| M. Laakso |
I'm not sure how to handle something a player wanted to do in my PFS game yesterday. Without spoiling too much, a fight broke out in a cramped room, so one player grabbed an NPC's hand and ran out the door with her. I wasn't sure if he could do all of that in one turn, but I let it slide because it didn't seem like a big deal. How would that have worked? I'm guessing it would be a standard action to grab her hand and a move action to leave with her.
| blahpers |
If she was willing to follow him, then yes this would be appropriate. Otherwise he needed to succeed on a grapple check, and moving with her is done at half speed.
Alternately, drag, but that's slower over time.
It seems reasonable, though it might have been appropriate to delay the movement until the NPC's initiative. Simultaneous movement doesn't work well with d20's turn-based combat system; there's alway some weird case where a readied action or attack of opportunity can catch the two characters apart. So you made a good call by not breaking the flow of the game.
| cmastah |
Dasrak wrote:If she was willing to follow him, then yes this would be appropriate. Otherwise he needed to succeed on a grapple check, and moving with her is done at half speed.Alternately, drag, but that's slower over time.
Alternatively, if he's got a good strength score, bullrush. It's weird enough to probably buy you a whole round while everyone else is just wondering why you're forcefully pushing an entirely willing person rather than just take taking them by the hand and leaving :P
| Adamantine Dragon |
For purposes of fun, damsels in distress are treated as 50 pound objects that occupy one hand and as such can simply be picked up as a move action.
If necessary they can be used as a weapon they deal 1d6+str subdual damage to both what they hit and themselves
Unless they are hot, in which case they have a charm effect with a will save of DC 23.