Rules Question


Pathfinder Adventure Card Game General Discussion


So some friends and I are playing this thru and I am playing to monk. I have a couple rules questions that I can't seem to find any answers for.

1 - One of the Card Powers I can get as the monk is 1 Spell. Does this mean I can cast any one spell or can I just hold it but not cast it? If I can cast it, what school? Arcane or Divine?

2 - If you have multiple people on the same location and someone flips a monster and fail to defeat it and takes damage. If the other players defeat it does the 1st player still take the damage for failing to defeat it?

Thanks in advance.


1. Any character can use a spell. The only catch is that, unless you have the relevant trait (i.e. Arcane or Divine), you have to Banish it instead of Discarding it. You can see this as the equivalent to using a potion. Also you would have to use a D4 for the base die as Sajan doesn't the above mentioned Traits. Take note that when you can recover a basic (unless you are at adventure 3 and up) spell when you rebuild your deck at the end of scenario because the numbers must match the Card Feats.

2. Only the character that is exploring is making the Combat Check and hence only that character takes damage. All the characters can assist using Blessings, Strength Spell, Lem's ability etc but the Combat Check belongs to that character, so unless specified, only that Character takes damage. Obviously, for things like Black Fang's acid attack, all characters at the location would be affected. But that is a pre Combat Check so I just it's irrelevant.

Hope this helps.


Good question about the spell. For some reason I thought you banished it when you first explored the location and it came up. So anyone can use it but your probably going to waist it with low dice and then banish it!

Liberty's Edge

Don't forget if you are at a location with another character you can give them the spell on your turn...maybe they have better use for the spell or a chance to recharge it after use!


Think of every spell you find as a scroll. Anyone can read the funny characters and have a spell take place, but once they do, the magic in the scroll has burnt out and it's just a peice of paper fit for kindling once more. The letters burn out and it's gone. This is how my DM always handled scrolls in DnD. Now if you get that spell in the hands of the right caster, they can memorize the little squiggles and cast it using their own internal energy (or their god's energy) and it comes into the world the same way. The only real difference is that the Caster doesn't rely on the scroll.

Anyone can cast a spell, but if you aren't memorizing it and remembering it, USING the spell turns it into so much paper.


Good answer that kinda fits. Because as a fighter you can't carry the spell to the next adventure. Thanks for the input.


And if you are playing a multi player game. If you do acquire it, you can still just discard it. At the end of the adventure you can then put give it to another player to put into a deck when everyone rebuilds and cleans up decks.

Banish it to the box to save your butt (need magic trait to defeat monsters) or pass it to a spellcaster so they will be stronger next game.

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