Scarey monk build


Advice


Ok I am looking for advice on the scarey monk build I am working on for pfs. 2 levels of rogue/thug. For the intimidate bonus, the second level for the trick. Then 2 levels of monk(of the sacred mountain) to flurry for multiple non-lethal attacks. Then unarmed fighter to speed boar style to get it before level 9. The rest monk.

I picked monk because they get more attacks then a rogue so more chance to frighten people with enforcer.

Stats before race
S 16
D 10
C 12
W 12
I 7
Ch 16

Race, half orc or asassimar/angel kin. Both have darkvision. Angel gets an additional +2 to my main two stats str & cha and they get alter self. Orc gets +2 intimidate can get proficient in whips for possible ranged non-lethal.

Levels
1 thug -enforcer
2 thug - trick-intimidating prowess
3 monk boar 1, dodge(not sure about this)?
4 monk snatch arrows(not sure?)
5 Unarmed fight Boar 3, power attack
6 Monk
7 Monk Boar 2
8 Monk
9 monk Cornugon Smash,Improved Feint(not sure again the monk feats)

For items an amulet of mighty fist with cruel would be neat. A cracked pink and green sphere ioun stone for intimidate. Any critic woul dbe appreciated.

The attack bonus is lower then what I would like. The AC a little low as well fro a toe to toe. But Landing one blow would cause a turn around in the fight.


My intimidate builds always end up finding a way to include weapon focus, dazzling display, and SHATTER DEFENSES. I freakin' love that feat.


Finlanderboy wrote:

Ok I am looking for advice on the scarey monk build I am working on for pfs.

Stats before race
D 10
C 12
Ch 16

Don't pay for the 16CHA merely for a +1 intimidate, raise the DEX and CON instead. A pair of 14s and a 12 will suit you better.

Also if you elect to go with human you can trade out the bonus feat for skill focus at 1st and 7th level. The +3 (and at 10th +6) is far better than any racial bonus to intimidate that you would otherwise see.

The human bonus skill will also offset the low INT score to give you reasonable numbers of skills.

-James


At Monk 10, you can pick up Medusa's Wrath via Monk bonus feats while completely bypassing the otherwise prerequisite feats which are terribad. Since you're rendering your opponent flat-footed which is a qualifying status effect for Medusa, it effectively gives you 2 more attacks at full BAB for free. Moreover, if you get yourself 3d6 sneak dice, you can pick up Sap Adept and Sap Master which lets you effectively double your sneak dice damage and then some so 3d6 sneak dice goes to 3d6+3 with Sap Adept and 6d6+6 with Sap Master. It will take 5 levels investment in Rogue, though which is a pretty hard hit to BAB unless you're willing to go to Rogue 8 to fill out the 4 level BAB progression (unless you houserule fractional BAB).


james maissen wrote:

Don't pay for the 16CHA merely for a +1 intimidate, raise the DEX and CON instead. A pair of 14s and a 12 will suit you better.

Also if you elect to go with human you can trade out the bonus feat for skill focus at 1st and 7th level. The +3 (and at 10th +6) is far better than any racial bonus to intimidate that you would otherwise see.

The human bonus skill will also offset the low INT score to give you reasonable numbers of skills.

-James

Yeah the cost for the 16 cha is pretty high. I agree with you. Plus the intimidate will be pretty crazy already.

I was thinking to get skill focus intimidate at 11. Since the +6 would be prett awesome.

I am a huge fan of dark vision. The extra benefits to human make him strong where he is already strong and giving up other benefits I do not see as advantageous. The class picked will have decent skills to make the int dump tolerable. I would gladly take ways to raise intimidate, but it will be crazy high and the DCs are pretty low.

I am hugely leaning towards the asaamir due to being an outsider prevents a great deal of spells from bothering him not being a humanoid. Granted potions of enlarge person will not work and that is a good +4 to intimidate if they are not already smaller than me.

James you always give awesome advice thanks

Kazaan There is too much dipping for medusas wrath for free. Not enough rogue for the sap master. The reason I forgone the sap branch is because I want more attacks over high damage attacks.

Ed Girallon Poe. I considered that path, but I like hitting someone and automatically bumping it to fightened with enforcer.


Finlanderboy wrote:

James you always give awesome advice thanks

You're welcome.. let me ask is the goal of the build simply focusing on the enforcer, or is there another draw for you to the monk class?

I think I have an enforcer build somewhere if you'd like,

James


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You cannot take Boar Shred with the level of Unarmed Fighter. Only the first feat in the style path is actually a "Style" feat. The Unarmed Fighter's ability to ignore pre-reqs is significantly different than the Master of Many Styles monk because of this.

Unarmed Style: At 1st level, a unarmed fighter gains the Improved Unarmed Strike feat and any single style feat (see Chapter 3) as a bonus feat. The unarmed fighter need not meet all the prerequisites of the style feat he chooses, but style feats that grant additional uses of the Elemental Fist feat cannot be taken until the unarmed fighter has that feat. This ability replaces the bonus feat at 1st level.

Bonus Feat: At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat. He does not have to meet the prerequisites of that feat, except the Elemental Fist feat. Alternatively, a master of many styles may choose a feat in that style's feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style). The master of many styles does not need to meet any other prerequisite of the feat in the style's feat path. This ability replaces a monk's standard bonus feats.

Grand Lodge

Monk/Inquisitor could work.


james maissen wrote:

I think I have an enforcer build somewhere if you'd like,

James

I would love to see your enforcer build.

My idea was to impliment enforcer as much as possible. So instead of sap master rogue for mass damage. I figure a monk with a dip will get more attacks. Plus the ability to do non-lethal easily without penalty or spending a trait.

TGMaxMaxer, awesome thanks for pointing this out to me.

Shadow Lodge

If you take more levels of rogue, be a scout for sneak attack on a charge. Also, skulking slayer archetype for half-orcs is awesome for a 3 level dip. d8 sneak attacks with 2h weapons. Of course, you are kind of limited on weapons unless you take 6 levels of sohei or a level of cleric and crusader's flurry (not recommended on either note). That open monk feat could be used for scorpion style, which isn't that bad a feat IMHO.


ArmouredMonk13: The idea of going monk is to get more attacks. A monk can ki for an extra attack at full bab, and thats why I went that route. The bab will alreayd be low so going to level 5 for the charging sneak attack I found not worth the hassel. Plus it can leave him alone upfront with an even further stunted AC.

I think scoripuion style takes a huge adavantage away of being frightened. Having to run away will most likely provoke and remove the enemy from the fight for 2 turns. Scorpion style will leave the guy right there.


Bumping

Grand Lodge

Well, I suggested Monk/Inquisitor, as I can think of no worse class combo than Monk/Rogue.


Why do you say that is bad combo?

The idea is to inflict non-lethal damage as many times as possible. with the thug dip to cause frightened with a hit.

Intimidate is EASY to get high enough for this possible usage automatic.

Suggesting a combo linke inquistor that would make that purpose not possible I think is pointless. A rogue/monk/inquistor would only damage the bab and make it mor edifficult to trigger the intended effect.

The dip in thug is just for the thug this ability. The extra level does not hurt bab and the rogue trick provides a feat. I am not stuck on that second rogue level.

Frightening (Ex): Whenever a thug successfully uses Intimidate to demoralize a creature, the duration of the shaken condition is increased by 1 round. In addition, if the target is shaken for 4 or more rounds, the thug can instead decide to make the target frightened for 1 round. This ability replaces trapfinding.


blackbloodtroll wrote:
Well, I suggested Monk/Inquisitor, as I can think of no worse class combo than Monk/Rogue.

What about wizard/paladin?

Grand Lodge

I Hate Nickelback wrote:
blackbloodtroll wrote:
Well, I suggested Monk/Inquisitor, as I can think of no worse class combo than Monk/Rogue.
What about wizard/paladin?

Well, no.

Wizard/Paladin has no problem dumping wisdom, and you could go dexterity based.

Also, you have at least one full BAB class.

Combining your Arcane Bond, with your Divine Bond, will free a lot of gold as well.


Blackblood, i was hoping for a reply to my statement..

I respect your knowledge a great deal.

Grand Lodge

Well, what are you looking to get from Monk?


Flurry of blows, ki for extra attacks. non-lethal without penalty. 4+ skills a level. Full bab when flurrying.

The idea is using enforcerer to auto frighten things when you punch them. I was thinking either ranger for TWF or monk to get the ability to land as many blows as possible. Boar style helps intimidate and give more options for unarmed combat so I chose that.

Grand Lodge

You can actually deal nonlethal damage, with unarmed strikes, without penalty already.

Now, what races/books are available?


PFS legal.

I know unarmed strikes do nonlehtal. The monk specializes in unarmed thats why I picked him.

Grand Lodge

What about a Thug/Unarmed Fighter or Brawler?

You can still achieve the Monk flavor, but can get things like Brawling Armor.

Get it on a Quilted Cloth, or Armored Kilt, and it will be like wearing nothing.

Going dex, and then nabbing an Agile AoMF is an option.

Also, the Full BAB and extra feats is nice.

Dark Archive

I know this may be crazy, but what about wild rager barbarian? You can still twf and get an additional attack on top of that.


Wild rager is not PFS legal.

The monk gets the free flurry plus the ki for an extra attack.

Strength will be used for intimidate.

The whole goal is control, not damage. If you can frighten a monster you remove it from the fight for twice as long as you do it for.(since it need to run back too.)I am trying to be able to demolarize as many opponenets as I can in a turn for 4+ rounds.

Honestly I do not care abotu flavor. I make a character and then develop the personality after they are made.

I am waiting to see if james will post his build.

I considered a barbarian with the Intimidating Glare glare too. So as a move action intimidate. With intimidating prowess adding str to it. You could fear two people a turn as well.


Finlanderboy wrote:
james maissen wrote:

I think I have an enforcer build somewhere if you'd like,

James

I would love to see your enforcer build.

Sorry I've been busy the last few days (and today is not that far from it).

Here's the level 9 snapshot in no particular order:

Human Rogue4/Ranger3/Ftr1/Living Monolith1

Racials: Focused Study

Archetypes: Thug, Trapsmith, Trapper, Infiltrator, Weaponsmaster (last is not realized until 11th)

Favored enemy: dragons (or giants if you prefer)

Traits: Defender of the society, blade of mercy

Feats (including style, talents, etc):
Enforcer
Intimidating Prowess
Endurance
Iron Will
Racial Heritage: Dwarf
Power Attack
Cleave
Great Cleave
Goblin Cleaver
Orc Hewer
(Lunge* (3/day) )
(Skill Focus: Intimidate)
(Skill Focus: Perception)

Base stats:
STR 19 (17+2racial)
INT 07
WIS 14
DEX 14
CON 14
CHA 07

Sure the CHA takes a hit, but between the STR, size, skill focus, then items the little CHA penalty won't stop you from hitting the DC. If you are not PFS, then you could get a +15 intimidate item eventually to go with dazzling display for when they enemy is not within large reach of one another.

Until then the character can move and then hit everyone in reach once as long as he doesn't miss via Cleave and the dwarven investment.

Roleplaying such a character could be a good deal of fun, you just have to balance everything just right... bringing the low int & cha with the high wis and dwarven background.

The character delivers a reasonable set of abilities to the table, and is 1 BAB from full BAB. All the attacks will be at full BAB, it's just a question of not missing.

-James


Pathfinder Starfinder Roleplaying Game Subscriber

You should go for Orc as the race and get the Bullying Blow feat. http://www.d20pfsrd.com/feats/arg-feats/bullying-blow-combat-orc


I am famalir with that build.I made a similar one for a friend we call it the dwarven whirlwind.

I got a dorn-dergar with darting viper to attack everyone near and then everyone far.

I did not think to intimidate with it. But you definately could.

Although since I gave my friend brian a similar dwarf build I would hate to have a similar build and possibly out do him.

Thank you very muich for sharing this though.


Jeremy Corff wrote:
You should go for Orc as the race and get the Bullying Blow feat. http://www.d20pfsrd.com/feats/arg-feats/bullying-blow-combat-orc

Thats not PFS legal


Finlanderboy wrote:

I am famalir with that build.I made a similar one for a friend we call it the dwarven whirlwind.

I got a dorn-dergar with darting viper to attack everyone near and then everyone far.

I did not think to intimidate with it. But you definately could.

Although since I gave my friend brian a similar dwarf build I would hate to have a similar build and possibly out do him.

Thank you very muich for sharing this though.

Sorry it would step on toes. I've posted the build before in one form or another. I kinda like the combination of everything involved. I also found amusing a rogue build that gets trapfinding elsewhere.

I do think that if you want to intimidate via strength, then a way to swift enlarge person is a must (baring long term poly effects) and that's either Living Monolith or cleric domain. I went with the former as I didn't want to miss another BAB as the build needs to hit rather than miss.

Should I get the chance I'll sit down and see if I can think out another build... might not be til the weekend or later tho.

-James

Grand Lodge

A first level Cleric of the Plant[Growth] domain gets Enlarge Person as a swift action.


James nothing to apologize for. You provided an excellent idea. I was just providing a reason why I could not take it.

The feat tax for living monolith in feats I would not take are too high for my taste. A potion of enlarge person for 50 gold as a standard is the way I would go.

I am excited for any ideas you have. No rush.

Dark Archive

You can enlarge as a swift with the cleric plant domain.


I did this with a Monk/Inquisitor, the only change needed is I went Dex/Wis with an Agile AoMF and Piranha Strike, you can go Str/Wis for Intimdating Prowess and Power Attack.

1 level rogue, 3 level drunken monk for drunken ki, 5 inquisitor for +4 intimidate (class and FVC bonus), access to blistering invective 30ft AoE intim +catch on fire if they fail.

Boar style, enforcer, boar shred, intim prowess, a domain to swift enlarge if you like, or the inquisition to make wis your intim stat...

Level+Str+Wis+3(class skill)+2(boar)+2(Inq bonus)+2(FVC bonus)intimidate... around a 28 or so at level 9 assuming +10 total str/wis bonuses with items.

Doing d10+12 or so damage for 4/5 attack, using Outflank and Judgements to boost your BAB to make up for multiclass, Bane and a decent knowledge check to make sure you have the right damage, a +1 AoMF +bane to get past silver/cold iron DR, Bane Baldric and Monks robes, one more monk level and you can Quingong Monk it for Barkskin and hit mid 30s AC as well.


TGMaxMaxer wrote:
excellent advice

I like the inquistor addition alot. Thank you. I never made one so I do not know them very well. So this this was helpfull.

I think I would take atleast 1 level of inquisitor for the hersay or conversion. This will allow me to dump cha. I can later get the baldric for the bane ability. I miss out on the teamwork feat. Those teamwork feats are awesome. So are worth thinking about. The class bonus to intimidate is ok.

An 200 gp ioune stone can give a +1, masterwork tool a +2. to raise intimidate as well.

Those stats might convince me to make a Qlippoth-Spawn.


Here is a good question.

As an inquisitor what god?


My question: Why not monk/ninja? Ki pools combine...

Shadow Lodge

The god is only important for what weapon you want. If you choose irori you could get that unarmed strike thing, and can get wisdom in the flesh trait for wisdom to a physical skill.


darkwarriorkarg wrote:
My question: Why not monk/ninja? Ki pools combine...

Ninja can not be thugs achetype for rogue. That archetype is what the build is based on.

I thought only clerics got the weapon? The traits I am lost for. I do not know a lot of them. I have one planned out that adds 1 damage to unarmed attacks and that is it so far.


The 2nd level of inquisitor is for dex+wis to initiative. But Bane'd Flurry of Blows is flat amazing. Especially if you pick up a Holy AoMF.

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