| MordredofFairy |
The Archetype gets a number of Boni when fighting with 2 weapons.
And a Light Shield is also listed under the "Weapons" and can be used as a bludgeoning weapon when shield bashing.
There's also such things as "Bashing Finish" having Two-Weapon Fighting as Prerequisite-so, would a Shield qualify for this archetype?
Meaning with improved bash you could keep your Shield AC, and enjoy the benefits of the Archetype by doing both a normal Attack and a Shield Bash with a standard attack/AoO when high enough level?
With the proper feats, throwing in a bull rush as well with the shield bash?
And possibly(with the multitude of feats) set up a combat patrol to hit people and shield-slam-bullrush them away?
Or is there some reason this cannot work?
(I know until level 11 when you can get Shield Master, the Shield will be way inferior to other (magical) weapons, and any weapon foci or weapon specializations only go to one weapon, but the extra AC + Arrow Deflection etc. could be well worth that.)
Also, on a side note: Is it legally possible to take the Feat "Eldritch Heritage", choosing the Arcane Bloodline, which, as Level 1 Power, gives Arcane Bond, and thus aquire a Familiar at a "power" level of CL-2(per Eldritch Heritage) for basically any Character that qualifies?
(Note that this is mostly for fluff reasons for a possible antagonist in a campaign i'm running. So i'll go with it anyway, but while designing, I kind of wondered if all of this is RAW, or i'm entering homebrew. Just stating this to clarify i am not trying to bend rules in any way here).
| Helic |
There's nothing in the archetype that says what kind of weapon you have to use; shields are legitimate weapons.
Also note that shields with the Bashing enchantment act as +1 weapons. Not as good as Shield Master, but extra damage with the shield on top of not having to enchant the shield as a weapon is pretty decent.
| lemeres |
About the familiar-yes, that is a common use for the eldritch heritage feat.
An interesting fact about familiars- they always have half your hp and all of your BAB, skills, and saves. This means that they could theoretically be useful combatants. Unfortunately, they do not ever technically 'level up', so they cannot get any new feats. Sure, some might be able to make ranged touch attacks if you armed them with alchemical weapons, but it seems a waste.
You might want to look into improved familiar at level 9 (give or take). A few of the options have more combat ability than the tiny animals on the standard list. The earth elemental (available at level 5 for most, level 7 for you). It has decent strength, power attack, a single natural attack (1.5x STR and power attack damage, although limited to standard attacks), and even improved bull rush (which gives it something to do with its your full BAB and its STR). The earthglide ability is also useful.
Of course, all this is assuming I am not entirely off base on how eldritch heritage interacts with improved familiar. I tried looking it up, but did not find anything too conclusive.
| Sadurian |
Keep in mind Tower shields cannot be used as weapons (shield bash etc).
Heavy shields count as 1-hand weapons.
Light Shields count as light 1-hand weapons.
Therefore, putting a heavy shield in your off-hand lowers your attack bonus significantly.
I have come across this problem with my Celtic-style Barbarian/Druid concept. The sword-and-board style with aggressive use of the shield is definitely in keeping with the Celtic warrior stereotype, but shield attacks don't really come into their own until quite late on (when you can take Shield Master and Shield Slam).
A heavy shield is going to be great for AC, of course, and is therefore always worthwhile for a warrior. Any attacks made with it however (until Shield Master), give a -4/-4 to attacking, all for a 1d4 (x2 crit). It hardly seems worthwhile!
So, whilst I would love to be bashing with the shield at lower levels to keep the verisimilitude of the concept, it probably isn't going to happen in any meaningful encounter.
This is a shame, because the average Classical/Dark Age/Early Medieval warrior was taught the shield bash as part of his basic combat technique, and this can't be modelled in Pathfinder without several feats and BAB levels. Game balance, I guess, but a 1d4/x2 attack is not exactly earth-shattering!
blackbloodtroll
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| 2 people marked this as a favorite. |
Keep in mind Tower shields cannot be used as weapons (shield bash etc).
Heavy shields count as 1-hand weapons.
Light Shields count as light 1-hand weapons.
Therefore, putting a heavy shield in your off-hand lowers your attack bonus significantly.
They don't "count as" weapons.
They are weapons.
Shields are weapons.
| Eridan |
This is a shame, because the average Classical/Dark Age/Early Medieval warrior was taught the shield bash as part of his basic combat technique, ....
First: Dont compare PF and realism :)
Second: Maybe it was a combat technique in some cultures but then the shield was not for killing the enemy. The killing blow was done with a 'real' weapon like swords and spears. The shield was for hurting and pushing back, breaking the line or stance etc.In PF a shield is at first a protective item AND then a weak weapon. With feats and enchantments it is a protective item AND a moderate weapon. Sounds fair for the rest of the game ..
| Claxon |
Shields are definitely weapons. Roman Legionaries would charge you and bash you with their shield to throw you off balance and create an opening and then reach in with their gladius and stab you before crouching behind their big shield again.
I built a double heavy shield wielding fighter with shield master. My GM was not amused. All the bull rushs + heavy bashing shield spike lead blade enlarged fighter made for hilarity.
| Sadurian |
Sadurian wrote:This is a shame, because the average Classical/Dark Age/Early Medieval warrior was taught the shield bash as part of his basic combat technique, ....First: Dont compare PF and realism :)
Second: Maybe it was a combat technique in some cultures but then the shield was not for killing the enemy. The killing blow was done with a 'real' weapon like swords and spears. The shield was for hurting and pushing back, breaking the line or stance etc.In PF a shield is at first a protective item AND then a weak weapon. With feats and enchantments it is a protective item AND a moderate weapon. Sounds fair for the rest of the game ..
The point is not that the shield doesn't rip enemies apart, but that it doesn't do what it should - knock them off balance or create space for the follow-up attack.
You get there eventually, but it does limit your build concepts. A shame, because if a game can't model real life to a rough degree (not vice versa, by the way) then something might be wrong.
| fretgod99 |
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Trogdar wrote:bonuses is the plural form of bonus.... back to readingi used the latin plural.
Seeing how it's originally a latin word used across different languages with differing declinations, that should not be a reason to call me out on that.
[derailment]In fairness, "bonus" isn't really a Latin word. Pluralization in English is odd. Sometimes the rules of the language of origin are used (hence, media) because they are familiar, even if doing so seems overly formal or academic (see: foci). The purely English rule though is that once words are adopted, English rules of pluralization apply, meaning "mediums", "focuses", and "bonuses" are all correct.
Same with "octopus" for that matter. Should be, and is, "octopusses", though if we're being true to language of origin, it'd be "octopodes" (not "octopi" - that's only accepted due to usage based on widespread misunderstanding).[/derailment]
| TGMaxMaxer |
You don't take a -4 to attacks when 2 weapon fighting with a heavy steel shield if you're smart. Actually, if you're smart, it's a +1 Bashing Adamantine Shield. Costs 7020g, is a magic weapon that ignores hardness <20, and does a d8 plus a free bullrush with shield slam.
There's a reason romans fought with a gladius, (or had the phalanx archetype instead to shield/spear). The heavy shield is your main weapon, the gladius is your off hand light weapon. Problem solved.
Or even better, a +1keen Kukri as your light weapon, for when you get bashing finish later.
blackbloodtroll
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You swap out a longsword for a inferior main weapon? Not really my cup of tea. To say nothing of you then having the shield as a primary weapon rather than as a shield. It also stinks of cheese.
I think I'll wait for Shield Master.
Fighting in an established historical manner is "cheese"?
| Bizbag |
Sadurian wrote:Fighting in an established historical manner is "cheese"?You swap out a longsword for a inferior main weapon? Not really my cup of tea. To say nothing of you then having the shield as a primary weapon rather than as a shield. It also stinks of cheese.
I think I'll wait for Shield Master.
To whom are you referring? The Romans? The various Greek phalanxes? The Greeks used longspears called "sarissa" and the Romans threw a javelin called a "pilum" and carried a short sword (gladius). Their historical manner was to, in PRG terms, take standard actions to grant total cover in front of them (after moving), and do so in a line. They'd break the front wall to engage with their swords once they'd reached the melee and arrows were less of a concern.
I do love history, so if there's a group of major shield-users I'm not aware of, I'd *love* to hear about it. I've no knowledge of anybody who used the shield as a primary *weapon.* Primary tool in combat? Sure, that applies to the phalanxes and legions, but they didn't do most of their killing with them.
As to whether a character can do this, I say "Sure, why not? If you can figure out the feats, be my guest."
blackbloodtroll
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Just wait until someone points out that you can cleave and great cleave with a shield, and if you have shield slam, get bullrushes on all of them.
Especially if you are a dwarf with goblin cleaver and orc hewer, so you don't care where they are spaced.
What happens then?
Is there something I am missing?
| TGMaxMaxer |
Complaints about realism, history, and thematics usually.
My PFS dwarf fig4(brawler)/rang2 has this combo.
Move, cleave on any target in reach, free bullrushes, if they hit a wall they are auto-prone no save, +1 spiked bashing heavy adamantine shield for 2d6+15, cleaving finish for another swing if someone dies, Spiked destroyer for a swift armor spikes d6+14 after a successful bullrush on either the biggest target or the guy I think will die from it to proc cleaving finish.
| Bizbag |
Just wait until someone points out that you can cleave and great cleave with a shield, and if you have shield slam, get bullrushes on all of them.
Especially if you are a dwarf with goblin cleaver and orc hewer, so you don't care where they are spaced.
Sure, sounds like a fun combo. You are knocking the line back as you sweep them with your shield..
If I feel they're getting too much mileage out of the tactic, I'd counter with strategies; dwarves, disarms, reach opponents, etc .
| Bizbag |
Technically Shield Bash says it's an off-hand attack, and only counts as one-handed for the purposes of TWF penalties. I'd probably let a player MH one, but he wouldn't be able to wear the shield and THF it.
There's an archetype or magic item that lets you bash with Bucklers, right? I'd let a player TWF with a 1HW and a buckler, with the option to THF with the 1HW instead.
blackbloodtroll
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| 2 people marked this as a favorite. |
Technically Shield Bash says it's an off-hand attack, and only counts as one-handed for the purposes of TWF penalties. I'd probably let a player MH one, but he wouldn't be able to wear the shield and THF it.
Absolutely wrong.
See here.
Also, it doesn't just "count as" an one-handed weapon, the Heavy Shield is an one-handed weapon. A Light Shield is a light weapon.
You can wield a Heavy Shield with two hands, to add x1.5 strength to damage.
| Slime |
You swap out a longsword for a inferior main weapon? Not really my cup of tea. To say nothing of you then having the shield as a primary weapon rather than as a shield. It also stinks of cheese.
I think I'll wait for Shield Master.
Long to Short sword isn't that much a difference. And Shields can be spiked.
| Bizbag |
| 1 person marked this as a favorite. |
Bizbag wrote:Technically Shield Bash says it's an off-hand attack, and only counts as one-handed for the purposes of TWF penalties. I'd probably let a player MH one, but he wouldn't be able to wear the shield and THF it.Absolutely wrong.
See here.
Also, it doesn't just "count as" an one-handed weapon, the Heavy Shield is an one-handed weapon. A Light Shield is a light weapon.
You can wield a Heavy Shield with two hands, to add x1.5 strength to damage.
Dude, calm down. There is no need to be upset.
I see the FAQ allows what I said I would probably permit. That's great. Reading these sections, I believe you are correct that shields do count as weapons, and not merely treated as so when bashing (I was convinced partly because they can be enchanted as magic weapons in their own right). Thus, nothing prevents a heavy shield from being wielded two-handed.
But honestly, there is no need to torch my home, lynch my family and steal my cattle because I was wrong about something.
| Errant Inlad |
Just for reference... I wasn't two handing the shield in those examples.
Str +5 Brawler +3 Bashing +1 Power attack +4 Gloves of Dueling (with the FAQ for similar weapon training replacements) +2.
He's played up a lot, and will be level 7 after the next game.
Has 30k gold already.
Could ya link to this FAQ? Love to see it for my brawler.
| TGMaxMaxer |
... not sure on the link.
Here's it is though.
It depends on how the archetype's ability is worded. If the archetype ability says it works like the standard ability, it counts as that ability. If the archetype's ability requires you to make a specific choice for the standard ability, it counts as that ability. Otherwise, the archetype ability doesn't count as the standard ability. (It doesn't matter if the archetype's ability name is different than the standard class ability it is replacing; it is the description and game mechanics of the archetype ability that matter.)
Example: The dragoon (fighter) archetype (Ultimate Combat) has an ability called "spear training," which requires the dragoon to select "spears" as his weapon training group, and refers to his weapon training bonus (even though this bonus follows a slightly different progression than standard weapon training). Therefore, this ability counts as weapon training for abilities that improve weapon training, such as gloves of dueling (Advanced Player's Guide), which increase the wearer's weapon training bonus.
Example: The archer (fighter) archetype gets several abilities (such as "expert archer") which replace weapon training and do not otherwise refer to the weapon training ability. Therefore, this ability does not count as weapon training for abilities that improve weapon training (such as gloves of dueling). This is the case even for the "expert archer," ability which has a bonus that improves every 4 fighter levels, exactly like weapon training.
—Pathfinder Design Team, 07/12/13
The Brawler gets a altered progression, with the close weapon group, like the Dragoon does with spears. So it counts.
| gustavo iglesias |
You swap out a longsword for a inferior main weapon? Not really my cup of tea. To say nothing of you then having the shield as a primary weapon rather than as a shield. It also stinks of cheese.
I think I'll wait for Shield Master.
The whole video is interesting, but pay attention to 13:15 and 17:10
I don't think it's so cheesy. Well, unless vikings are cheesy too. Which might very well be true :)
| Thurgyn |
Not to derail the derail, but if Mordred sticks with the 2 weapon fighter archetype, using a heavy shield would be swinging at a -2/-2 at level 11 since the archetype gets "Improved Balance" at that point.
At 11th level, the attack penalties for fighting with two weapons are reduced by –1 for a two-weapon warrior. Alternatively, he may use a one-handed weapon in his off-hand, treating it as if it were a light weapon with the normal light weapon penalties.
This ability replaces Armor Training 3.