| Taffer |
I was looking at this spell, and noticed something peculiar.
The Targets line states "One or more creatures, no two of which can be more than 30 ft. apart".
However, nowhere in the spell description does it state anything like "One creature per 2 levels" or anything like that.
Does this mean that the only limit (at any caster level), is that they must all be within 30 ft. of each other? Or is this something that was missed?
Also (just so I'm clear on how this works), the positioning of the targets... "No two of which can be more than 30 ft. apart". This applies only for the initial casting of the spell, correct? Once the spell has been cast, these creatures can move about as they please, and the spell stays in place so long as they remain within the spell's range (400 ft. + 40 ft./level), right?
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Taffer
Michael Sayre
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School illusion (glamer); Level bard 6, sorcerer/wizard 6
Casting Time 1 standard action
Components V, S
Range long (400 ft. + 40 ft./level)
Targets one or more creatures, no two of which can be more than 30 ft. apart
Duration concentration + 1 hour/level (D)
Saving Throw Will negates; see text; Spell Resistance yes; see text
You instantly change the appearance of the subjects and then maintain that appearance for the spell's duration. You can make the subjects appear to be anything you wish. The subjects look, feel, and smell just like the creatures the spell makes them resemble. Affected creatures resume their normal appearances if slain. You must succeed on a Disguise check to duplicate the appearance of a specific individual. This spell gives you a +10 bonus on the check.
Unwilling targets can negate the spell's effect on them by making Will saves or with spell resistance. Those who interact with the subjects can attempt Will disbelief saves to see through the glamer, but spell resistance doesn't help.
Looks like there is no limit to the number of targets you can affect other than spacing. It also doesn't appear that they actually need to maintain that 30 foot area after the spell has been successfully cast. As long as they're within the range of the spell, they should be good. Considering it's a 6th level illusion spell that is essentially just a really good disguise, that doesn't seem too out there.
| Kayerloth |
Also (just so I'm clear on how this works), the positioning of the targets... "No two of which can be more than 30 ft. apart". This applies only for the initial casting of the spell, correct? Once the spell has been cast, these creatures can move about as they please, and the spell stays in place so long as they remain within the spell's range (400 ft. + 40 ft./level), right?
No they can go anywhere they want after the spell is cast, Range no longer matters except for the sticky part involving concentration and the duration (see below). If it were otherwise there would be (should be?) text as there is in Mass Invisibility, for example.
I don' know if this is backed up by RAW anywhere (still looking) I'd add the targets would need to be both within a Line of Effect and within range of the caster for Concentration to continue to extend the duration. Otherwise they start the clock ticking on 1 hour/level portion of the spell duration. Otherwise what I'd view as either abusive or silly (or both) starts to happen. Similarly most GM's have rules about just how long one can "concentrate" effectively in general.
| Ravingdork |
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Glabrezu get veil at will.
I always wondered how huge-size creatures disguised as medium creatures could infiltrate a town and convincingly get through door frames or sit on bar stools without breaking them, or walk in a crowded city street without flattening surrounding pedestrians.
| Marthkus |
Glabrezu get veil at will.
I always wondered how huge-size creatures disguised as medium creatures could infiltrate a town and convincingly get through door frames or sit on bar stools without breaking them, or walk in a crowded city street without flattening surrounding pedestrians.
Veil effects touch, which would allow you to fit through doors.
| Ravingdork |
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No it won't. It merely tricks someone else's sense of touch. Instead of feeling scales and tough exoskeleton natural armor, they feel smooth, soft skin. That doesn't change the fact that the huge fiend's mass is still physically there.
| Kayerloth |
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The Glabrezu is both intelligent and well aware of this limitation of Veil. It's going to avoid using Veil under such circumstances or provide an explanation when needed such as appearing to be another huge sized creature (Elephant, Cloud Giant etc.) or "I'm under a curse help me" (Bluff +28) and/or using Greater Teleport to bypass such obstacles. Note that it also has UMD as a skill (+17). But mostly I'll avoid using it while moving about a normal urban setting. I'll make them come to me or send 'underlings'.
| Noireve |
Honestly the best use of veil is having a stealthy mage (I used an Fetchling Sorcerer with the Umbral bloodline). If there are group of guards or orcs or something, have the mage sneak up, cast veil on a guard that is off to the side and disguise him as a cliche sneaky hooded rogue dude. Then you just sit backa dn watch the show as the other guards freak out and proceed to arrest or kill the poor sap.
| james maissen |
Honestly the best use of veil is having a stealthy mage (I used an Fetchling Sorcerer with the Umbral bloodline). If there are group of guards or orcs or something, have the mage sneak up, cast veil on a guard that is off to the side and disguise him as a cliche sneaky hooded rogue dude. Then you just sit backa dn watch the show as the other guards freak out and proceed to arrest or kill the poor sap.
I always liked the party fighter looking like the wizard, etc..
-James