| Tumskunde |
I have a conundrum.
(setup)
I originally tried out Pathfinder Society a little over 2 years ago, shortly after Ultimate Combat came out I think.
In my first, and only, day of playing scenarios, we ran through 3 of them in roughly 4 hours. All resulted in TPK's and, with further events afterwards, saw me and the rest of my pathfinder crew abandon Society play in my hometown, we stuck to home games after that.
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Now I'd like to try it out again, as I just moved to a new area, I figure I'd give it another shot. It'll take me a while to repurchase the books I'll need, so I've got a bit of time to solve my next riddle of sorts.
Now, the problem is, the GM at the time didn't give out Chronicle sheets, and it's been a fair stretch of time as well. I even had to make a new paizo account, as I still have no idea what my first one was called, or which email address it was tied to.
I know that we aren't supposed to get credit for scenarios we've already played or read through, but I'm not sure which of the scenarios I've played.
(/setup)
Now I don't want to break any of the society's rule intentionally or not, do any of the more experienced players and/or GMs want to help me figure out which scenarios I've played?
I'd hate to figure it out midplay and possibly wreck the game for others. I'm fairly sure these were from 2 years ago, they may have been older.
Sent the party on a mission to a warehouse to collect an item. I know we got in and avoided combat, much to my barbarian's dismay and were fairly fresh when the final encounter hit. It was a 'rival' group of pathfinders looking to take our prize for themselves, they had cornered us in an alleyway and we were forced into fight when they refused to talk to us.
I remember there being a wizard, or at least a spell caster anyway, who one shot our Oracle with a critical hit from her quarter staff in the surprise round, followed by the halfling barbarian raging and felling our cleric in a single blow. The wizard was top of the first round and took out our bard with another critical hit, leaving me alone, and I was put low trying to get our objective away and come back with help.
Involved dealing with an undead outbreak in a fishing village. I remember one of the characters freaking out after falling off one of the boats, as they couldn't swim.
We got there and investigated, finally cornering the culprit, an evil cleric, who channeled once and wiped most the party due to the wounds from dealing with the undead under the cleric's control. I do remember that our contact in the village was the mayor, who wanted us to find his missing daughter and bring her, or her corpse back.
The third one pitted us against kobolds, we fell for far too many traps, the fact that we had 2 clerics didn't save us from an early wipe as they both went down to a pit trap, one triggering, the other getting knocked in. I went down to an arrow trap in that first encounter, I don't think we even succeeded on a single Perception check that entire game. The hook was something about finding a missing farmer, who had disappeared in a mountain pass while taking his livestock to market.
Anyways, thanks in advance.
-Tumskunde
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Welcome (back) to PFS!
Let's see...
Hope that helps!
| Tumskunde |
Sounds like you can play whatever you want in PFS, because you really didn't play PFS before based on the GM modifying things drastically to their content.
That's both a load off my mind, and makes me feel quite bittersweet about the whole mess.
Honestly, from your story it sounds like the GM took so many liberties that it wasn't even really a sanctioned Organized Play game anymore. Come to think of it, it may be that was his intention, seeing as he didn't hand out any chronicle sheets.
The GM there told us you only gained a chronicle sheet if you survived. But it could be that was the case, especially since he walked off with my newly bought Pathfinder library at the end of the night. The matter has since been settled rather permanently, but I never got my books back.
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Sad to hear about your past experience (as it sounds it wasn't a good one), but I am VERY glad to welcome you back, and hope you get involved at your local lodge.
In case you haven't already, the best place to start is probably the Guide to Organized Play, which is a free download from Paizo.
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...Wow.
EDIT: Ninja'd. The "wow" was in response to the tale of theft, not to CRobledo having the audacity to welcome a new player to PFS. ;)
Yeah... wow.
And yeah... Welcome back! We have a great bunch of volunteer organizers that I'm sure would be glad to help you get started back up. Take a look in the guide for the Venture-Captain or Lieutenant in your region, shoot them an email, and they will be able to fill you in on how to sign up to play at their regional game days.
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The second one sounds vaguely like Crypt of the Everflame, possibly (from what I recall). Might be way off.
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The first, as mentioned, sounds like an Evil GM (tm) version of First Steps.
Two crits in the first round? Right. And Ledford shouldn't do enough damage, without fudging the die roll, to put a first level cleric down on the first hit, on average. Not to mention that the arcane caster is supposed to avoid melee, and has a spell to try and cast if he does get forced into melee.
Not to mention that, in the surprise round, the caster shouldn't have been in any position to attack anyone, since you only get a move or standard action in the surprise round. Maybe a partial charge, but that would/should not be anything in the tactics of any arcane caster who is not totally insane at first level.
The second one sounds like a weird version of the Pallid Plague scenario. Very weird version. To be honest, I can't even remember a scenario where there was an option to fall off a boat, although some do have a section of boat travel where an enemy might try a bullrush on a heavy armor PC. But that should still provoke at least one Attack of Opportunity, which can make it difficult to succeed at.
And the third one can't be the Ambush in Absolom quest, at least not as written for the reason to go looking. The actual Ambush lays down that it is a missing Pathfinder initiate, who was taking the sewers as a shortcut, but never made it to his destination.
And, as to the GM walking off with your Pathfinder library, as Jiggy said, wow. Hope that he has had to talk with both the store owner and the police about that.
And, succeed, fail or die, you are supposed to get a chronicle for every adventure any of your PFS PCs participate in. Whether it is marked as 0 XP, 0 PP and dead, or 1 XP, 2 PP and full gold...
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Here's a weird thought. What if 2 and 3 are switched, and this is supposed to be First Steps 1-3?
2 does not appear, IMO, to have much, if anything, in common with First Steps Part 3. No undead, and no negative channeling cleric, IIRC.
3 mentions many things beisdes the kobolds which appeared in First Steps Part 2. None of the traps in FSP2 are pit traps or arrow traps. Other weird traps, but not pit or arrow...
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First one is definitely First Steps I: In Service to Lore.
The other two don't even seem Pathfinder Society adventures. Saving a farmer? Oh please, no pathfinder would go rescue a puny farmer, right?
Oddly though the third one reminds me the retired scenario The Third Riddle, but only because it has a load of traps.
The second one reminds me of The Devil We Know, part ... I'm unsure which part. The evil cleric with undead lackies killing the team would fit part 1. Maybe the Andoran faction leader wanted someone saved? Or some other faction leader.
I'd probably look at some modules for advice.
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Netopalis wrote:Here's a weird thought. What if 2 and 3 are switched, and this is supposed to be First Steps 1-3?2 does not appear, IMO, to have much, if anything, in common with First Steps Part 3. No undead, and no negative channeling cleric, IIRC.
3 mentions many things beisdes the kobolds which appeared in First Steps Part 2. None of the traps in FSP2 are pit traps or arrow traps. Other weird traps, but not pit or arrow...
Just checked - sorry, I thought that the kobold in the middle of 3 was a cleric. Right.
In regards to part 2, I was actually thinking of the haunt for the pit trap, and it's hard to say how the GM handled some of the kobolds. He could have had one sniping from a distance, and because the party failed a perception check, they assumed that it was a trap? I don't know.