Wind Walk vs Attacking vs flying


Rules Questions

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During my last session, the party cleric cast wind walk to make our long distance travel take hours instead of days. The party stopped after about 2 hours of wind walking (spell still continued for 10 hours) and we were attacked (of course, right when/where we land). While we triumph over the encounter, I don't believe we played within the spell description properly and wanted to get some input from others.

Do you retain the 10 ft perfect flight after spending 5 rounds to change to normal form?

Possible to fly faster in normal form or must you change into "wind walker"?

Thanks!

Dark Archive

Another question: Can wind walking characters be affected by strong winds?


It seems to me that options are A) gaseous form, 10ft perfect flight, B) gaseous form 600 ft clumsy flight, or C) solid form. Unless your solid form originally had the ability to fly (from being a winged aasimar or a half-fiend or something), your solid form doesn't get flight. That ability appears dependent on being in the gaseous form.

As to the second question, if you reference gaseous form, like the spell does, you see that creatures in gaseous form are effected by wind.

Wind Walk is sort of like Greater Gaseous Form, more or less. It functions the same, unless otherwise noted.

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