| pylfer |
Hey everyone,
Just a quick question. Is it possible for you to throw items such as: Caltrops, Smoketiks, etc, at a targeted square? A square has 5 AC (from my past experience with targeting specific spaces) and shouldn't be to difficult to hit (even with the -2 to hit per range increment).
I can understand that Caltrops, given that they are in a bag, would be difficult to manage this with (and therefore incapable of doing so) but the smokestik or even some of the other items of this nature are use and go, so it would seem igniting a smokestik and throwing it would make at least some sense.
Is it possible to throw either of these items or am I firmly placed in the realm of having to place them myself? :3
| blahpers |
Weirdly enough, the only bits I can find about targeting a square are in the rules for total concealment:
If you have line of effect to a target but not line of sight, he is considered to have total concealment from you. You can't attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).
There are rules for targeting a grid intersection--splash weapons:
You can instead target a specific grid intersection. Treat this as a ranged attack against AC 5. However, if you target a grid intersection, creatures in all adjacent squares are dealt the splash damage, and the direct hit damage is not dealt to any creature. You can't target a grid intersection occupied by a creature, such as a Large or larger creature; in this case, you're aiming at the creature.
Since the rules aren't terribly helpful for targeting squares that don't contain creatures, I'd just target the square as AC 5. 3.5 might have had some rules that were intended to port over, but I don't know them as I've only played a little 3.5.
| Claxon |
I would also say you can only throw 1 caltrop at a time. Making them largely ineffective because you would need a large quantity to sufficiently cover a 5ft area and force the person to either move at half speed or be injured.
As improvised weapons have a range of 10ft, I would suggest giving the items a 10ft range as well.