Books for PFS.


Pathfinder Society

Grand Lodge

So this isn't another complaining about needing additional resources thread. I have most of the awesome Ultimate series, planning on picking up Ultimate Equipment up soon to complete the set. I also have the Inner Sea World Guide and the Cheliax companion book. What are some books you guys have enjoyed picking up that have some sweet PFS interactions? I've heard stuff about the ARG and the Blood of Angels/Demons books. What do you guys think are some awesome books to pick up for a mainly PFS player?

Bonus question, what are some awesome season 1-2 scenarios to pick up.

Sovereign Court

I really like the Pathfinder Society books honestly, even for not PFS play.

Seeker of Secrets was really nice.

3/5

Blood of Fiends and Blood of Angels really makes the tiefling/aasimar fun.

4/5 5/5

I really love the Dragon Empires Gazetteer, and wish it would get a sequel. (Okay, okay, I really want religion traits for Tien gods, as well as fluff, because three of my characters worship Tien gods - Lao Shu Po, Shizuru, and Nalinivati. So sue me.)

3/5 RPG Superstar 2013 Top 16

Dungeoneer's Handbook has a great alchemist archetype (Trap Breaker), and a lot of cool alchemical items.

Liberty's Edge 4/5

1 person marked this as a favorite.

Animal Archive for pet classes and familiars, and Chronicle of the Righteous for religious characters are both great.

Varisia, Birthplace of Legends is great background, especially if you're looking into almost half of the APs or Season 4 Scenarios.

Inner Sea Magic and Faction Guide although not terribly PFS friendly have the most crunch/fluff of any books, really filling out many of the organizations mentioned in The Inner Sea World Guide.

Bonus answer:#35 Voice in the Void, #39 Citadel of Flame, #40 Hall of Drunken Heroes, #43 Pallid Plague, #2-03 The Rebel's Ransom, #2-13 The Throaty Mermaid, and #2-21 The Dalsine Affair

Grand Lodge 1/5

Short answer:
All the Player Companions and RPG(hard cover) books.

Little longer answer:
It depends on what you like to play. I like variety so I have a majority of the Companions, Campaign Settings, and RPG's. I agree with Mike on the Varisia, Birthplace of Legends, it is a good one. I am also fond of the "Faiths of" books for most of my religious characters. I also like Inner Sea Primer and Dragon Empires Primer.

Bonus:
I have had fun with the #3-01 The Frostfur Captives, #4-19 The Night March of Kalkamedes, #5 Mists of Mwangi, and the Quest for Perfection series (#3-09, 11, and 13).

Grand Lodge 4/5

Some books that I use resources from a lot:
Qadira, Gateway tot he East for silversheen
Classic Horrors Revisited for the fauchard
Seekers of Secrets for Ioun stones, cracked, flawed and the rules for resonance
Pathfinder Society Field Guide for the Lore Warden fighter archetype, among many other items.

Sczarni

Adventurer's Armory if for no other reason than to legally have access to the Spring Loaded Wrist Sheath. It also allows access to Stingchucks which are just pure gravy.

5/5 5/55/5 *** Venture-Captain, Germany—Hamburg

Quote:
Seekers of Secrets for Ioun stones, cracked, flawed and the rules for resonance

Yes, I was going to suggest that, too. In addition, there's some really good background stuff about the Society (especially the description of the application progress) and cool pictures of famous Pathfinders that you can show to your players if they happen to be the ones who give the PCs their mission.

for the bonus question:
Assault on the Kingdom of the Impossible is a nice scenario if your players like solving their problems with a bit more than just pure combat.
If you like dungeons with a bit of mystery them, maybe try Delirium's Tangle.
Murder on the Throaty Mermaid is a very nice scenario for players who like some detective roleplaying.
If you want to explore the northern lands, go for the Shades of Ice Trilogy.
And finally, if you like going to the Blakros Museum, there's The Penumbral Accords (And then you might also want Mists of Mwangi from season 0, which uses the same map).

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

1st question: Assuming you already have the APG, I've really enjoyed the Chronicles of the Righteous book lately. The mystery cults are a lot of fun, and if you have any interest at all in the Empyreal Lords, I'd recommend it.

The Taldor book has some fun things in it. Then again, most of my characters are Taldan.

Adventurer's Armory has some excellent items in it, and I could highly recommend it as well.

Bonus question:
Assault on the Kingdom of the Impossible is great if your party enjoys talking their way through things. It runs quick, though.

The Jester's Fraud is a great scenario with a bit of everything. The finale is truly epic. I would recommend looking at the scenario author's post with alternate tactics for the first encounter, though, since the printed tactics are illegal for the creatures.

Murder on the Throaty Mermaid is an experience that no player will soon forget. So many colorful characters and brilliant plot points. I played it 9 months ago, and some of my friends still reference that session. Only time I ever opened combat with a Prestidigitation.

I've heard great things about City of Strangers, but haven't played it yet. It would be on my recommended list, though.

You Only Die Twice presents the players with a really unique problem, and every team deals with it differently. It's also nice because, going in, you expect it to be all combat, but it certainly isn't.

You Only Die Twice:
If you run this, be aware that the haunt cannot kill characters, as it emulates the Heal spell, which stops at reducing undead to 1 hp.

Liberty's Edge 2/5

I love Inner Sea Magic and the Inner Sea World Guide just for the reason of all the awesome background and region specific spells and feats available.

Grand Lodge 5/5

1. Seeker of Secrets- only source of resonant powers for ioun stones

2. Adventurer's Armory- spring loaded wrist sheath + a few really nifty feats

3. Pathfinder Society Field Guide- cool wayfinders

4. Animal Archive- Archetypes for Animal Companions and Familiars? Yes, please.

Liberty's Edge 4/5 5/5

Kurthnaga wrote:
Bonus question, what are some awesome season 1-2 scenarios to pick up.

The 'Before the Dawn' two-parter, '#2-01 The Bloodcove Disguise' and '#2-02: Rescue at Azlant Ridge'.

Grand Lodge

So the Field Guide does or does not entirely obsolete the Seekers of Secrets book? The little blurb on the purchase page would lead me to believe so, but the comments in this thread lead me to believe otherwise.

Also I have the Shades of Ice trilogy and I'm going to start running it on weekend games as a startup for my shops weekend schedule. Anyone think there's any particular adventure that provides a good curve of difficulty/immersion/story after the Shades of Ice trilogy? I would prefer not to go down in quality after those three weeks are up. Still preferably season 2 or lower, but any suggestions for great scenarios are fine. Definitely going to take a look at that Before the Dawn pair.

So I'm picking up UE tomorrow and most likely the Adventurer's Armory as well. I've considered field guide/Seekers of Secrets as my next books afterwards. Do I need both books to get the most from them?

Grand Lodge 1/5

Field Guide and Seekers each have their own things to add.
The guide is good for archetypes, vanities, faction info, additional equipment trick items, and info on Absalom.
Seekers has the bulk of info on ioun stones and the variant ways they can be used. It also has info on a number of different venture captains and a good look at the Grand Lodge itself. There are also some Pathfinder themed prestige classes.
Also both books will have feats, spells, and various other tidbits you may find of use.
I recommend getting both if you get the chance. Also, if you do not have it yet you may want to add the PFS Primer as well. All three go together well enough and help in fleshing out the Society.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
kinevon wrote:

Some books that I use resources from a lot:

Qadira, Gateway to the East for silversheen

Not sure if you realized it or not, but silversheen in also in UE (perhaps one less book to drag around with you).

Grand Lodge 5/5

Kurthnaga wrote:

So the Field Guide does or does not entirely obsolete the Seekers of Secrets book? .

So I'm picking up UE tomorrow and most likely the Adventurer's Armory as well. I've considered field guide/Seekers of Secrets as my next books afterwards. Do I need both books to get the most from them?

No the Field Guide does not directly replace Seeker of Secrets, both books are definitely worth purchasing even now. Seeker is the only book to include many of the ioun stones you can purchase (not even in UE) and also the only book with resonant powers for ioun stones.

I suggest buying both books eventually, yes, but if you can only afford one now, Id go with Seeker.

Scarab Sages 2/5

Mistwalker wrote:
kinevon wrote:

Some books that I use resources from a lot:

Qadira, Gateway to the East for silversheen
Not sure if you realized it or not, but silversheen in also in UE (perhaps one less book to drag around with you).

Qadrian Silversheen (+750g):
Blades made of this special metal count as alchemical silver weapons and are immune to rust, including that of rust monsters, the rusting grasp spell, and so on. They are always masterwork weapons — most often scimitars or longswords; the listed price includes the cost of the masterwork bonus.

Ultimate Equipment Silversheen (250g):
This shimmering paste-like substance can be applied to a weapon as a standard action. It gives the weapon the properties of alchemical silver for 1 hour, replacing the properties of any other special material it might have. One vial coats a single melee weapon or 20 units of ammunition.

As for the OP:

-If you want to know more lore for the gods people worship, 'Gods and Magic' is a nice one.

- '<Insert Race> of Golarion' gives background to the lore of the races of Golarion, including both 'Blood of Angels/Devils'.

- 'Seekers of Secrets' is essential for the resonance powers of the Ioun Stones inserted into Wayfinders (a.k.a., evil creatures can not mind control me).

- 'Adventurer's Armory' for the PESH!!!!! (oh, and Spring-loaded Wrist Sheaths)

- Pathfinder Society Primer is a nice one for the First Aid Gloves (highly recommended to save people's lives)

- Going casty-blasty? 'People of the North' has some good spells, such as the random Snowball to the face. Tribal Scars also makes a good 'Ledford's Bane/Kon-Non'.

- Curious about Prestiege classes? 'Paths of Prestiege' gives a whole slew of classes, like an Aldori Swordlord, Mammoth Rider, and Tattooed Mystic.

Remember to request them at your local Games and Hobby shops! They will love you for that!

..../advertisment

Silver Crusade 4/5

Since you didn't mention owning Advanced Players Guide, I'll mention it. After the Core Rulebook, it's clearly the second most important book for players.

I'm a big fan of Seeker of Secrets for the ioun stones and Inner Sea Magic for a few different things, like the Tattooed Sorcerer archetype, Dawnflower Dervish bard archetype, and Pugwumpi's Grace spell.

Advanced Race Guide has good stuff for any race you can play in PFS, even without a race boon. Some of it is repeats of stuff in other books, but I've used the 30 ft base speed for a halfling and racial whip proficiency for a half-orc, among other things.

Speaking of halflings, if you're going to play one, Halflings of Golarion is worth picking up for the Helpful trait, if nothing else. I also use that book for the Good Dreams trait on my halfling cleric of Desna and the Halfling Opportunist prestige class. Unfortunately, that prestige class seems like it might just be too underpowered to be worth the effort. It's a shame, because it's a fun concept.

Grand Lodge

I have access to the APG. I don't have it on me, but if I remember correctly the Dawnflower Dervish is in Inner Sea World Guide. I also just picked up Bestiary 1 and the Adventurer's Armory. I'm pretty sure Field Guide and SoS will be next, and probably Inner Sea Magic after for a certain boon I have. ARG is also probably somewhere down the line.

So for speciality books so far the forerunners in my mind are Blood of Devils/Angels, Elves of Golarion, followed by Halflings of Golarion. Besides the Cheliax booklet are there any faction books worth looking at?

Grand Lodge 1/5

There are two versions of Dawnflower Dervish. Fighter and Bard. The fighter one is from ISWG and the bard one is from ISM.

Grand Lodge 4/5

As Cao Phen pointed out, there are twoi different things named "Silversheen". One is a Wondrous Item, reprinted in UE, originally from the Core Rulebook. The other is the special material from the Qadira book.

They each have their uses, but if you wind up needing to use the Wondrous Silversheen much, the special material, or Weapon Blanch (Silver) for ammunition, might be a more cost effective choice.

Strangelyt enough, Silversheen from Qadira, along with weapon blanch (silver), are Always Available items, while Silversheen from the CRB/UE requires having at least 5 Fame.

CRB Silversheen doesn't require any extra books or a copy of the Additional Resources pages, but the Qadiran material and the weapon blanch both do.

Silver Crusade 4/5

R2D2TS wrote:
There are two versions of Dawnflower Dervish. Fighter and Bard. The fighter one is from ISWG and the bard one is from ISM.

One of these days, I want to look into what a Dawnflower Dervish/Dawnflower Dervish multi-class would look like. Would that be called a DD squared?

5/5

Fromper wrote:
R2D2TS wrote:
There are two versions of Dawnflower Dervish. Fighter and Bard. The fighter one is from ISWG and the bard one is from ISM.
One of these days, I want to look into what a Dawnflower Dervish/Dawnflower Dervish multi-class would look like. Would that be called a DD squared?

Oh, and the Dawnflower Dervish fighter is Inner Sea Primer, not World Guide...to aid your search for your double double D build ;)

Silver Crusade 2/5

Mike Seales wrote:
Bonus answer:#35 Voice in the Void, #39 Citadel of Flame, #40 Hall of Drunken Heroes, #43 Pallid Plague, #2-03 The Rebel's Ransom, #2-13 The Throaty Mermaid, and #2-21 The Dalsine Affair

Dalsine Affair was high on the list for the most fun I've had with my cleric of Sarenrae. He'd just bought Full Plate and the heavy armor proficiency, and I played him really over the top in that scenario as an evangelist of Sarenrae.

Spoiler:
As we came up to the manor house, our rogue snuck forward and tied together the bootlaces of the guards. Then I strode down the lane, clad in the heaviest of armor, a Light spell cast on the armor to make it shine with radiant light, Sarenrae symbols all over the place, booming out "SARENRAE'S JUDGMENT IS UPON YOU! FLEE OR BE STRUCK DOWN!" When the guard tried to rush me, they tripped over their tied bootlaces and fell to the ground. I proclaimed "SARENRAE HAS STRUCK YOU DOWN! FEEL THE MIGHT OF SARENRAE! FLEE NOW WITH YOUR LIVES OR BE BURNED BY THE DAWNFLOWER'S FLAMES!"

They fled.

My book recommendations are Classic Monsters Revisited and Classic Horrors Revisited, both have some cool stuff in them.

Grand Lodge 1/5

Thanks for the correction Sniggevert. I meant to indicate the Primer.
Fromper, it could also be D4 or 4D. Of course that just makes me think of the old phrase of "Deliver da letter da sooner da better".

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