Creating magical items


Rules Questions


All magic items have a LI in their description. In my group we always have interpreted the LI of the creator as a requirement, just yesterday we discover that it isn't. So a lvl 3 wizard can create a Belt of Giant Strength +2... we all are a little disappointed. Then what is the use of the LI listed in any magic item? If a ipotetic lvl 3 wizard want to create a Belt of Giant Strength+2 the DC to create it is 13 (5+8 where 8 is the LI listed in the item) or 8 (5+3 where 3 is the LI of the wizard)? Also creator can take 10 to the d20 result for create a magical item?
Sorry for my bad english


The caster level of the item is important if it is the target of a Dispel Magic. It also influences the duration, range, and power of any temporary effects. The Belt in question doesn't have any, so it's less immediately relevant.


Bizbag wrote:
The caster level of the item is important if it is the target of a Dispel Magic. It also influences the duration, range, and power of any temporary effects. The Belt in question doesn't have any, so it's less immediately relevant.

Thanks for the reply, but I still don't know the answer for my other questions


Under the Pearl of Power FAQ, it says the CLs are only examples. That you can set the CL at lowest level needed for the Required spells. Which in this case would be 3rd level for a Wizard.


The Spellcraft DC is based on the CL of the item, not the person making it. If your caster is lower level that that, he does not get a lower DC, so it is DC 13.

You're generally not under pressure or danger when crafting, so I'd say yes, you can take 10 on the check.

Edit: but yes, as the poster above says, you can make an item at a lower CL than listed if the CL meets the a Requirements (like level 3 for Bull's Strength). In this case, the DC would be 8. Note that as long as you can take 10 on the check, you might as well set the CL as high as you can for your wondrous items as long as it doesn't affect the price (which it would on, say, scrolls)


Ninja-editted...

You know, any of those belts could be set at CL-3, including the Physical Perfection ones. That makes it pretty easy for a low-level to make a lot of items, given time and money. It makes me think they should re-think the CLs as requirements.


If you're crafting in a village or in an inn or something, you can take 10 on the check as you're not in any real danger (unless it presents itself during your crafting process, but most GM's don't pull that kind of stuff).

If you're crafting while out adventuring, not only are you pressured, but it takes you twice (almost 4 times) as long as you would when in a village, nullifying any capability to take 10.

As far as CL's go, the Caster Level cited for an item is the general amount to show the item's listed power. If you lowered it, it does make it easier to dispel, and some of the abilities of items (which can be based on Caster Level) are diminished, but it costs less and takes less time to craft; plus, it's easier to craft.

The caster can decrease or increase the caster level listed for the item, but the cost, DC, and Time needed to craft all change (though dispel check needed to temporarily disable the item is higher, and some of the powers also increase, primarily duration or perhaps uses per day; Boots of Speed with CL higher or lower would probably adjust the amount of rounds you can use it per day).

**Edit** Also by the rules, besides creating Potions, the only crafting requirements absolutely needed in order to create the item is the Craft feat listed under the item's requirements to craft. However, any criteria not met for the requirements makes crafting the item much harder. For each condition not met for the requirements (outside of the Crafting Feat, which is required to even make it at all) add an additional +5 to the total DC needed to craft. So if the Wizard doesn't have Bull's Strength, the total DC would be 5 + 5 + 8 = DC 18 Spellcraft check in order to create it.


Brf wrote:

Ninja-editted...

You know, any of those belts could be set at CL-3, including the Physical Perfection ones. That makes it pretty easy for a low-level to make a lot of items, given time and money. It makes me think they should re-think the CLs as requirements.

Pretty easy? Where are your players getting the money for that stuff?


blahpers wrote:
Brf wrote:

Ninja-editted...

You know, any of those belts could be set at CL-3, including the Physical Perfection ones. That makes it pretty easy for a low-level to make a lot of items, given time and money. It makes me think they should re-think the CLs as requirements.

Pretty easy? Where are your players getting the money for that stuff?

This. The cost is the real limiter. Especially if you have sufficient skill to make it higher CL.

Remember that crafting magic items is less expensive than buying them, but that doesn't make it "free money" - because the game assumes all your money comes items placed by the GM, not 25,000 actual gold pieces. If the GM places an item you don't want, you can sell it at half price, then "pay" half price to manufacture an item you DO want. The exchange is even - you, for example, sold an 8000 GP sword and got 8000 GP worth of new equipment.

The feats allow you the flexibility to turn the gold value of any item you find in a dungeon into real equipment Wealth - for the chosen item type (Wondrous Items, for example). That is, you can turn 20,000 GP of magic weapons into 20,000 GP of Wondrous Items.

It also gives the GM the flexibility to drop diverse or interesting loot instead of having to decide "The fighter uses falcatas. I have to have his enemies use magic falcatas on a regular basis to upgrade his weapon for him."


ok, thanks everyone =), now is all clear


Can I create a item with a LI higher than my LI? Example a lv 3 wizard can create a lv 8 belt of Strenght ?

Grand Lodge

Bizbag wrote:


You're generally not under pressure or danger when crafting, so I'd say yes, you can take 10 on the check.

My houserule is that magic rolls are always stress rolls, so no taking 10 on enchantment checks.

The Exchange

Pathfinder Rulebook Subscriber

i house rule that too. magic is unstable. you're already working in calm quiet conditions with good tools just to be able to make it at all. trying to remain as calm as possible while working with these magical forces is stressful in and of itself. so while its allowed RAW to take 10 on it ( i think its in a FAQ somewhere? ) i house rule that the other way =P

i also up the DC by 5 if you're creating it at a CL less than the CL of the item. ( aka. i still treat it as a requirement, bypass it at +5 to the DC ) as a house rule.

Dark Archive

bertox200 wrote:
All magic items have a LI in their description.

What is a LI? I see people responding as if you said CL, or caster level, so I'm guessing they're equivalent, but I'm curious, as I've never seen LI before.

bertox200 wrote:
Then what is the use of the LI listed in any magic item?

Assuming LI is the same as CL, the listed LI is the default LI of the item. It's used for items found as random drops, or where a crafts-person is making a default one with no adjustments. It decides the difficulty, the DC, of the crafting check, and the difficulty against which Dispel Magic must pass to dispel the magic item's effect.

bertox200 wrote:
If a ipotetic lvl 3 wizard want to create a Belt of Giant Strength+2 the DC to create it is 13 (5+8 where 8 is the LI listed in the item) or 8 (5+3 where 3 is the LI of the wizard)?

The crafting check is always 5 + the LI of the item, with adjustments for whether the crafter is rushing the crafting, and whether they meet all the prerequisites for crafting the item in question. In this hypothetical example, the crafting check is 5 + 8 = 13, the default check for a standard Belt of Giant Strength. This assumes the crafter is crafting at normal speed and has all the prerequisites, namely Craft Wondrous Item and Bull's Strength. Changes can be made to this, which I'll talk more about later, but this is the default, basic check.

bertox200 wrote:
Also creator can take 10 to the d20 result for create a magical item?

Yes, as clarified in the FAQ on the Core Rulebook (CRB), you can take 10 on crafting rolls, as long as you meet the normal requirements for Taking 10, specifically "When your character is not in immediate danger or distracted".

bertox200 wrote:
Can I create a item with a LI higher than my LI? Example a lv 3 wizard can create a lv 8 belt of Strenght ?

Yes, you can. In the Pearl of Power FAQ, it is made clear that a crafter can set the LI to any level he likes, so long as the item meets the minimum LI needed for that item's prerequisites. So, Bull's Strength, being a 2nd level spell, requires a 3rd level caster, so the minimum LI would be 3. A level 1 crafter could make a Belt of Giant's Strength, but he couldn't make the Belt with a LI of 1. The minimum is decided by the item and its prerequisites, which is still 3.

SUMMARY:
The LI of a default Belt of Giant Strength is 8. Crafting a Belt requires a crafting check of 13, namely 5 + the LI of the Belt, 8. A crafter can change that LI to whatever LI he likes, though whatever he changes it to will affect the difficulty of the crafting. The only restriction is that the item cannot be a lower LI than the LI required to get the prerequisites required by the item. In this case, Bull's Strength and Craft Wondrous Item both require a LI of 3, so a Belt cannot be made with a LI less than 3. This means that any level of caster, from 1 to 20, could make a Belt of Giant Strength with a LI of anywhere between 3 and whatever limit the GM sets down. The crafting check will then be 5 + whatever the LI is changed to.

If the craftsperson wants to speed up crafting, he can double his work speed by adding +5 to the crafting check. For each item prerequisite he fails to meet, he can add +5 to the crafting check. This does not include the crafting feats. So, for the Belt, he could ignore the requirement for the Bull's Strength spell and add 5 to the crafting difficulty, but he could not ignore the requirement for Craft Wondrous Items. These modifiers do not have any effect on the LI of the item.


Seraphimpunk wrote:

i house rule that too. magic is unstable. you're already working in calm quiet conditions with good tools just to be able to make it at all. trying to remain as calm as possible while working with these magical forces is stressful in and of itself. so while its allowed RAW to take 10 on it ( i think its in a FAQ somewhere? ) i house rule that the other way =P

i also up the DC by 5 if you're creating it at a CL less than the CL of the item. ( aka. i still treat it as a requirement, bypass it at +5 to the DC ) as a house rule.

That's a fair house rule, but I'd argue that magic is actually pretty darn stable most of the time. Spells do what they say they do, then end. Magic items last indefinitely and don't change in function.

There are cursed items for the incompetents out there, but they're almost always the result of a mage trying to create something beyond his ken - such that he'd have to roll an 11 or better to succeed, and the results were poor.

A take 10 roll represents the bog-standard average of what you can do; or fairly routine work. I think it's legit to see it either way.

Of course, a world with unstable magic could be a lot of fun.


LordSynos wrote:
bertox200 wrote:
All magic items have a LI in their description.
What is a LI? I see people responding as if you said CL, or caster level, so I'm guessing they're equivalent, but I'm curious, as I've never seen LI before.

Sorry, I'm used to write "LI" instead of "CL" becausa I'm Italian. Thanks for the Summary!


The cursed item system is pretty bad. From a flavor standpoint, I'd expect a near-success to produce a minor cursed item instead of a flavor. You know, the wand of bless that also turns the target's skin blue for 24 hours, or as a 25% failure rate and spits out tiny little archons instead.

I ended up houseruling this instead. Failure by 4 or less always makes a cursed item, but the creator can identify the curse using the usual DC for identifying a magic item, and if they do so at the time of creation then they should (usually) be able to prepare themselves to prevent the curse from attaching to them (e.g., no "can't throw away" effect, and plenty of time to put down the scarab of death before the curse activates). Failure by 5 or more creates a cursed item as usual.

Frankly, it's way more fun to end up with an . . . eccentric magic item than it is to just go "Whoops, you lost all your golds". And it almost never comes up anyway, as I know very few players who will attempt to craft items above their take 10 DC.

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