priority.


The final version can be found in the OP. Thanks to everybody for your input, I used most of it, as you can see.

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