Amulet of Mighty Fistst + Ghost Touch


Rules Questions

Grand Lodge

First, I was informed that you can get Ghost Touch on this, without having an initial +1. (I reluctantly accepted this as a GM, since I haven't found anything to counter this.)

Second, I was wondering if a wraith has a DR/Magic and is Incorporeal. Would such an Amulet of Mighty Fists of Ghost Touch, count as both Magic for DR purposes as well as allowing someone to hit incorporeal beasties like Wraiths and Wights for full dmg?

Shadow Lodge

Eric Saxon wrote:

First, I was informed that you can get Ghost Touch on this, without having an initial +1. (I reluctantly accepted this as a GM, since I haven't found anything to counter this.)

Second, I was wondering if a wraith has a DR/Magic and is Incorporeal. Would such an Amulet of Mighty Fists of Ghost Touch, count as both Magic for DR purposes as well as allowing someone to hit incorporeal beasties like Wraiths and Wights for full dmg?

Amulet of Mighty Fists

SRD wrote:

This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.

Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.

the Short answer is - unless your amulet has the actual +1 ... then it will not bypass DR/Magic reguardless of what you are fighting

and no Wraiths are not DR/Magic

Edit - Was Mistaken about something ..portion Removed

RPG Superstar 2013 Top 16

CRB wrote:
Overcoming DR: Damage reduction may be overcome by special materials, magic weapons (any weapon with a +1 or higher enhancement bonus, not counting the enhancement from masterwork quality), certain types of weapons (such as slashing or bludgeoning), and weapons imbued with an alignment.

If it has no enhancement bonus, then it shouldn't count as a magic weapon, even if it has named enchantments. But keep in mind that if this is a 4th level monk with at least 1 ki point, his unarmed attacks count as magic anyway.

Shadow Lodge

As the others have said, its very possible. I gave one to my eidolon... Had no idea we'd run into a bbeg that was a ghost (homebrew campaign) but knew it was a limiting factor for my big guy, so figured it was worth it. The look on my GM's face when I whalloped his ghost was priceless. :D In our group ghost touch is one of those enchantments that no one ever gets, so he wasn't expecting it.

(Also, this thread isn't PFS specific and should be in Rules section, not PFS General)


Eric Saxon wrote:

First, I was informed that you can get Ghost Touch on this, without having an initial +1. (I reluctantly accepted this as a GM, since I haven't found anything to counter this.)

Second, I was wondering if a wraith has a DR/Magic and is Incorporeal. Would such an Amulet of Mighty Fists of Ghost Touch, count as both Magic for DR purposes as well as allowing someone to hit incorporeal beasties like Wraiths and Wights for full dmg?

You can indeed get a ghost touch amulet without an initial +1.

A wraith doesn't have DR/magic; you just need magic weapons to hit it because it's incorporeal. A ghost touch amulet is all you need to hit it for full damage.

Wights are not incorporeal, and don't have DR/magic. You can hit a wight with anything.

Now, in cases of enemies with DR/magic, you do need an actual enhancement bonus (+1 or better) to bypass DR; your amulet will not bypass this DR (as it has no enhancement bonus). So, if there were some kind of extra special wraith with DR/magic, your amulet would allow you to hit it, but you wouldn't bypass DR/magic, so you'd do your full damage minus whatever the DR value is.

So a super-wraith with DR 10/magic (yikes!): you smack it with your might, ghost-touching fist, rolling 17 damage, and it would take 7.

Grand Lodge Pathfinder Society Campaign Coordinator

Moved to the correct forum.

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