| Damiancrr |
Im sorry, im reading all this stuff on multiclassing but its so~~~~ confusing. I keep reading what i think are contradictory things.
So first off how does exp work for multiclassing. Some places say that your exp basically resets when you go into a multi class and its like leveling up from 1 in that class. Other places say that you have to pay the normal progression of of exp when you multiclass. So say you're a character lvl7 player. You were a level6 sorcerer and a level1 bard. So do you have to get from character level 7 to character level 8 so that bard can get to level2. Or do you need to get from bard level1 to bard level2 as per the normal progression as if you where just a level1 bard.
Also what kind of exp do you need to take a multiclass? Do you just decide your taking a multiclass and become that level1 class. Do you have to progress a full level in your current class and then instead of taking the next level in your current class you take the 1st level in bard. Also unclear on how that works :c
Lastly im curious about the penalties of multiclassing. Ive read all over that there -are- penalties but i cant find what those penalties actually are :C
Please and thank you for all your help <3
| Dalamar666 |
You never split your exp. If you are a level 1 fighter when you get enough exp to reach 2nd level you could become a level 2 fighter or add a level of Wizard for example. In this case you would be a 2nd level character that is fighter 1 / wizard 1.
As to penalties, I haven't encountered a situation in Pathfinder where it has come up, so I don't know if they removed them from D&D 3.5 rules or not.
| David knott 242 |
For XP purposes, only your character level matters. A level 6 Sorcerer who wishes to multiclass as a Bard can do so when he gains enough XPs to reach level 7, becoming a Sorcerer 6/Bard 1. Then, when he earns enough XPs to reach level 8, he can add a level to either class, becoming a Sorcerer 7/Bard 1 or a Sorcerer 6/Bard 2. Your character level is basically the sum of all your class levels.
XP penalties for multiclassing were a rule in D&D 3E that Pathfinder got rid of, so you will find nothing about them in any Pathfinder rules. Pathfinder does have the idea of a favored class, but instead of eliminating a penalty it provides you a bonus for each level taken in a favored class (usually a hit point or a skill rank, or in some cases a special benefit for a given race/class combination).
Trinite
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You always level up based on your *total* class levels. So yes, a Sorcerer6/Bard1 is a 7th level character, and he needs 16,000 XP to reach 8th level. At that point he can decide to become a Sorcerer7/Bard 1, a Sorcerer6/Bard2, or a Sorcerer6/Bard1/SomethingElse1.
There are no specific "penalties" to multiclassing. That is only a figure of speech, to describe the fact that multiclassed characters usually lose out on some of the powerful abilities that single-classed characters will receive. For example, a multiclassed fighter/wizard won't get the high-level spells of a pure wizard, and he also won't get the high Base Attack Bonus of a pure fighter.
The only specific "penalty" to multiclassing is missing out on the Favored Class benefits. This is usually +1 skill point or +1 hitpoint (your choice) every time you take a level in your single favored class.
| Claxon |
Claxon wrote:Yeah, exp splitting and similar penalties were all in earlier version of D&D. Pathfinder removed such things (as did D&D 3.x I believe). So it's all just based on total character level.<nitpick> Actually, 3.x does have an XP penalty for multiclassing... </nitpick>
It's been so long since I've played that I don't remember. I've tried to purge my brain of 3.0/3.5 rules as I find Pathfinder to be a generally superior system, and hearkening back to 3.5 just reminds me of the days when the you never wanted to take more than 2 levels of class and you'd end up playing a half-giant war hulk/hulking hurling/barbarian who could throw an 5ft adamantine boulder for a line attack that did 300d6 in straight line.
| Claxon |
Ah.
Experience points.
It's been a while since I have been in any game that uses such things.
It took awhile for me to grow accusomted to the idea, but it helps solve problems. Especially that players no longer want to go and kill everything for XP, derailing the campaign into "Lets go hunt anything for EXP!" They know that I will tell them when to level, which is usually when I want to start sending tougher encounters at them then they can handle for their current level.
| harzerkatze |
Yes, like the others said, most of the penalties for multiclassing are gone. The only thing that is left is the favored class benefit: If you stay in your original class, you get either a bonus HP, a bonus skill point or some other race/class-based bonus at each level. You do not get that for a multiclass class.
Experience points.
It's been a while since I have been in any game that uses such things.
Savages!
When I was young, we got our XPs.AND WE LIKED IT!