| Atracious |
I'm considering adding mythic adventures to my next campaign and my players are incredibly excited as well, but questions have come up about the mythic crafter feat.
First off what qualifies an item to require the mythic crafter feat if doing independant item invention.
Second whether the non-mythic limits still apply such as the maximum of a +5 enchantment bonus to weapons and armor(this was brought up because one of the specific items in mythic adventures has a +6 bonus).
Third whether the costs are affected by moving into mythic item crafting.
Fourth whether the mythic crafting feat is a requirement that can be replaced by a +5 spellcraft check.
And finally, whether a character can craft artifacts(minor or major).
We've all looked through the mythic adventures and the boards and we can't find answers to any of these questions anywhere.
This is what i would rule as a gm as per my reading:
1: 200k+ base cost, or if mythic crafting can exceed previous limits, as soon as one effect does so exceed the limits.
2: I would say that I could allow 1.5x the limit. aka +7 max enchantment bonus on weapons armor, and +15 total with abilities.
3: I would stick with the non-mythic rules for costs and not apply a set or relative increase just because it is mythic, it's already going to cost quite a bit more.
4: personally I would rule that mythic crafting is a feat that is required and can't be substituted.
5: I would allow the crafting of artifacts. Possibly requiring an increased spellcraft check to do so, but possible all the same.
Any help would be greatly appreciated. :)
| Wycen |
1. At this point it is too new for me to know or accurately speculate. I've read the magic items, but haven't sat down to take a closer look at construction requirements.
2. I think it is clear that +5 is still the cap. Unless the GM wants to change that. Any exception to the rule is just that, an exception.
3. Cost for creation is probably the same.
4. I would say no. Can't be substituted.
5. Crafting such a piece of history is probably something they can start, and maybe is the goal of an entire campaign, but ultimately I'd say the GM should decide.