Quath
|
Disarm + Catch Off Guard = flat-footed.
Catch Off-Guard (Combat)
Foes are surprised by your skilled use of unorthodox and improvised weapons.
Benefit: You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon.
Normal: You take a –4 penalty on attack rolls made with an improvised weapon.
Also:
Shatter Defenses (Combat)
Your skill with your chosen weapon leaves opponents unable to defend themselves if you strike them when their defenses are already compromised.
Prerequisites: Weapon Focus, Dazzling Display, base attack bonus +6, proficiency with weapon.
Benefit: Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks you make this round.
| Funky Badger |
Disarm + Catch Off Guard = flat-footed.
PRD wrote:Catch Off-Guard (Combat)
Foes are surprised by your skilled use of unorthodox and improvised weapons.
Benefit: You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon.
Normal: You take a –4 penalty on attack rolls made with an improvised weapon.
Nice.
Silent Saturn
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Enemies are flat-footed if they can't react to the attack against them, and if they can't see the attacker, they can't react to the attack. Concealing yourself from the target is the classic way to do it, and invisibility is the most reliable way to conceal yourself.
There are other ways, but without magic, you're basically down to a Stealth check, and once you've attacked once, you're at a -20 to Stealth for them to find you and lose their flat-footedness.
| partyrico |
Quath wrote:Nice.Disarm + Catch Off Guard = flat-footed.
PRD wrote:Catch Off-Guard (Combat)
Foes are surprised by your skilled use of unorthodox and improvised weapons.
Benefit: You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon.
Normal: You take a –4 penalty on attack rolls made with an improvised weapon.
Beware though, this doesn't make enemies with natural weapons flat-footed (since they are considered always armed)
| Kazaan |
Flowing Monk's Unbalancing Counter lets him render foes struck with AoOs flat-footed. Free-hand Fighter's Interference lets him make a disarm or trip maneuver check as a move action to make the target flat-footed until he takes damage or the fighter's next turn, whichever comes first. The most reliable method, though, is to make the target shaken (or frightened or panicked) and then use Shatter Defenses. A good combo is Unarmed Strikes or a Whip with the Enforcer feat which lets you cause shaken when you deal non-lethal damage.