
Oceanshieldwolf |

I'm definitely interested in some Razor mayhem! I posted a link to this thread in the Razor Coast thread...

ShadowyFox |

Well hey, pbp isn't too bad. :) and if you're up for it, I'll bite. I'm actually reading through the players guide. It seems sort of like an island adventure that takes place over the whole of the razor coast. I've been reading the PDF on a tiny machine so explaining it hasn't been easy.
How would you explain the sort of campaign it is?

GM Tierce |

It's a high seas adventure where anything is possible.
Razor Coast is really what you the players end up making of it. There is an underlining story with events that do happen, but its still a sandbox at it's core.
Want to pilage the coast? sure! Want to do the opposite and save everyone from bandits and pirates alike? Sure thing! Want to through it all out and be the most evil bunch of scum to ever sail the seas? You can do that too

YoricksRequiem |

I actually thought it was more pirate-y, too, so I'm looking over it now, too. It's a campaign that involves Pirates, but the players aren't pirates like Skulls and Shackles. Razor Coast is actually incredibly Sandbox involving being in/around a port.
Situations that arrive include things like brawls, picpockets, a fire on the docks, the criminal underworld, an abandoned village, and so on and so forth. So it's a pirate-y location but the players themselves aren't pirates.

brvheart |

Actually in digging into in it is somewhat sandboxy and somewhat linear as some things do happen in a linear fashion. Don't want to give away any spoilers though! But there are a lot of choices as to what the players actually do and what they do affects the campaign and the people involved. It is more "create your own adventure path" and that path is largely chosen by what the players do.
I have a ftf campaign that is three sessions in and what happens each week has depended upon the players choices. If you have ever seen the movie Big where he creates the electronic comic book where the story changes based on the persons choices along the way.
I run an S&S campaign also and it is quite a different feel. In fact most of the characters went through the first book and are glad to get away from piracy. It works best with good characters working against evil unlike S&S, but is not completely necessary to do so. I would run it in The Lost Lands as a world.

brvheart |

I would have to warn people before starting a PbP game that I am a very Old School DM and run my games similar to the way the Frogs created them and run them, largely Core with a few exceptions on races and classes. I do use UM, UC and all the sources that the Kickstarter included so there is quite a bit of additional source material for feats and especially traits and have all the S&S material also. So Dead Man's Chest, 101 Pirates Traits, A Brace of Pistols, etc. And yes I have Call of The Frog God so it may be included depending on what the players do. I am open to ideas and suggestions, however. If you have something you really want too run and can convince me it fits the setting go for it. This is set around 1700 in a sort of Hawaiian/Caribbean setting. Think Port Royal in Hawaii in a fantasy setting. The Tulita are the Polynesian natives. Guns are common place but are strictly limited to flintlocks with only a few types available. They are however, very cheap. You can buy a gentleman's pistol for 30 GP. The rapier is the weapon of choice for all gentlemen and there are oodles of feats for it. Heavy armor is largely outmoded and face it, you will be on a ship a lot of time. Light armor is your best choice.

brvheart |

The Lost Lands is Frog God Games new World Setting. It is largely under construction, but has been in development for 30 years. The first product for it is Stoneheart Valley but almost everything Necromancer Games and Frog God Games has ever done will be included including Razor Coast, Rappan Athuk and Slumbering Tsar. They are starting their kickstarter for the next part in about a week so more will come as we play.
The Lost Lands.
Most of the major and minor parts are done but they need a few parts to link it all together, Sword of Air and The Blight. Sort of doing a campaign setting backward. They have all the adventures, now they are building the world around it!

YoricksRequiem |

Hrm. I noticed that the Player's Guide to Razor Coast has a couple of base classes and different archetypes. Will those be allowed or will this cover core Pathfinder rules only, with the Razor Coast atmosphere / tales? The new base classes and Archetypes both had some options that looked pretty interesting.

Oceanshieldwolf |

I'm pretty happy for old skool and Core-plus-a-little. I'm very progressive and like my gonzo and 3PP but a card-carrying Grognard. Count me in - and I second YoricksRequiem's question on RC-specific stuff - the Dajobasu looks interesting though I don't actually have the Freebooter's Guide yet. If it's allowed I'll purchase it, though I may end up not actually wanting to use any of the options.
[EDIT - I just reread your post:
all the sources that the Kickstarter included so there is quite a bit of additional source material for feats and especially traits and have all the S&S material also. So Dead Man's Chest, 101 Pirates Traits, A Brace of Pistols, etc
So that clears that up!]

Oceanshieldwolf |