Charge distance question


Rules Questions


What if glorious warrior of light charges evil dark wizard (40ft of his max moevment) but he must go thru threatened squares of wizard's friend - hungry ghost monk. Monk uses punishing kick as AoO and pushes him 5ft back, now he must move 45ft to complete his charge. Is it just turns into double move?

Also, what spells can dispel quivering palm.


When charging you can move up to twice your move speed. While this sounds like a "Double Move" it is not since Charging is it's own action and not a Double Move (which is two "Move" actions).

Nothing 'dispels' a Quivering Palm. It is a supernatural ability. However, if you find yourself subject to a Quivering Palm there are some options.

1) Anti-Magic field. Supernatural abilities do not work in one. However, you would have to be in one for days to ride it out. That may be difficult to manage.

2) Increase your Fortitude by any means available. However, you would have to know when the Monk is going to activate the Quivering Palm.

3) Kill or incapacitate the monk. If he cannot act he cannot activate the Quivering Palm to kill the recipient.

4) Somehow gain immunity to critical hits. However, as with #2 you would probably need to know when the monk will activate it in order to be immune at that time. Additionally, it is debatable whether or not being immune to critical hits AFTER receiving the Quivering Palm attack would help or not.

5) Be resistant or immune to Death effects. While not explicitly stated this should qualify as a death effect since it is save or die.

6) Have someone with Raise Dead handy.

7) Transport yourself to another plane where the monk isn't. Perhaps the monk's willing you to die won't reach your location (GM Fiat on this one).

- Gauss


Thanks! I wonder if effect that allow to make another save (like Judgment Light of Purity) can remove quivering palm.

About first question, is paladin can move more than twice his movement then?


PFSRD:Charge wrote:
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge.

Your example was, "Monk uses punishing kick as AoO and pushes him 5ft back." That would count as something hindering your movement and end your charge.


If something unexpectedly changes how far you can move, or if you can move at all, as you are covering the distance, then yes, that's generally going to leave you unable to finish a charge. In this case though, the issue is less about the distance, and more that you have to stay in a straight line. You can't normally zig-zag around the monk while charging, and I don't see how the movement being involuntary would make that less true.

However, on the upside, I'm not actually sure you can declare a punishing kick usage when making an AOO in the first place. The general rule of thumb is that nothing can be done as an AOO that isn't on the short list of specifically allowed options.

As for the quivering palm issue, there is no way to, in programming terms, reset the "this monk can make me save or die" flag before the monk has a chance to do so. Once the save is called for though, anything that gives you a bonus on your fort save or lets you reroll it works just fine though.


Ok, i got it, will probably count as condition that hampers movement or breaks straight line rule.

About quivering palm - i got confused because i thought fortitude save made to avoid monk placing debuff on you. Now i re-read it and got that it needs to avoid effect itself - to avoid debuff you need high AC or something like Crane Wing to deflect the strike that delivers it.


The monk pushing you back 5 feet does not stop your charge if nothing between your new position and the target is different.

Examples:
1) Someone performs some kind of attack that moves you back 5 feet while charging. They did not move to between you and the target. The distance is now effectively 5' longer but if you have the range you can still reach the target. Result: continue the charge.

2) Someone steps between you and the target and then performs some kind of attack pushing you straight back away from the target. You will be unable to complete the charge because the person is now in your way. (Some people might debate if you may finish your charge at the new person.)

3) Someone casts a spell that puts an obstacle in your way (such as a grease spell) while you are charging. Thus concludes your charge since you cannot reach the target.

Summary: Changing your position will probably not interrupt the charge. Putting an obstacle in your path will.

- Gauss


Getting knocked back (losing all your momentum) sounds to me like it would stop your charge more than debris that you can automatically jump over with an Acrobatics of 4.

I would say the monk stops your charge.


Komoda, while I may agree with you in principle, this is the Rules Forum.

The rules do not state that 'being forcibly moved interrupts a charge'. It requires an obstacle. Being relocated is not an obstacle. It just changes the total amount of movement required. If that total amount of movement puts you out of range of your charge then your charge is blown, but again, not an obstacle.

- Gauss


Really, the "This is the Rules Forum" defense that tries to trump all interpretations other than yours?

CRB wrote:
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles)

I interpret a monk that knocks you backwards to be a serious hindrance to your movement.

Clearly my interpretation is grounded in the rules and not just pulled out of a hat.

Based on your strict interpretation, if you charged then fell 15', tumbled for no damage, you could continue your charge as there were no obstacles in your way.


Komoda, I was not using it as a 'defense'. I was stating my position. There is a difference.

I do not see that being relocated qualifies as an obstacle. It is not difficult terrain, a person, or a barrier (those are the examples of what you can and cannot charge through).

Regarding having fallen, of course that changes it because you cannot charge while prone and you cannot stand up in the middle of a charge action.

In short, being relocated has not changed your ability to move. Since no object, person, or terrain feature is in your way you can continue. You still meet the qualifications for charging.

- Gauss

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