Vega (Balrog) for a Pathfinder game?


Conversions


Pathfinder Lost Omens, Rulebook Subscriber

So I was thinking of having a little fun and humoring myself by introducing Vega(Balrog) from the Street Fighter series into my homebrew game.

Any thoughts on how to build him up? I was thinking of going with a fighter/rogue build and moving to the assassin prc. The biggest problem I have is figuring out his signature weapon, what would the equivalent be in Pathfinder?

Thoughts?

Thanks for the assist.

I'll probably be setting him up to be a CR 10.


Tekko-Kagi

At the very least, though, I'd make him a ninja, rather than a Fighter/Rogue.


The Tekko-Kagi doesn't do enough damage.


Vamptastic wrote:
The Tekko-Kagi doesn't do enough damage.

Damage dice aren't everything.

I would go Martial Artist and Rogue. Weapon finesse, two-weapon feint, etc., Pump your acrobatics and climb skills.

He won't be that effective, but trying to make characters from other media in pathfinder are rarely optimized.

Edit: Oh yeah, Piranha strike!


Pathfinder Lost Omens, Rulebook Subscriber

I'll take Ninja under advisement.

My group consist of two newbies and one vet that doesn't optimize, so I'm not worried about optimization to much. I am looking for a strong challenge though.

I have to agree with both points in that damage dice aren't everything but the Tekko-Kagi does seem a touch on the light side for damage. I can admit though that the defensive bonuses afforded to it make up for damage.

Hmm, I'm going to check the martial artist real quick. I had been considering the one handed fighter build and acrobat builds.


LizardMage wrote:

I'll take Ninja under advisement.

My group consist of two newbies and one vet that doesn't optimize, so I'm not worried about optimization to much. I am looking for a strong challenge though.

I have to agree with both points in that damage dice aren't everything but the Tekko-Kagi does seem a touch on the light side for damage. I can admit though that the defensive bonuses afforded to it make up for damage.

Hmm, I'm going to check the martial artist real quick. I had been considering the one handed fighter build and acrobat builds.

He is sometimes called "the Spanish Ninja", although the Ninja is a more (Su) involved class (which he is not).


Pathfinder Lost Omens, Rulebook Subscriber

I don't feel ninja is right for it. I've also decided that if I go prc Duelist is a better fit than assassin.


I believe you're referring to the Spaniard assassin, not the American boxer.

For his claw, I think I'd use a a re-skinned cestus. Maybe switch its damage from Bludgeoning /Piercing to Slashing/Piercing.

Ninja seems like a good class for him, but since you'll be 10th level, you'll have serious problems with saving throws. So I'll recommend Monk 4/Ninja 6.

This way you get a nice boost to all saves and a bunch of bonus feats without losing BAB. Since your FoB progression will be halted, you might want to grab an archetype that switch it for something else, though I'm not sure it's a good trade.

A Ranger with a couple Monk levels might work as well. Monk 4/Ranger 6 with Human as his main favored enemy makes a incredibly effective assassin.


Pathfinder Lost Omens, Rulebook Subscriber

@ Lemmy: In international versions of SF Vega is named Balrog. When SF2 came to the US to avoid lawsuits by Mike Tyson (Who the boxer is actually based off) They rearranged the names of Vega, Balrog and M.Bison.


LizardMage wrote:
@ Lemmy: In international versions of SF Vega is named Balrog. When SF2 came to the US to avoid lawsuits by Mike Tyson (Who the boxer is actually based off) They rearranged the names of Vega, Balrog and M.Bison.

I know. I'm a long time fan of SF... And fighting games in general. I just wasn't sure you were using the Japanese nomenclature or the international one.

Vega (Claw) is one of my favorite characters, actually.


Pathfinder Lost Omens, Rulebook Subscriber

To go back on point :)

The reskinned cetus idea isn't bad. I'll have to way the increase in damage vs the defensive ability of the Tekko-Kagi.


Call me crazy, but damage dice aside - the Tekko-Kagi is *the* Vega weapon and IMO should be a ninja weapon. To boost damage output, between Power Attack, TWF, Double Slice and *possibly* Improved Two Weapon Fighting would still - Full ninja, or Lemmy's Monk/Ninja to combine 2 ki-pool sources Stunning Fist with and at least one of the climbing or wall running tricks for his swan-dive attack (maybe add Death From Above feat)

That said - the re-skinned Cestus to look like Tekko-Kagi would allow the monk levels to treat it as a monk weapon for flurry of blows. Or, as GM you could house-rule that it's a special pair of balanced TK that he's trained with to the point that he can use it as a monk weapon since they're light enough to not have a listed weight.


Pathfinder Lost Omens, Rulebook Subscriber

I had long ago (back in straight 3rd ed) thought about just making a claw weapon that was just a reskinned short sword that had a bonus against disarming. Seemed to powerful though. What baffles me is the d3 of a Tekko-Kagi, I mean the description of it alone is that is bigger than a dagger it should reasonably do as much if not more than a dagger.

This is where the rogue fighter concept came into play. I can/should be able get most of the wall shenanigans with an acrobat rogue, and the feats to create a mobile fighter increasing damage output for a respectable villain.

I will play around with monk ninja builds though to see which one wins out.


*casts raise thread*
If you're still out there, Lizard Mage, consider the Aerial Assaulter fighter archetype:

https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Fighter%20Aerial%20Assau lter

The very first ability gives you the high jump and swan dive for eventually massive damage bonuses. All you sacrifice for this archetype is the armor trainings/armor mastery, which Vega almost never used from what I could figure out in classic SF beyond his trademark mask.

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