quick question: continual flame kukris....


Rules Questions


party found a set of continual flame kukris in the bottom of Thistle top. This is a first level adventure and the party wants to sell them and feel they should be getting somewhere between 18,000 and 20,000 GP. Could someone please give me an idea how much they're worth and tell me why these two items would be included in a first level campaign.


HAH. No no no. They are not nearly worth so much my friend. They are worth approximately 68 gp each. Continual Flame is a permanent 2nd level spell effect that can be cast by a 3rd level wizard on any object forever.

In Goods and Services
Spellcasting costs Caster Level X Spell Level X 10gp. 120 gp for a 3rd level wizard to cast Continual Flame twice or 60 gp for just one casting.

A kukri costs 8 gold.


A scroll of continual flame is worth 200g :) Basically the weapons act like torches that produce no heat. They are thinking of flaming burst kukris, which as a +3 equivalent weapon would be worth about 18,000gp.


Do not confuse a +1 Flaming Kukri (worth 8,308gp) or a +1 Flaming Burst Kukri (worth 18,308gp) with a simple boring 8gp kukri that has Continual Flame cast on it which costs exactly what Scavion said it does, but it does not add any bonus to your attacks or damage and it does not burn your enemies like the +1 Flaming kukri would.

And please put spoiler questions inside a spoiler tag, like this:

Spoiler:

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Scavion wrote:

HAH. No no no. They are not nearly worth so much my friend. They are worth approximately 68 gp each. Continual Flame is a permanent 2nd level spell effect that can be cast by a 3rd level wizard on any object forever.

In Goods and Services
Spellcasting costs Caster Level X Spell Level X 10gp. 120 gp for a 3rd level wizard to cast Continual Flame twice or 60 gp for just one casting.

A kukri costs 8 gold.

they were hung-up on the permancy aspect of the continual flame lol ty for your help!!!


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It doesn't actually use the spell Permanency for Continual Flame. Continual Flame literally just lasts forever. You could have a crazy wizard lighting everything in the world with the stuff and eventually he'd do it unless someone ran behind him dispelling it.

*Begins writing a silly random encounter where the party comes across a section of the forest completely lit with continual flames on everything.*


The hint is in the name of the spell: Continual Flame.


Scavion wrote:

HAH. No no no. They are not nearly worth so much my friend. They are worth approximately 68 gp each. Continual Flame is a permanent 2nd level spell effect that can be cast by a 3rd level wizard on any object forever.

In Goods and Services
Spellcasting costs Caster Level X Spell Level X 10gp. 120 gp for a 3rd level wizard to cast Continual Flame twice or 60 gp for just one casting.

A kukri costs 8 gold.

somebody forgot about expensive material components (which is an extra 50gp per kukri)


I have a wizard in Rise of the Runelords that does just that. Continual flame on ALL THE THINGS. Our Ragathiel-worshipping pally especially appreciates it, because style is the best stat.


Scavion wrote:

It doesn't actually use the spell Permanency for Continual Flame. Continual Flame literally just lasts forever. You could have a crazy wizard lighting everything in the world with the stuff and eventually he'd do it unless someone ran behind him dispelling it.

*Begins writing a silly random encounter where the party comes across a section of the forest completely lit with continual flames on everything.*

"I find that having everything on fire is critical to the ambiance of my wizard tower, but having everything burning up just wouldn't do."


An archon blooded aasimar with a compulsive need to use their SLA every day and eventually ends up lighting up his whole house/mansion/dungeon over his long life.

The real funny thing would be if someone ACTUALLY lit his house on fire. I think it would take forever for someone to even notice.


Well, they'd smell or see the smoke, and feel the heat, but it'd make it delightfully difficult to tell when the fire was actually put out.

One way to deal with it'd be an antimagic field to find what's actually burning.

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