
| blahpers | 
 
	
 
                
                
              
            
            So, what are the various ways a gunslinger can shoot incorporeal creatures for full damage? So far I've come up with
Anything I'm missing? So far it looks like ghost salts are the most cost-effective way to go, but for some reason I always feel like weapon blanches are a cop-out.

|  The black raven | 
 
	
 
                
                
              
            
            ghost touch firearm (expensive, wastes a plus if put on primary firearm) 
ghost touch ammunition (even more expensive, and wasteful unless you're allowed to buy/craft only a few and use dead shot or vital strike) 
Ghost-touch is not available for ranged weapons (or ammunition). In the CRB, it is melee-only. Which makes the weapon blanch even better.

|  Shfish | 
blahpers wrote:Ghost-touch is not available for ranged weapons (or ammunition). In the CRB, it is melee-only. Which makes the weapon blanch even better.ghost touch firearm (expensive, wastes a plus if put on primary firearm) 
ghost touch ammunition (even more expensive, and wasteful unless you're allowed to buy/craft only a few and use dead shot or vital strike) 
Your search fu was too limited. In the ultimate equipment book it also expands it to ammo.

|  The black raven | 
 
	
 
                
                
              
            
            The black raven wrote:Your search fu was too limited. In the ultimate equipment book it also expands it to ammo.blahpers wrote:Ghost-touch is not available for ranged weapons (or ammunition). In the CRB, it is melee-only. Which makes the weapon blanch even better.ghost touch firearm (expensive, wastes a plus if put on primary firearm) 
ghost touch ammunition (even more expensive, and wasteful unless you're allowed to buy/craft only a few and use dead shot or vital strike) 
Ooohhh !!! Stealthy errata. Me like :-))

|  Nefreet | 
 
	
 
                
                
              
            
            I purchased ghost salt for my gunslinger in PFS, applied it to 10 bullets circa level 7, and used 3 of them by level 12.
YMMV.
Another option might just be to carry around a backup Longbow and 10 ghost salted arrows. You'll be able to apply most of your feats to the bow, and you'll get more than one attack/round.

| Rerednaw | 
Any chance of ghost salt on your ammo, and then cast Abundant Ammunition? Doesn't the salt copy over? Just keep using the 'spares' created by the Abundant Ammunition spell and you can save the rest for later.
Oh by the way something about the description bothers me.
When rubbed onto a weapon that is then placed over a hot flame for a full round, ghost salt melts...
So...assuming handy haversack
Draw salt. (move)Apply salt. (?)
Draw Torch.
Draw flint and steel.
End of round.
Light Torch (standard)
Drop torch to ground (free)
Finish applying salt to Weapon over flame (FRA)
That's a lot of actions. Are we allowed to carry over ghost-salted ammo from one adventure to the next?
 
	
 
     
     
     
 
                
                 
	
  
	
 